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Preserving Worlds S2 Ep5: Furcadia - We're Still Running On One Machine
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- Reviews
- Citation
- Cataloging
- Transcript
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The 1996 chat game Furcadia is still run by its original creators, and almost entirely staffed by long-time players.
One of the game's creators, Dr. Cat, tells us about how they've cultivated a welcoming environment for the game's unique demographics, and how they've kept it going as long as they have.
Citation
Main credits
Murphy, Derek (filmmaker)
Murphy, Derek (film director)
Murphy, Derek (narrator)
Zemil, Mitchell (filmmaker)
Other credits
Cinematography, Mitchell Zemil; editing, Mitchell Zemil; animation, Mitchell Zemil, Bachelor Soft; music, Graham Kartna, Patricia Taxxon, Yaminoanil.
Distributor subjects
No distributor subjects provided.Keywords
WEBVTT
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(upbeat ambient music)
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- Furcadia is a primarily
social virtual world
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where players take on avatars
of anthropomorphic animals.
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The game was created by and
for the furry community,
00:00:52.410 --> 00:00:54.750
though in its heyday,
its popularity extended
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into the mainstream of the internet.
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For a subculture frequently
targeted by internet trolls
00:01:01.230 --> 00:01:04.350
and far right fear mongering,
Furcadia has been a space
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to simply hang out without
unwanted attention or harassment.
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Few virtual worlds have
offered their players
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as much ability to
shape their surroundings
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as Furcadia.
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Players can create their
own areas called dreams
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and customize their workings
using an accessible,
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yet robust scripting language
developed specifically
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for the game.
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Furcadia\'s exceptionally
artistic community
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took to these tools well
and player-created dreams
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soon proliferated across its servers.
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Furcadia is uncommonly
dedicated to its player base
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and these days, Dragon\'s
Eye Productions is almost
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entirely staffed by longtime members
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of the Furcadia community.
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We spoke with the game\'s creator, Dr. Cat,
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about how he and his
colleagues have kept it running
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for so long.
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- I\'m Dr. Cat and I\'ve
been making computer games
00:02:08.490 --> 00:02:11.640
professionally for over 40 years,
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I actually use Dr. Cat
for just about everything
00:02:15.030 --> 00:02:18.990
in real life, except like tax
forms and driver\'s licenses.
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I\'ve been going by Dr.
Cat since I was like 17.
00:02:22.267 --> 00:02:24.480
I haven\'t had my name legally changed yet,
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but I will some decade.
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I\'m best known for the Ultima
series that I worked on
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and for my game for
Furcadia, which I created
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with my partner and best friend Amanda,
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also known as Talzhemir.
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We got a Guinness World
record for the longest,
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continuously running MMORPG Furcadia,
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which we will always have
unless someone invents
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a time machine \'cause we\'re
never shutting it down.
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Furcadia is an MMORPG,
Massively Multiplayer Online
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Role-Playing Game.
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We were inspired by the text
MUDs, which had been around,
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you know, since the late
80s and they kind of
00:03:06.030 --> 00:03:08.970
were split into two main categories.
00:03:08.970 --> 00:03:12.810
There were the combat MUDs,
which like so much of gaming
00:03:12.810 --> 00:03:15.780
was heavily inspired by
Dungeons and Dragons.
00:03:15.780 --> 00:03:19.290
And then the other half
were the social MUDs
00:03:19.290 --> 00:03:22.440
and they tended very often to let players
00:03:22.440 --> 00:03:24.750
build their own areas
and add descriptions,
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some of them had scripting languages.
00:03:26.940 --> 00:03:30.270
They would have people
doing freeform role playing
00:03:30.270 --> 00:03:33.210
and they would have
people just talking about,
00:03:33.210 --> 00:03:36.090
real life and making friends,
which were two things
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you saw a lot less of in the combat MUDs,
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people were very focused
on winning and leveling up
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and so forth.
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In 1994, we made a game
called DragonSpires
00:03:45.840 --> 00:03:50.070
and that actually was a classic,
you know you\'re a knight
00:03:50.070 --> 00:03:52.530
with the sword and there
was an arena to fight in,
00:03:52.530 --> 00:03:56.977
but when we remade it for
Windows 95, Amanda said,
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\"How about we do,\" as she put it,
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\"How about we do the furry game?\"
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And we had never discussed
making a furry game,
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but we both loved talking
animals and the furry fandom
00:04:07.290 --> 00:04:08.790
and things like that.
00:04:08.790 --> 00:04:11.040
And we were both two halves of one brain,
00:04:11.040 --> 00:04:14.040
so I didn\'t have to discuss
with her what that was,
00:04:14.040 --> 00:04:15.600
I just said, \"Okay, yeah.\"
00:04:15.600 --> 00:04:19.380
So we made this social game
and she did a lot of work
00:04:19.380 --> 00:04:22.770
on the website and other
things to try and encourage
00:04:22.770 --> 00:04:25.440
various forms of freeform role
playing, which our community
00:04:25.440 --> 00:04:28.170
really took to and loved
doing and you didn\'t have
00:04:28.170 --> 00:04:30.720
all these built-in rules
to distract you from,
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you know if you wanted to have
a really dramatic sword fight
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with your friend in the
tavern and over an argument,
00:04:36.210 --> 00:04:38.100
you could ham it up all you like.
00:04:38.100 --> 00:04:41.130
You didn\'t have dice
saying, \"Oh no, he hit you
00:04:41.130 --> 00:04:43.410
for eight points and knock you
down and the fight\'s over.\"
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fight ends when you two want it to end.
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Let me try and hit the
button and see if I can
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pop my butterfly wings on
here before we go look around
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a little.
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Oh, there they are, so
we should go somewhere
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more colorful and impressive.
00:05:01.350 --> 00:05:05.580
Go to your B tab, the Go To,
if you hover over the A button,
00:05:05.580 --> 00:05:08.937
you\'ll see it says, \"Go To
Allegria Island-Socializing.\"
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Allegria Islands early on
was the most popular place
00:05:21.060 --> 00:05:23.430
to upload dreams, so
everyone who wanted to find
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new dreams to explore,
they would go there.
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Now it\'s maybe the
second most popular place
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to upload dreams.
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So a dream is a map or in a lot of games
00:05:33.270 --> 00:05:36.420
you would call it a game
level, each place in here
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is a dream.
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You see these portals here
that have names on them,
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the first line is the name of the dream,
00:05:43.950 --> 00:05:46.860
and then the second line
is the name of the creator
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or owner of the dream.
00:05:48.270 --> 00:05:50.730
And if you look here in
these doorways, you see these
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blue and red ones Don\'t
have a dream in them.
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In this particular map, you
can only place your dream
00:05:57.450 --> 00:06:00.660
on these gateways so they\'re
not cluttering everything up
00:06:00.660 --> 00:06:03.330
and so the paths are clear to walk on.
00:06:03.330 --> 00:06:06.300
When you have your own
dream, you can upload more
00:06:06.300 --> 00:06:09.150
of your dreams within it and connect them,
00:06:09.150 --> 00:06:11.160
in whatever network you
want or let other people
00:06:11.160 --> 00:06:12.750
put theirs there.
00:06:12.750 --> 00:06:14.797
Our stated philosophy was,
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\"In your dream, you\'re in charge.\"
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not any of us game creators.
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Whatever rules you want to have,
I mean the basic rules like
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don\'t plot to commit any real world crimes
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when you\'re talking to each
other and just a few things
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apply everywhere, but what
the rules are in your dream,
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that\'s up to the dream owner
and they can enforce them.
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We gave them ways to kick
players out of the dream,
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block them permanently mute
people so they can\'t talk,
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things like that and of course
they control the scripting
00:06:43.590 --> 00:06:46.440
that gives all the
functions for what happens.
00:06:46.440 --> 00:06:49.710
They could do things like
say, \"Oh, I want to be able to
00:06:49.710 --> 00:06:52.170
lock and unlock the gates to my castle.\"
00:06:52.170 --> 00:06:54.097
and they could make something that says,
00:06:54.097 --> 00:06:59.097
\"If somebody pulls this lever
and their name is Varonius,
00:06:59.100 --> 00:07:01.110
then the lever pulls,
but anyone else tries to
00:07:01.110 --> 00:07:02.430
pull the lever it won\'t work.\"
00:07:02.430 --> 00:07:04.440
You can give the dream
staff spoken commands
00:07:04.440 --> 00:07:06.000
to control whatever you want.
00:07:06.000 --> 00:07:08.760
People really do have a
lot of ability to control
00:07:08.760 --> 00:07:11.510
what goes on in their part
of the world, which is neat.
00:07:15.302 --> 00:07:18.216
One of my proudest
accomplishments in the game is the
00:07:18.216 --> 00:07:19.049
scripting language.
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It\'s called DragonSpeak, by
the way, I should mention
00:07:21.060 --> 00:07:22.350
that\'s my baby.
00:07:22.350 --> 00:07:25.950
It\'s not as strong as
typical programming languages
00:07:25.950 --> 00:07:28.080
and I never use the word
programming, I always call it
00:07:28.080 --> 00:07:30.840
scripting because a
normal person will hear
00:07:30.840 --> 00:07:33.300
the programming and
hear, \"Oh, a hard thing
00:07:33.300 --> 00:07:35.820
that only smart people
who are programmers can do
00:07:35.820 --> 00:07:38.460
and I therefore cannot.\"
and they wouldn\'t even try,
00:07:38.460 --> 00:07:42.750
but we\'ve had kids make stuff
in my scripting language.
00:07:42.750 --> 00:07:46.080
It\'s basically chunks of English sentences
00:07:46.080 --> 00:07:48.360
that you paste together
and then you fill in
00:07:48.360 --> 00:07:50.070
a few parameters.
00:07:50.070 --> 00:07:54.000
Like you could say,
\"Whenever anybody steps on a
00:07:54.000 --> 00:07:57.420
purple floor tile, create
a pillow at their feet.\"
00:07:57.420 --> 00:08:00.570
that\'s a one line dragon
speak script that will work.
00:08:00.570 --> 00:08:04.200
Somebody simulated a 2D
graphic adventure game
00:08:04.200 --> 00:08:06.210
where there were full screen pictures
00:08:06.210 --> 00:08:08.520
instead of these tile maps
and you\'d hit an arrow key
00:08:08.520 --> 00:08:10.410
and it would jump you to another location.
00:08:10.410 --> 00:08:13.980
Someone made Ms. Pac-Man,
someone made Bomberfurre,
00:08:13.980 --> 00:08:16.320
which is basically
Bomberman, only you know
00:08:16.320 --> 00:08:18.060
with our little animal characters,
00:08:18.060 --> 00:08:21.243
which I was really impressed
by that was very popular.
00:08:25.650 --> 00:08:28.500
People get very dedicated
when they\'ve decided
00:08:28.500 --> 00:08:30.390
a particular dream is sort of their home.
00:08:30.390 --> 00:08:33.480
Some people have storylines
of the interactions
00:08:33.480 --> 00:08:36.150
between their characters that
have been going on for years
00:08:36.150 --> 00:08:39.150
or even over a decade in some cases.
00:08:39.150 --> 00:08:42.840
A lot of people will just
log off from that dream
00:08:42.840 --> 00:08:45.780
and then in the early years
I put in a feature so that
00:08:45.780 --> 00:08:48.240
when you log back on, you would by default
00:08:48.240 --> 00:08:50.640
appear the same place you logged out from
00:08:50.640 --> 00:08:52.260
and that made a really big difference.
00:08:52.260 --> 00:08:55.200
Again, there\'s more social
continuity, you just come back
00:08:55.200 --> 00:08:56.730
and you\'re home again.
00:08:56.730 --> 00:08:58.770
You don\'t have to walk past the spaceships
00:08:58.770 --> 00:09:00.600
and the anime characters to get back
00:09:00.600 --> 00:09:03.153
to your 20s gangster
story, you\'re just there.
00:09:04.082 --> 00:09:05.880
You\'re always a 20s gangster or a vampire
00:09:05.880 --> 00:09:06.880
or whatever you are.
00:09:12.810 --> 00:09:14.670
Oh, here it is sanctuary.
00:09:14.670 --> 00:09:17.880
There\'s two dreams that players
made, which we converted
00:09:17.880 --> 00:09:19.920
into just permanent maps that are built in
00:09:19.920 --> 00:09:22.770
on our server and if we reboot the server,
00:09:22.770 --> 00:09:25.740
it\'s just there, Sanctuary and Lost Lake.
00:09:25.740 --> 00:09:28.950
Lost Lake was created by a
very nice lay named Alexsi
00:09:28.950 --> 00:09:31.530
who we think was probably
like granny lady age
00:09:31.530 --> 00:09:34.200
and she eventually passed
away, but her dream
00:09:34.200 --> 00:09:36.570
is there forever for all
her friends and all the
00:09:36.570 --> 00:09:38.583
Lost Lake regulars to remember her by.
00:09:39.900 --> 00:09:42.960
Sanctuary was the most
popular dream in Furcadia
00:09:42.960 --> 00:09:45.390
in the mid-to-late 90s.
00:09:45.390 --> 00:09:48.963
Emmy as we know her affectionately,
she created it to be
00:09:48.963 --> 00:09:52.620
guild dedicated to helping
players in any way possible,
00:09:52.620 --> 00:09:55.662
if you have questions about
the game or you needed help
00:09:55.662 --> 00:09:57.480
with anything, she was
already trying to do that
00:09:57.480 --> 00:09:59.403
even before she was a staff member.
00:10:03.570 --> 00:10:05.700
This is the party version of the dream
00:10:05.700 --> 00:10:08.247
that has some extra decorations in it,
00:10:08.247 --> 00:10:09.210
this is a big happy birth.
00:10:09.210 --> 00:10:11.760
Oh, I forgot about this.
00:10:11.760 --> 00:10:14.070
Yeah, this was a birthday party for me
00:10:14.070 --> 00:10:17.190
and oh, this is the green room.
00:10:17.190 --> 00:10:19.410
This was like the place to hang out
00:10:19.410 --> 00:10:21.840
through most of Sanctuary\'s
lifetime, this would be
00:10:21.840 --> 00:10:23.400
the first place you\'d come and some of the
00:10:23.400 --> 00:10:26.070
Sanctuary regulars would always be sitting
00:10:26.070 --> 00:10:26.903
around here, chatting.
00:10:26.903 --> 00:10:29.130
Ahh, this really takes me back.
00:10:29.130 --> 00:10:32.280
Oh, I\'m gonna see if I can
summon you guys over here.
00:10:32.280 --> 00:10:34.440
I forgot Sanctuary has a water slide,
00:10:34.440 --> 00:10:37.110
I don\'t know if it still
works, I\'m probably about
00:10:37.110 --> 00:10:38.583
to be horribly embarrassed.
00:10:41.010 --> 00:10:42.870
Oh my God, it still works.
00:10:42.870 --> 00:10:46.293
You don\'t have to walk,
just sit and enjoy the ride.
00:10:47.460 --> 00:10:49.353
I\'m so happy this still works!
00:10:51.729 --> 00:10:53.160
You see this multi-story building here.
00:10:53.160 --> 00:10:57.030
We don\'t have multi-story
anything, but if you ever played
00:10:57.030 --> 00:11:00.090
some of the Legend of Zelda
games, you may have noticed
00:11:00.090 --> 00:11:04.050
how they kind of faked an
illusion of depth and altitude,
00:11:04.050 --> 00:11:07.050
even though it\'s just a flat 2D tile game.
00:11:07.050 --> 00:11:09.900
Some of our players figured
out how to stack walls
00:11:09.900 --> 00:11:11.940
in just the right
relationship to each other
00:11:11.940 --> 00:11:14.070
to make it look like
a multi-story building
00:11:14.070 --> 00:11:16.260
and this is a fine example here.
00:11:16.260 --> 00:11:19.380
Me and Talzhemir never did
this, but once one player
00:11:19.380 --> 00:11:20.343
figured it out.
00:11:21.690 --> 00:11:24.330
Maybe it was Baron? I can\'t remember.
00:11:24.330 --> 00:11:26.670
Baron was on during our first week
00:11:26.670 --> 00:11:29.070
and he like made a checkers game out of
00:11:29.070 --> 00:11:31.890
red and black pillows and
different colored floor tiles
00:11:31.890 --> 00:11:34.230
and I played checkers
with this ferret guy.
00:11:34.230 --> 00:11:37.560
Everybody was a ferret when
we started, by the way.
00:11:37.560 --> 00:11:40.830
Our character creator let
you pick from six species,
00:11:40.830 --> 00:11:43.500
but we only had art for the
ferret in when we launched.
00:11:43.500 --> 00:11:46.590
We invented minimum viable
product, but we didn\'t have that
00:11:46.590 --> 00:11:50.010
jargon term to call it by
yet, but over the first year
00:11:50.010 --> 00:11:53.280
we got the horse and the wolf and the cat
00:11:53.280 --> 00:11:54.573
and everything put in.
00:11:55.950 --> 00:11:57.150
This is the chapel.
00:11:57.150 --> 00:11:59.760
Emerald herself performed
a number of weddings,
00:11:59.760 --> 00:12:01.860
I haven\'t done as many as Emerald.
00:12:01.860 --> 00:12:05.220
She also invented this
ceremony called heart bonding
00:12:05.220 --> 00:12:07.800
for people who are very close,
but they\'re not married,
00:12:07.800 --> 00:12:09.720
they\'re like close friends or something
00:12:09.720 --> 00:12:11.940
and she\'s done a number of
heart bonding ceremonies
00:12:11.940 --> 00:12:13.893
both here in Sanctuary and elsewhere.
00:12:17.070 --> 00:12:20.119
It was hard not to recruit Emerald Flame,
00:12:20.119 --> 00:12:21.450
I think anybody would\'ve done that,
00:12:21.450 --> 00:12:24.600
she fell in love with the
game as soon as she saw it.
00:12:24.600 --> 00:12:28.020
Emerald was our third member
and then Emerald was good
00:12:28.020 --> 00:12:31.440
friends with someone, a
very bright young programmer
00:12:31.440 --> 00:12:33.420
in Helsinki, Finland.
00:12:33.420 --> 00:12:36.000
He had made a bot for her
sanctuary dream called
00:12:36.000 --> 00:12:39.060
Sancy the Cat, who added
some features to her dream
00:12:39.060 --> 00:12:41.490
that you couldn\'t do in our game system.
00:12:41.490 --> 00:12:44.280
We ended up bringing him
in, making him a partner
00:12:44.280 --> 00:12:47.130
in the company and he
became our lead programmer
00:12:47.130 --> 00:12:49.830
and he ended up for a
number of years after that,
00:12:49.830 --> 00:12:52.170
doing more of the coding than I did.
00:12:52.170 --> 00:12:55.320
Initially, since Talzhemir\'s an artist,
00:12:55.320 --> 00:12:58.410
I programmed 100% of the Furcadia server
00:12:58.410 --> 00:13:01.350
and the Furcadia client for
the first couple of years
00:13:01.350 --> 00:13:04.413
until Fox joined us, and then
there were two programmers.
00:13:05.610 --> 00:13:08.820
Almost everyone we ever
hired for the team with one
00:13:08.820 --> 00:13:11.790
or two exceptions was
someone we met in the game.
00:13:11.790 --> 00:13:14.820
So, we have a company
full of people that are
00:13:14.820 --> 00:13:16.650
passionate about the
game and the community,
00:13:16.650 --> 00:13:18.243
which really works out well.
00:13:25.980 --> 00:13:28.230
I started working with Emerald of course,
00:13:28.230 --> 00:13:32.430
we chatted a lot in the game
and we really hit it off
00:13:32.430 --> 00:13:36.360
and we\'ve been together ever since.
00:13:36.360 --> 00:13:39.360
One year at Anthrocon, which at the time
00:13:39.360 --> 00:13:41.790
was the biggest furry
convention, we started telling
00:13:41.790 --> 00:13:44.047
our players for like six
or eight months in advance.
00:13:44.047 --> 00:13:46.800
\"We\'re going to Anthrocon
if you want to come meet the
00:13:46.800 --> 00:13:51.060
Furcadia creators.\" so a lot
of Furcadia players came.
00:13:51.060 --> 00:13:54.780
We picked a nice spot outdoors
and we had cat costumes on,
00:13:54.780 --> 00:13:57.330
and I don\'t know if
you\'re familiar with the
00:13:57.330 --> 00:13:59.880
hand fasting tradition,
but we had a paw fasting
00:13:59.880 --> 00:14:03.690
and we tied color ribbons
to tie our hands together
00:14:03.690 --> 00:14:06.330
with a lot of Furcadia
players watching and you know,
00:14:06.330 --> 00:14:10.773
smiling at us, so that was a special day.
00:14:11.940 --> 00:14:14.820
I knew people would meet and
fall in love in the game.
00:14:14.820 --> 00:14:17.120
I didn\'t know what
happened to me, but it did,
00:14:18.088 --> 00:14:19.388
which was a nice surprise.
00:14:30.780 --> 00:14:33.450
One of the things Emerald
set up a seasonal festival.
00:14:33.450 --> 00:14:36.420
She also became our
first community manager.
00:14:36.420 --> 00:14:40.110
Over the years, Emerald built
up a set of festival maps
00:14:40.110 --> 00:14:44.430
that have games and
activities and challenges
00:14:44.430 --> 00:14:46.560
and fun things to do.
00:14:46.560 --> 00:14:48.030
Oh, here\'s the kissing booth.
00:14:48.030 --> 00:14:50.663
Sanctuary actually had a kissing booth
00:14:50.663 --> 00:14:52.350
before we started doing these,
these big festival dreams
00:14:52.350 --> 00:14:55.731
and I got to sit in the
kissing booth for a few of the,
00:14:55.731 --> 00:14:58.260
the sanctuary carnivals, that was fun.
00:14:58.260 --> 00:15:01.380
We would put up our dream
contest entry dreams
00:15:01.380 --> 00:15:02.790
in the festival dreams.
00:15:02.790 --> 00:15:04.710
We haven\'t been running them lately,
00:15:04.710 --> 00:15:07.240
we might start them up
again at some point,
00:15:07.240 --> 00:15:08.850
but these are some past contest winners
00:15:08.850 --> 00:15:10.980
from one of the spring
contests in particular,
00:15:10.980 --> 00:15:14.490
so you see there\'s a beach
theme and you can go into those
00:15:14.490 --> 00:15:18.030
and explore and those usually
have a lot of scripted
00:15:18.030 --> 00:15:20.433
challenges and games
and activities in them.
00:15:22.730 --> 00:15:25.050
So, we should look at a player dream
00:15:25.050 --> 00:15:27.750
and I would like you guys to pick one.
00:15:27.750 --> 00:15:30.330
- Esmi\'s Fun Beach
sounds like a good time.
00:15:30.330 --> 00:15:31.860
- Fun\'s right in the name.
00:15:31.860 --> 00:15:33.060
All right, let\'s hop in.
00:15:34.110 --> 00:15:37.113
Oh wow, very bright colors.
00:15:42.960 --> 00:15:45.480
Yeah, you see the little
hearts in the corners here,
00:15:45.480 --> 00:15:47.730
that\'s part of a custom skin.
00:15:47.730 --> 00:15:50.310
People can either use
our default interface
00:15:50.310 --> 00:15:52.530
or they can reskin it and
we\'ve seen some beautiful art
00:15:52.530 --> 00:15:53.703
just on the skins,
00:15:58.936 --> 00:16:00.210
so pick another one.
00:16:00.210 --> 00:16:02.490
- Yeah, Happy Froggy Island?
00:16:02.490 --> 00:16:04.353
- Happy Froggy Island it is.
00:16:05.490 --> 00:16:07.923
oh this is great, we\'re frogs.
00:16:10.440 --> 00:16:12.213
I love this big lily pad too.
00:16:13.620 --> 00:16:16.017
People have made a lot of great stuff.
00:16:16.017 --> 00:16:18.960
We had Spyro the Dragon
dream that had games in it
00:16:18.960 --> 00:16:21.960
where you\'d run around or
fly around collecting rings
00:16:21.960 --> 00:16:24.630
and power up and there\'s
been some really good
00:16:24.630 --> 00:16:27.523
Pokémon\'s including scripting
to let you catch Pokémon
00:16:27.523 --> 00:16:30.930
in Pokémon balls and do
Pokémon battles and all that
00:16:30.930 --> 00:16:33.210
kind of things and little mini games.
00:16:33.210 --> 00:16:35.820
Deathdog won a lot of our dream contests.
00:16:35.820 --> 00:16:38.550
She did one where you go into this world
00:16:38.550 --> 00:16:41.700
and you see like giant
crayons and you know,
00:16:41.700 --> 00:16:42.930
flowers towering over you.
00:16:42.930 --> 00:16:45.240
Everything\'s big or you\'re small,
00:16:45.240 --> 00:16:46.950
however you wanna look at it.
00:16:46.950 --> 00:16:49.860
Every kind of creative thing
you could imagine I\'ve seen
00:16:49.860 --> 00:16:52.530
here over the years, I
could probably sit for hours
00:16:52.530 --> 00:16:54.660
remembering some of the
different fun places
00:16:54.660 --> 00:16:56.283
we got to see and explore.
00:17:03.750 --> 00:17:07.320
I don\'t think anybody has
the ease of content creation
00:17:07.320 --> 00:17:11.400
we do, you know 3D worlds,
it\'s harder to create art in 3D
00:17:11.400 --> 00:17:14.820
than 2D to begin with
and then our English like
00:17:14.820 --> 00:17:17.280
scripting language that even kids can use.
00:17:17.280 --> 00:17:20.100
The maps are easy to make
by just plopping down tiles,
00:17:20.100 --> 00:17:22.260
you don\'t have to lay
out a mesh of polygons
00:17:22.260 --> 00:17:23.940
or anything to build places.
00:17:23.940 --> 00:17:27.240
It\'s just super quick
and easy to build content
00:17:27.240 --> 00:17:30.420
in this world, I think
more so than any other,
00:17:30.420 --> 00:17:32.403
so that\'s kind of special.
00:17:49.350 --> 00:17:52.350
This place is charming,
I love the tadpoles.
00:17:52.350 --> 00:17:54.690
If you click on the flowers
you can see how they\'ve
00:17:54.690 --> 00:17:59.343
re-skin all the controls,
they got seahorses and fish.
00:18:00.570 --> 00:18:04.080
Yeah, this is beautiful and
people can add extra buttons
00:18:04.080 --> 00:18:06.393
that activate functions
in their dream too.
00:18:07.410 --> 00:18:10.513
Oh, the treasure chest is
to go buy our premium items
00:18:10.513 --> 00:18:13.383
that\'s cute, I appreciate
them helping us out that way.
00:18:21.317 --> 00:18:23.340
We were just flat out free
for the first few years
00:18:23.340 --> 00:18:27.810
and then we added the avatars
and customization features.
00:18:27.810 --> 00:18:30.750
First was the wings that you
could put on your character.
00:18:30.750 --> 00:18:33.660
Then there were fantasy
creatures that you could only be
00:18:33.660 --> 00:18:36.180
if you paid for them, the
the dragon, the Phoenix,
00:18:36.180 --> 00:18:38.550
the Griffin and most of our early avatars
00:18:38.550 --> 00:18:40.410
were mythical creatures that can fly,
00:18:40.410 --> 00:18:42.960
so we\'re kind of selling
the fantasy of flight too.
00:18:43.906 --> 00:18:46.620
Also the ability to put
a custom portrait in,
00:18:46.620 --> 00:18:49.924
we charge a few bucks for each
portrait you wanted to add
00:18:49.924 --> 00:18:50.886
to your character.
00:18:50.886 --> 00:18:53.610
It\'s a very gentle monetization
model, you can enjoy
00:18:53.610 --> 00:18:56.310
the game all you want if you don\'t pay.
00:18:56.310 --> 00:19:00.030
But we did find that if
you wanted to meet people
00:19:00.030 --> 00:19:02.310
and make friends or get more attention,
00:19:02.310 --> 00:19:06.210
if you were dressed up a bit
fancier or maybe your avatar
00:19:06.210 --> 00:19:08.790
was a bit larger too
because you were a dragon,
00:19:08.790 --> 00:19:11.310
people would give you a
little more attention,
00:19:11.310 --> 00:19:13.650
because here\'s a million
cats and dogs running around
00:19:13.650 --> 00:19:15.870
and two or three dragons,
\"Hey who\'s that dragon?\"
00:19:15.870 --> 00:19:18.720
You know it gets your interest.
00:19:18.720 --> 00:19:23.490
So I realized after a while
we were kind of selling
00:19:23.490 --> 00:19:25.140
the attention of other
players a little bit
00:19:25.140 --> 00:19:27.990
through that model, even though
that wasn\'t our attention.
00:19:27.990 --> 00:19:31.080
We also tried to encourage gifting a lot,
00:19:31.080 --> 00:19:34.620
whether it\'s a boyfriend or
girlfriend or just a buddy,
00:19:34.620 --> 00:19:36.930
people would buy each
other some of these items,
00:19:36.930 --> 00:19:38.133
which is really nice.
00:19:42.870 --> 00:19:45.540
If you try and walk off the
edge here, it won\'t let you,
00:19:45.540 --> 00:19:48.000
but since I put my wings on the sky floor
00:19:48.000 --> 00:19:50.370
will let people with wings move on it,
00:19:50.370 --> 00:19:51.933
so I can fly over to here.
00:19:52.920 --> 00:19:54.120
This is Zefiroth.
00:19:54.120 --> 00:19:57.450
This is one of our older maps,
but for historical purposes
00:19:57.450 --> 00:20:00.000
it\'s like this early
special treat for flyers
00:20:00.000 --> 00:20:01.450
is that they could come here.
00:20:04.800 --> 00:20:08.370
I have one semi-regret.
When we first made the game,
00:20:08.370 --> 00:20:11.850
the only way to sit down
was to move on to a pillow
00:20:11.850 --> 00:20:14.190
and you could pick up
pillows and carry them around
00:20:14.190 --> 00:20:16.050
and put them somewhere else.
00:20:16.050 --> 00:20:18.360
So if you\'re making your own
dream, you could just make
00:20:18.360 --> 00:20:20.730
an infinite pillow
machine if you wanted to,
00:20:20.730 --> 00:20:22.770
but on the main maps, we didn\'t have one.
00:20:22.770 --> 00:20:27.090
So if a map had 17
pillows, it had 17 pillows
00:20:27.090 --> 00:20:29.370
and so people coveted them.
00:20:29.370 --> 00:20:31.470
They\'re like, \"Oh, I can sit in the bar
00:20:31.470 --> 00:20:33.420
and have a conversation sitting instead
00:20:33.420 --> 00:20:34.620
of having to stand up.\"
00:20:34.620 --> 00:20:37.980
And there were also some fixed
seats that couldn\'t move,
00:20:37.980 --> 00:20:40.500
and again these had value to people
00:20:40.500 --> 00:20:42.360
and in a game where everything\'s free
00:20:42.360 --> 00:20:44.886
and you can make your own map full of
00:20:44.886 --> 00:20:46.590
as many treasure chests
or anything you want
00:20:46.590 --> 00:20:49.350
that you can imagine,
pillows were the only thing
00:20:49.350 --> 00:20:50.310
with value.
00:20:50.310 --> 00:20:54.210
And I put in a sit down
command that you could do
00:20:54.210 --> 00:20:58.800
and instantly the value of
pillows was almost nothing now,
00:20:58.800 --> 00:21:01.890
because you didn\'t need
them and I really agonized
00:21:01.890 --> 00:21:05.220
over whether to put in the
sit down command or not.
00:21:05.220 --> 00:21:07.530
I\'m still not a hundred percent
sure I did the right thing.
00:21:07.530 --> 00:21:10.680
It was probably the
right thing, but you know
00:21:10.680 --> 00:21:11.823
slight regrets.
00:21:16.230 --> 00:21:18.900
We tried to design the game,
so there\'s not too many
00:21:18.900 --> 00:21:20.910
bad things you can do to each other.
00:21:20.910 --> 00:21:25.260
If you\'re a good programmer
designer, you have your,
00:21:25.260 --> 00:21:27.450
you know evil hacker hat that you put on
00:21:27.450 --> 00:21:29.347
when you\'re designing systems and you say,
00:21:29.347 --> 00:21:31.170
\"How would I abuse this system?\"
00:21:31.170 --> 00:21:32.820
And then you see what the problems are,
00:21:32.820 --> 00:21:35.193
you try and design around
them to some extent.
00:21:36.390 --> 00:21:38.850
The biggest problem is
people try and trick people
00:21:38.850 --> 00:21:41.287
into giving them their paid items or say,
00:21:41.287 --> 00:21:42.630
\"Oh, I\'ll give you this for it.\"
00:21:42.630 --> 00:21:45.958
And they give it to you and
you don\'t, and then Cironir,
00:21:45.958 --> 00:21:47.280
our guy in Germany, will track you down
00:21:47.280 --> 00:21:48.750
and try and make it right.
00:21:48.750 --> 00:21:50.670
One of the things early
on, people would just go
00:21:50.670 --> 00:21:54.120
into a crowded area
and spin in place a lot
00:21:54.120 --> 00:21:56.970
and just try and lag
players, because there\'s
00:21:56.970 --> 00:21:58.477
all these packets coming from you saying,
00:21:58.477 --> 00:22:00.510
\"The bunny turned left, the
bunny turned left again,
00:22:00.510 --> 00:22:01.980
the bunny turned left again.\"
00:22:01.980 --> 00:22:05.430
So I put in an endurance
system where speaking
00:22:05.430 --> 00:22:08.280
or moving or turning, anything you do,
00:22:08.280 --> 00:22:10.620
it takes a few endurance
points and if you\'re playing
00:22:10.620 --> 00:22:13.050
the game normally you just
never run out of endurance.
00:22:13.050 --> 00:22:15.060
You can run around all
day, do whatever you want
00:22:15.060 --> 00:22:17.940
and we never display this
stat, it\'s just internal.
00:22:17.940 --> 00:22:20.130
But if you try and just
like spin, like mad,
00:22:20.130 --> 00:22:22.560
like a whirling dervish
or run around in circles
00:22:22.560 --> 00:22:25.926
around somebody, you will
very rapidly get tired
00:22:25.926 --> 00:22:30.150
and your avatar will stop doing
anything for a few seconds,
00:22:30.150 --> 00:22:32.700
that was an easy problem to
solve and it\'s worked well.
00:22:32.700 --> 00:22:35.703
I mean we haven\'t run into that
form of griefing ever again.
00:22:37.080 --> 00:22:40.440
Community management I
think is largely something
00:22:40.440 --> 00:22:43.410
our team kind of invented,
as did a few other
00:22:43.410 --> 00:22:47.820
early game teams because
there were no examples
00:22:47.820 --> 00:22:50.220
of other games doing
that you could imitate.
00:22:50.220 --> 00:22:52.560
I mean I think they may
have had a little of that
00:22:52.560 --> 00:22:55.740
on GemStone on GEnie,
which was a text-based
00:22:55.740 --> 00:22:57.990
multi-player fantasy game.
00:22:57.990 --> 00:23:01.500
So Emerald put a lot of work
into that, she also came up
00:23:01.500 --> 00:23:04.050
with our rating system
and how we would implement
00:23:04.050 --> 00:23:05.340
that in the game.
00:23:05.340 --> 00:23:09.540
When a player makes a dream,
they can set the rating
00:23:09.540 --> 00:23:12.600
and they\'re expected to
try and ensure that people
00:23:12.600 --> 00:23:13.680
stay within the rating.
00:23:13.680 --> 00:23:17.760
So we have E for everyone
maps, we have Teen maps,
00:23:17.760 --> 00:23:19.530
Adults Only maps.
00:23:19.530 --> 00:23:22.740
There was some controversy when
people first started making
00:23:22.740 --> 00:23:27.060
some X-rated dreams when we
were early in a small community,
00:23:27.060 --> 00:23:29.400
if you wanted players
to come to your dream,
00:23:29.400 --> 00:23:32.400
which everybody wants,
let\'s face facts, right?
00:23:32.400 --> 00:23:34.290
The hope is, \"Oh, I\'ll
get a bunch of people,
00:23:34.290 --> 00:23:36.390
it\'ll be popular,
conversations will start,
00:23:36.390 --> 00:23:38.070
it\'ll be a popular hangout.\"
00:23:38.070 --> 00:23:41.250
Some people manage that,
some people don\'t obviously.
00:23:41.250 --> 00:23:43.950
But if you wanted a chance
at it, you had to upload
00:23:43.950 --> 00:23:47.400
an Allegria Island, or later Imaginarium
00:23:47.400 --> 00:23:49.497
when there started to become
00:23:49.497 --> 00:23:50.880
some popular role-playing
dreams, so that was
00:23:50.880 --> 00:23:52.890
that particular crowd.
00:23:52.890 --> 00:23:55.650
The first adult dreams
were all in Allegria
00:23:55.650 --> 00:23:57.630
by far the most popular
place and there were a
00:23:57.630 --> 00:24:00.360
few popular adult dreams.
00:24:00.360 --> 00:24:03.217
The people who thought,
\"Oh, there shouldn\'t be
00:24:03.217 --> 00:24:05.340
any X-rated stuff going on
in this game.\" we\'re upset
00:24:05.340 --> 00:24:07.890
and there\'s concern about,
you know there\'s kids
00:24:07.890 --> 00:24:08.723
and they\'ll get in there.
00:24:08.723 --> 00:24:10.207
So we made for Furabian Knight said,
00:24:10.207 --> 00:24:12.900
\"Well, adult dreams should go there.\"
00:24:12.900 --> 00:24:17.250
We created the parental lock
and you\'re not allowed to do
00:24:17.250 --> 00:24:19.560
anything sexually explicit in this map,
00:24:19.560 --> 00:24:22.650
but you can sure swear
and you can talk about it.
00:24:22.650 --> 00:24:25.590
But most of these dreams
here are adults only
00:24:25.590 --> 00:24:27.960
if you go into them and
again, you can\'t upload
00:24:27.960 --> 00:24:30.420
an adults only dream in
an everyone rated map,
00:24:30.420 --> 00:24:32.310
you can\'t even have a portal to it.
00:24:32.310 --> 00:24:34.950
There\'s all these rules
which Emerald worked out.
00:24:34.950 --> 00:24:38.490
The people who didn\'t want
adult stuff in the game,
00:24:38.490 --> 00:24:41.790
while they\'re not seeing it
in in Allegria or Imaginarium
00:24:41.790 --> 00:24:44.430
or anywhere else, it\'s not in their face.
00:24:44.430 --> 00:24:46.380
The people who don\'t mind
it being it in the game,
00:24:46.380 --> 00:24:49.260
but they don\'t want to participate,
it\'s not in their face.
00:24:49.260 --> 00:24:51.690
The people who want to do
it, it\'s all in one place
00:24:51.690 --> 00:24:53.550
and if you don\'t want to be around kids
00:24:53.550 --> 00:24:56.100
or people who will complain
that there\'s adult content
00:24:56.100 --> 00:24:58.350
in the game, nobody in
here is complaining.
00:24:58.350 --> 00:25:00.540
They\'re here because they\'re okay with it
00:25:00.540 --> 00:25:02.613
and they want to experience it, so.
00:25:12.030 --> 00:25:15.099
I have a particular bar that I go to
00:25:15.099 --> 00:25:17.760
and I want to just sit around
and talk to random people
00:25:17.760 --> 00:25:21.000
and I mean, I\'ve been going
there for over a decade
00:25:21.000 --> 00:25:22.653
and it\'s just always there.
00:25:23.580 --> 00:25:25.833
Let\'s head over to The Kinky Kitty.
00:25:27.060 --> 00:25:29.940
Taka\'s is a big dragon who owns this club,
00:25:29.940 --> 00:25:32.100
and you should get some pop-up dialogues
00:25:32.100 --> 00:25:34.842
that you have to answer
and if you answer wrong,
00:25:34.842 --> 00:25:35.675
it\'ll kick you out.
00:25:37.403 --> 00:25:39.603
It\'s a little bit cyber punk actually.
00:25:41.721 --> 00:25:44.010
This is one of the places I like hang out,
00:25:44.010 --> 00:25:46.380
chat with some people I
know or sometimes I meet
00:25:46.380 --> 00:25:47.730
some new people.
00:25:47.730 --> 00:25:50.220
I know one of the bartenders
here, she\'s actually
00:25:50.220 --> 00:25:52.173
a bartender in real life.
00:25:53.444 --> 00:25:55.177
So, when I chat with her
sometimes she\'ll say,
00:25:55.177 --> 00:25:59.236
\"Oh yeah, it was a really rough
night at the bar last night,
00:25:59.236 --> 00:26:00.630
you know it was some big holiday
00:26:00.630 --> 00:26:03.780
event and I had to work
late and I\'m exhausted.\"
00:26:03.780 --> 00:26:05.220
So what does she do?
00:26:05.220 --> 00:26:08.170
She comes on here and pretends
to be a bartender some more.
00:26:10.500 --> 00:26:13.410
She knows that Felorin
likes a chocolate milk,
00:26:13.410 --> 00:26:15.300
so I don\'t even have to order one anymore,
00:26:15.300 --> 00:26:17.580
she\'ll just slide me a
chocolate milk with a straw
00:26:17.580 --> 00:26:20.970
over the bar and I\'ll
lap at it with my tongue
00:26:20.970 --> 00:26:24.843
because I\'m a cat and
that\'s amusing to me.
00:26:33.750 --> 00:26:36.240
If you guys want to peek in on The Wylde,
00:26:36.240 --> 00:26:39.150
Emerald and Gar made that\'s
so big, it actually strains
00:26:39.150 --> 00:26:41.940
the performance of our
system a little bit.
00:26:41.940 --> 00:26:45.180
There\'s all these different
biomes, different types
00:26:45.180 --> 00:26:49.050
of terrain and plants, so we
could just cycle through them.
00:26:49.050 --> 00:26:52.710
So here\'s tropical beach,
I love these dolphins
00:26:52.710 --> 00:26:55.290
and this coral, ugh, so beautiful,
00:26:55.290 --> 00:26:59.520
and we got coastal
meadow and I see there\'s
00:26:59.520 --> 00:27:02.010
some dreams here, there\'s a Beltane dream
00:27:02.010 --> 00:27:03.900
and here\'s the farm.
00:27:03.900 --> 00:27:06.600
Talzhemir put a lot of work and effort,
00:27:06.600 --> 00:27:08.640
she actually hired one
of our players Honcho
00:27:08.640 --> 00:27:11.430
to do some scripting
and patch art for her.
00:27:11.430 --> 00:27:15.000
She had a big farm that
had a lot of community
00:27:15.000 --> 00:27:20.000
collaborative, you know gathering
crops and raising animals
00:27:20.790 --> 00:27:23.430
and taking resources and selling
them and buying new things
00:27:23.430 --> 00:27:24.390
for the farm.
00:27:24.390 --> 00:27:26.971
That went on for years, that was something
00:27:26.971 --> 00:27:27.893
people really enjoyed.
00:27:29.370 --> 00:27:31.710
Oh, this is such a gorgeous
dream and if you look
00:27:31.710 --> 00:27:34.140
at the whole map of this thing, it\'s just
00:27:34.140 --> 00:27:36.903
a really neat layout and it\'s just huge.
00:27:38.430 --> 00:27:41.190
One of the things people
like to do is play is like,
00:27:41.190 --> 00:27:43.350
feral four-legged animals.
00:27:43.350 --> 00:27:45.600
Like when those Warrior
Cats books were popular,
00:27:45.600 --> 00:27:47.670
a lot of people did dreams based on those,
00:27:47.670 --> 00:27:51.360
but The Wylde was intended
to be an upload nexus
00:27:51.360 --> 00:27:53.953
for a lot of those types
of dreams for people
00:27:53.953 --> 00:27:56.053
who like to play actual animal characters.
00:28:13.170 --> 00:28:16.350
Our intention was to keep this
running as long as we live
00:28:16.350 --> 00:28:20.250
and hopefully it would
continue to run after we die.
00:28:20.250 --> 00:28:23.790
This game, I believe to
be the most cost efficient
00:28:23.790 --> 00:28:27.660
per user multiplayer online
game in the industry.
00:28:27.660 --> 00:28:30.690
It\'s very economical
to run servers for this
00:28:30.690 --> 00:28:33.510
and because not only my
programming is efficient,
00:28:33.510 --> 00:28:36.840
but my technical design,
my architectural design
00:28:36.840 --> 00:28:38.100
is efficient.
00:28:38.100 --> 00:28:40.319
You know, games like Ultima Online,
00:28:40.319 --> 00:28:41.873
they came up with shards,
00:28:41.873 --> 00:28:44.640
\"Okay, we\'ll have one world
per X number of players.\"
00:28:44.640 --> 00:28:45.960
that was their solution.
00:28:45.960 --> 00:28:47.880
We\'ll always just be one world.
00:28:47.880 --> 00:28:51.870
I designed it in the 90s
to be able to spread across
00:28:51.870 --> 00:28:55.860
multiple server computers,
so if we ever got really big,
00:28:55.860 --> 00:28:59.640
which I hope to and still
hope again someday we might,
00:28:59.640 --> 00:29:02.760
we could just get more
servers and accommodate
00:29:02.760 --> 00:29:05.760
any number of people, but still
keep them all in one world.
00:29:05.760 --> 00:29:07.770
But I haven\'t found out
how well that works,
00:29:07.770 --> 00:29:10.670
because you know what, we\'re
still running on one machine.
00:29:11.670 --> 00:29:15.960
We hit peaks of like
5,500 to 6,000 players
00:29:15.960 --> 00:29:19.200
and I\'m looking at the
server loading statistics,
00:29:19.200 --> 00:29:22.020
the machine is not straining to do this
00:29:22.020 --> 00:29:24.270
and I think it could handle over 10,000,
00:29:24.270 --> 00:29:25.103
maybe a lot.
00:29:25.982 --> 00:29:28.380
I just don\'t know how much it
could handle on one machine
00:29:28.380 --> 00:29:30.900
and of course we\'ve
upgraded every few years,
00:29:30.900 --> 00:29:33.960
you know we\'re on a much
more powerful machine,
00:29:33.960 --> 00:29:36.120
so God only knows what
this machine could handle,
00:29:36.120 --> 00:29:39.360
I hope to overload it someday and use my
00:29:39.360 --> 00:29:40.923
distribution capability.
00:29:56.850 --> 00:29:59.340
What I want to do with
Furcadia is have like
00:29:59.340 --> 00:30:01.980
people from every country,
every ethnic group,
00:30:01.980 --> 00:30:06.630
every religion, you know
every political view.
00:30:06.630 --> 00:30:09.870
Get \'em to talk to each other
and if you talk to people,
00:30:09.870 --> 00:30:12.240
you know you can\'t hate them quite as much
00:30:12.240 --> 00:30:15.000
as if you don\'t know any
member of that group.
00:30:15.000 --> 00:30:17.550
Whenever I meet someone
from a country I\'d never met
00:30:17.550 --> 00:30:21.060
one person from before,
I\'d stop and if they were
00:30:21.060 --> 00:30:23.880
willing to talk, I\'d say,
\"Hey, what are things like
00:30:23.880 --> 00:30:26.067
in your country? Tell
me about life there.\"
00:30:28.170 --> 00:30:30.390
We also have always been very supportive
00:30:30.390 --> 00:30:34.200
of things like the LGBTQ
community, a lot of them
00:30:34.200 --> 00:30:35.310
really appreciate that.
00:30:35.310 --> 00:30:37.593
They know for Furcadia
is a friendly space,
00:30:38.670 --> 00:30:42.240
their dreams dedicated
to some of those groups
00:30:42.240 --> 00:30:43.803
and we\'re glad to see \'em.
00:30:47.220 --> 00:30:50.430
You know we\'ve had kids,
we\'ve had grandmothers,
00:30:50.430 --> 00:30:52.290
people from all over the world.
00:30:52.290 --> 00:30:56.100
In the early years,
there were a lot of kids
00:30:56.100 --> 00:31:00.930
and teens in early 20s
and as the game\'s gone on,
00:31:00.930 --> 00:31:03.540
and a lot of those players
have stuck around for years
00:31:03.540 --> 00:31:06.450
and for decades, some people
have literally stayed with us
00:31:06.450 --> 00:31:07.560
for decades.
00:31:07.560 --> 00:31:10.770
We got a lot more people
in their, 30s and 40s
00:31:10.770 --> 00:31:13.560
and 50s, just because people who were,
00:31:13.560 --> 00:31:16.503
you know in their 20s are just older now.
00:31:17.340 --> 00:31:22.340
But we saw that around 60 to
65% of our players were female,
00:31:22.680 --> 00:31:25.470
so I would sit in panels or events at the
00:31:25.470 --> 00:31:27.750
Game Developers Conference
and people would be
00:31:27.750 --> 00:31:30.997
talking in the 90s and early 2000s,
00:31:30.997 --> 00:31:32.820
\"How can we get more
women to play our game?\"
00:31:32.820 --> 00:31:34.773
I just sit in the room and smile.
00:31:37.350 --> 00:31:40.410
But yeah, it\'s a very friendly
and welcoming community.
00:31:40.410 --> 00:31:43.530
I think having someone
offer to welcome you
00:31:43.530 --> 00:31:47.100
and show you around when you
first arrive that we did,
00:31:47.100 --> 00:31:49.050
I think that really helped foster that.
00:31:56.520 --> 00:31:59.940
So general, I would say there\'s
a much higher percentage
00:31:59.940 --> 00:32:03.210
of artists than there is
in the general population.
00:32:03.210 --> 00:32:05.340
Some people are building
dreams and scripting
00:32:05.340 --> 00:32:07.110
and musicians and writers.
00:32:07.110 --> 00:32:10.410
So a high level of creativity,
high level of friendliness
00:32:10.410 --> 00:32:12.213
and openness and kindness.
00:32:13.770 --> 00:32:18.390
We used to be very flattered
in the early years of MMOs
00:32:18.390 --> 00:32:20.190
when other companies
were starting to show up
00:32:20.190 --> 00:32:21.360
on our turf.
00:32:21.360 --> 00:32:24.150
We\'d hear from people in the
industry, they\'d be pitching
00:32:24.150 --> 00:32:25.537
to their management or whoever.
00:32:25.537 --> 00:32:27.660
\"We want to have this
feature like this game
00:32:27.660 --> 00:32:30.990
and combat like that game, and
we want to have a community
00:32:30.990 --> 00:32:33.150
as good as Furcadia\'s community.\"
00:32:33.150 --> 00:32:35.760
I still think we have one
of the best communities
00:32:35.760 --> 00:32:38.220
of any online game ans we
always have, because of the way
00:32:38.220 --> 00:32:39.630
we nurtured it.
00:32:39.630 --> 00:32:41.790
As well as the fact that,
you know if we didn\'t do
00:32:41.790 --> 00:32:45.300
anything else, that creating
a place, especially one
00:32:45.300 --> 00:32:48.510
with custom art makes you
popular, that really kind of
00:32:48.510 --> 00:32:50.700
encouraged the development
of a creative community
00:32:50.700 --> 00:32:52.343
just all on its own.
00:33:16.535 --> 00:33:19.785
(upbeat ambient music)
Distributor: Means TV
Length: 36 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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