About the most well-known virtual world, Second Life.
Preserving Worlds S2 Ep3: Hundeparken - A Pixel Talking To Another Pixel
- Description
- Reviews
- Citation
- Cataloging
- Transcript
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In the early 2000's, the Danish Public Broadcasting Company ran Hundeparken, an entirely non-profit social browser game where cute but crude pixelated dogs could chat, play minigames, and trade rare hats. We spoke with a videogame archivist and his friend, a long-time Hundeparken player, about the ways the game helped lonely tweens find friends, and how it eventually survived the death of Flash.
Citation
Main credits
Murphy, Derek (filmmaker)
Murphy, Derek (film director)
Murphy, Derek (narrator)
Zemil, Mitchell (filmmaker)
Other credits
Cinematography, Mitchell Zemil; editing, Mitchell Zemil; animation, Mitchell Zemil, Bachelor Soft; music, Graham Kartna, Eyeliner.
Distributor subjects
No distributor subjects provided.Keywords
WEBVTT
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(logo chiming)
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(bright upbeat music)
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(bright upbeat music)
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(no audio)
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(bright upbeat music)
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- [Narrator] In the early 2000s,
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the multimedia software
platform Flash exploded
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in popularity and with it
came a flood of free games
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created by both
professionals and amateurs.
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It had never been easier
for children and teenagers
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to access computer games.
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You didn\'t need a copied
floppy, sketchy download
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or your parents\' credit card,
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all you needed was a web browser.
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Though most flash games were
single player experiences,
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occasionally a company or an organization
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with enough resources
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would put up something that
was networked for multiplayer.
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Americans of a certain age might
remember social flash games
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like \"Habbo Hotel\" or \"Club Penguin\"
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but Scandinavian millennials
had a popular hangout spot
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of their own
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\"Hundaparken\" or \"The Dog
Park\" was released in 2003
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by the Danish Public Broadcasting Company.
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It was a rare example of
a completely nonprofit
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virtual world and one that didn\'t impose
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the English language on its players.
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We spoke with a Danish
video game archivist
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and an old school \"Hundaparken\" player
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about how the game managed to
survive crisis after crisis,
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even the death of Flash itself.
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(bright upbeat music)
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- [Allan] My name is Allan Christopherson,
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I work in the Royal Danish Library
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doing video game preservation,
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trying to find all Danish
video games that have existed
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and making sure that we
preserve it as best as possible.
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Sus is an old friend of mine
who grew up with \"Hundaparken\"
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and has a lot more experience
with actually playing it.
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Sus also does some kind
of preservation work
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in that she physically
restores and repairs
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video game consoles and cartridges.
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- [Sus] Yeah, I don\'t
really have anything to add.
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I guess it all started
back in primary school
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where one of like the
girls that I looked up to,
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she was like this very chill girl.
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She was like, \"I\'m gonna
show you this cool game\"
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and then it all kinda took off from there
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and it was a game that I played every day.
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I have no idea how many hours
I have spent in this game
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but it was a very big
part of me growing up
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when I was a kid.
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- [Allan] For \"Hundaparken\" though,
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the first thing that\'s
relevant happens in 1997
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where a Danish company, Netstationen,
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launches a sort of chat program
which was called Hojhuset
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which would translate it be
something like the high rise
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or the skyscraper and it was
just a like simple picture
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of a room which had
people in that chat room
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represented with small avatars.
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This is some of the earliest
real experimentation
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with the whole chat
game concept in Denmark.
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Obviously, there were
chat rooms before then,
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but this is sort of where
the concept of chat games
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start in Denmark.
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This is gonna come in
because one of the people
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who developed this game was later hired
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to work on \"Hundaparken\".
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Another thing that was
happening around this time
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is that the Danish Broadcasting Company,
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they had decided that they
wanted to start focusing more
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on like cross-media youth audience.
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They started doing TV programs
aimed at a youth audience,
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sort of MTV-style popular music charts
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and that sort of thing in
a program called \"Boogie\".
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And they also wanted to do
something on the internet.
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A lot of people had started
having access to that from home
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and even more would have it
at schools and libraries.
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This was a new youth cross-media platform
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that they were calling SKUM.
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2002, that officially launched,
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\"Hundaparken\" launched in 2003.
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They wanted a game that
first and foremost appealed
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to a tween audience which is
why we are playing as dogs
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and running around the dog pack.
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And the sort of crude
boyish sense of humor
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is immediately apparent.
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Right now we are looking at a screen
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with a bunch of dog poops on the ground,
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which is used as a way of
leaving messages for other users.
00:05:12.060 --> 00:05:13.830
You can also pee on the ground
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which will then give people
a link to your profile.
00:05:17.400 --> 00:05:19.500
The game launched at first in Denmark
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but very quickly expanded to also being
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in Sweden and Norway.
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The Danish Broadcast
Corporation made a deal that
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they would also join
in and that meant that
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there would be an influx of
users from all three countries,
00:05:31.560 --> 00:05:35.040
making sure that there were
always a bunch of people online.
00:05:35.040 --> 00:05:36.900
In the earliest version of \"Hundaparken\",
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which today is called Hun \"Hundaparken 1\",
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the three countries would have
separate areas to walk around
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and then there would
be a spot in the middle
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where they met up where
you could talk with users
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from the other countries.
00:05:48.630 --> 00:05:52.020
You\'ll notice that people
speak in the native language,
00:05:52.020 --> 00:05:56.730
unlike today where we sort of
expect Danish European users
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in general to just speak English in games.
00:05:59.820 --> 00:06:03.300
People just spoke their native
language and because Danish,
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Swedish and Norwegian is
close enough to each other
00:06:06.450 --> 00:06:10.110
that people can sort of
understand each other
00:06:10.110 --> 00:06:11.373
without too much problem.
00:06:12.660 --> 00:06:14.100
It was a massive success.
00:06:14.100 --> 00:06:19.100
It had at its peak 250,000
users, a quarter million,
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which was at that time more
than what \"Second Life\" had
00:06:23.700 --> 00:06:25.410
which is fairly impressive
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for a game that only
existed in Scandinavia.
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But since DR was more used
to how radio and TV work,
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the company didn\'t really
know how to handle it
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from there.
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They sort of struggled with
the concept of maintaining this
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as an ongoing thing.
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Most of the game is
essentially getting resources,
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buying items and chatting
and that\'s more or less it.
00:06:56.850 --> 00:07:00.930
Obviously, there\'s twists to
it; the theming around dogs,
00:07:00.930 --> 00:07:03.780
but essentially, that is the gameplay.
00:07:03.780 --> 00:07:08.340
As you can see, someone has
laid some poops on the ground.
00:07:08.340 --> 00:07:12.810
You can also dig in the sand
and play some small mini-games
00:07:12.810 --> 00:07:14.820
to collect bones, which is one currency,
00:07:14.820 --> 00:07:16.770
but I\'m gonna get into that later.
00:07:16.770 --> 00:07:21.770
And of course, importantly,
there is the act of mating
00:07:22.350 --> 00:07:24.603
with other users like this.
00:07:26.070 --> 00:07:29.970
You may have noticed there was
a small plus sign above you.
00:07:29.970 --> 00:07:34.110
This is to indicate the
karma gain from doing this
00:07:34.110 --> 00:07:37.383
because the game rewards
this kind of behavior.
00:07:38.370 --> 00:07:42.720
I will say it has always asked
for consent with doing this,
00:07:42.720 --> 00:07:43.803
which is nice.
00:07:46.440 --> 00:07:51.440
The game featuring mainly a
tween audience needed moderators
00:07:51.540 --> 00:07:55.410
to manage all sorts of
pedophiles and anyone else
00:07:55.410 --> 00:07:58.770
that might want to prey on
the very young user base.
00:07:58.770 --> 00:08:01.890
The people running the
game started promoting
00:08:01.890 --> 00:08:06.180
very active players to
moderators and then inviting them
00:08:06.180 --> 00:08:11.180
to come to the physical
headquarters of DR to hang out,
00:08:11.340 --> 00:08:13.200
eat dinner together and
get to know each other,
00:08:13.200 --> 00:08:17.670
to foster like a sense of
camaraderie and get them invested.
00:08:17.670 --> 00:08:21.210
The moderators at this point
were not paid in any real ways
00:08:21.210 --> 00:08:24.060
so this was more of
like status type thing.
00:08:24.060 --> 00:08:27.060
Moderators failed very
strongly about the game
00:08:27.060 --> 00:08:30.483
which is also why the game still exists.
00:08:31.830 --> 00:08:34.650
- [Sus] And since they
were big participants
00:08:34.650 --> 00:08:37.080
or like very active users of the game,
00:08:37.080 --> 00:08:39.750
it was usually also people
with a lot of friends.
00:08:39.750 --> 00:08:43.050
I had a moderator friend
and the thing they can do
00:08:43.050 --> 00:08:46.661
if someone misbehaves is they can like,
00:08:46.661 --> 00:08:48.660
\"Ooh, what is that called, Allan?\"
00:08:48.660 --> 00:08:53.660
Like this giant spear comes
down from the heavens.
00:08:54.060 --> 00:08:57.817
Your dog would then automatically
also say all kinds of,
00:08:57.817 --> 00:09:01.957
\"Oh, I\'ve been a bad doggy
and I need to be better
00:09:01.957 --> 00:09:03.810
\"and I\'m so sorry.\"
00:09:03.810 --> 00:09:08.160
You couldn\'t stop that from
being said out loud publicly
00:09:08.160 --> 00:09:11.370
and you\'re basically just
impaled until midnight.
00:09:11.370 --> 00:09:13.050
Then it resets.
00:09:13.050 --> 00:09:16.290
But basically, when when you
were friends with a moderator,
00:09:16.290 --> 00:09:19.297
it kinda became a thing
to like pester them like
00:09:19.297 --> 00:09:22.440
\"Can you impale me please,
please, impale me or something.\"
00:09:22.440 --> 00:09:24.607
And then he would lie there
and then would be like,
00:09:24.607 --> 00:09:26.100
\"I\'m a bad doggy.\"
00:09:26.100 --> 00:09:29.010
And then they would obviously
just take out the spear,
00:09:29.010 --> 00:09:32.395
but we just found it was incredibly fun.
00:09:32.395 --> 00:09:35.645
(bright upbeat music)
00:09:36.810 --> 00:09:38.400
- [Allan] So if you\'re into gambling,
00:09:38.400 --> 00:09:42.003
there\'s a slot machine there
where you can gamble for bones.
00:09:42.840 --> 00:09:46.410
So that\'s maybe a good spot to
talk about The game economy.
00:09:46.410 --> 00:09:50.910
The game has a couple of
different numbers that can go up.
00:09:50.910 --> 00:09:52.710
First and foremost, is your karma.
00:09:52.710 --> 00:09:54.540
That\'s the system put in place
00:09:54.540 --> 00:09:58.350
to try and foster certain
types of behavior.
00:09:58.350 --> 00:10:01.530
If you sniff other dogs,
it increases by one
00:10:01.530 --> 00:10:04.080
and if you meet with them
it increases by seven.
00:10:04.080 --> 00:10:06.900
You can increase a max of 50 each day
00:10:06.900 --> 00:10:09.990
so you are encouraged to keep logging in
00:10:09.990 --> 00:10:11.460
to increase this number.
00:10:11.460 --> 00:10:16.080
Karma then be spent to try and
advance, what\'s that called?
00:10:16.080 --> 00:10:17.610
- [Sus] Your rank?
00:10:17.610 --> 00:10:18.657
- [Allan] Yes.
00:10:18.657 --> 00:10:22.980
And the rank then gives
you additional abilities
00:10:22.980 --> 00:10:26.010
or places you can go as you advance.
00:10:26.010 --> 00:10:28.110
I believe most of you will have something
00:10:28.110 --> 00:10:29.866
that looks like a cage.
00:10:29.866 --> 00:10:32.460
This indicates that you are puppies
00:10:32.460 --> 00:10:35.640
and have fairly limited abilities
00:10:35.640 --> 00:10:37.410
to interact with your environment.
00:10:37.410 --> 00:10:41.250
I am currently a sled dog
00:10:41.250 --> 00:10:45.870
which means that I can do a
couple of different things
00:10:45.870 --> 00:10:46.983
such as this.
00:10:50.276 --> 00:10:52.830
I\'m riding another dog.
00:10:52.830 --> 00:10:56.700
The next rank after that
allows you to leave these poop
00:10:56.700 --> 00:10:59.790
and pee messages on the ground.
00:10:59.790 --> 00:11:03.960
After that is one that allows
you to swim in the water
00:11:03.960 --> 00:11:08.160
to access an area that
other dogs cannot access.
00:11:08.160 --> 00:11:10.230
Obviously, this is
something that people want
00:11:10.230 --> 00:11:12.090
not only because this is status symbol
00:11:12.090 --> 00:11:14.700
but also because it means you can interact
00:11:14.700 --> 00:11:15.630
with the game more
00:11:15.630 --> 00:11:18.180
in a game that does not
have a lot of interactions.
00:11:19.020 --> 00:11:23.130
And this all happens at the
very north end of the map,
00:11:23.130 --> 00:11:28.130
at the Wisdom Mountain,
where for 15 karma points
00:11:28.500 --> 00:11:30.390
you can answer a quiz question
00:11:30.390 --> 00:11:33.930
and if you answer enough
correctly, you might advance rank.
00:11:33.930 --> 00:11:37.950
- [Sus] I remember I was like
nine years old or something
00:11:37.950 --> 00:11:41.130
when I played this game and
I sat in our office thing
00:11:41.130 --> 00:11:43.200
on the computer and was
playing a game, right?
00:11:43.200 --> 00:11:45.180
And then I went back into the living room
00:11:45.180 --> 00:11:47.737
where my mom was sitting
watching TV and I was just like,
00:11:47.737 --> 00:11:52.737
\"Mom, what is the legal sexual
age for people in Denmark?\"
00:11:53.220 --> 00:11:56.850
And she\'s like, \"Why the
fuck are you asking me this?\"
00:11:56.850 --> 00:11:59.937
Like, \"What kind of question is that?\"
00:12:01.118 --> 00:12:03.840
And I\'m just like, \"Mom,
I\'m playing \"Dog Park\".\"
00:12:03.840 --> 00:12:07.470
Like \"What is this game?\" Right?
00:12:07.470 --> 00:12:09.450
And like I showed her like,
00:12:09.450 --> 00:12:12.898
I need that to become like a
sled dog or whatever, right?
00:12:12.898 --> 00:12:14.043
Oh, okay.
00:12:16.200 --> 00:12:19.080
- [Allan] The other currency is dog bones.
00:12:19.080 --> 00:12:23.310
Those are things that you can
dig up from specific tiles
00:12:23.310 --> 00:12:24.243
like these ones.
00:12:27.600 --> 00:12:32.583
The third type of number
you\'re dealing with is your hp.
00:12:33.720 --> 00:12:36.606
It\'s a little bar next to
your diary and you can see
00:12:36.606 --> 00:12:41.430
on one side there\'s a heart,
another side, there\'s a skull.
00:12:41.430 --> 00:12:44.640
This indicates how healthy your dog is
00:12:44.640 --> 00:12:46.230
and if you neglect your dog,
00:12:46.230 --> 00:12:50.070
that is to say you don\'t
log in for a while,
00:12:50.070 --> 00:12:52.950
the bar will lower until
it reaches this skull
00:12:52.950 --> 00:12:55.620
and your dog will be permanently dead.
00:12:55.620 --> 00:12:57.300
It\'s a sort of Tamagotchi mechanic
00:12:57.300 --> 00:12:59.790
to make sure that people keep logging in
00:12:59.790 --> 00:13:02.430
or they will lose their dog.
00:13:02.430 --> 00:13:07.430
People don\'t like it when
dogs die, that sort of thing.
00:13:07.470 --> 00:13:10.770
It further adds to people
getting very attached
00:13:10.770 --> 00:13:11.603
to their dogs.
00:13:11.603 --> 00:13:14.160
Many people that are still on this server
00:13:14.160 --> 00:13:17.583
still have the names of
their original first dog
00:13:17.583 --> 00:13:19.470
that they have gotten so attached to
00:13:19.470 --> 00:13:21.508
that they\'re still logging into this day.
00:13:21.508 --> 00:13:24.758
(bright upbeat music)
00:13:28.170 --> 00:13:30.780
- [Sus] In here is the trading room.
00:13:30.780 --> 00:13:32.430
If you look at the design of the room,
00:13:32.430 --> 00:13:35.760
you can very clearly
see it\'s for two users
00:13:35.760 --> 00:13:39.780
who then place the item
in each corner of the room
00:13:39.780 --> 00:13:42.363
and then they just run for it.
00:13:43.740 --> 00:13:47.190
When I was a kid, I was young and naive.
00:13:47.190 --> 00:13:48.877
I came across a person who was like,
00:13:48.877 --> 00:13:51.457
\"Well, I know this duplicate code
00:13:51.457 --> 00:13:53.287
\"where if you like drop your item,
00:13:53.287 --> 00:13:55.807
\"then it duplicates it and
then we don\'t have to trade.\"
00:13:55.807 --> 00:13:57.577
\"We are just gonna have two of each item,
00:13:57.577 --> 00:14:00.000
\"isn\'t that just gonna be magnificent?\"
00:14:00.000 --> 00:14:02.130
And I was like, \"That sounds so amazing.\"
00:14:02.130 --> 00:14:04.890
And I went in there and
the so-called cheat code
00:14:04.890 --> 00:14:08.940
was the keyboard shortcut for
closing that active window.
00:14:08.940 --> 00:14:11.280
And so, I was just shutting down the game
00:14:11.280 --> 00:14:14.670
and he could then just
pick up the two items.
00:14:14.670 --> 00:14:18.480
I had been digging for
those bones for so long
00:14:18.480 --> 00:14:21.990
and just lost that hat, it
was like a pair of antlers
00:14:21.990 --> 00:14:24.900
and I went to my mom and I was so upset
00:14:24.900 --> 00:14:26.587
and she was just like,
00:14:26.587 --> 00:14:29.017
\"Well, if you can\'t
handle this kind of stuff,
00:14:29.017 --> 00:14:31.050
\"maybe you\'re not old
enough to play the game.\"
00:14:31.050 --> 00:14:36.050
It was so annoying because
then I obviously had to stop
00:14:37.710 --> 00:14:39.180
making a tantrum.
00:14:39.180 --> 00:14:42.263
(bright game sounds)
00:14:44.205 --> 00:14:46.950
- [Allan] The first \"Hundaparken\"
was very quickly found out
00:14:46.950 --> 00:14:49.380
to have a bunch of security issues.
00:14:49.380 --> 00:14:52.500
Very quickly users started to
figure out various glitches
00:14:52.500 --> 00:14:55.200
and that sort of thing to game the system.
00:14:55.200 --> 00:14:58.770
The actual reason that they
ended up being a remake
00:14:58.770 --> 00:15:01.860
that they called \"Hundaparken
2\" was that some users
00:15:01.860 --> 00:15:05.880
figured out how to gain
administrative privileges
00:15:05.880 --> 00:15:10.880
which was bad because that
sort of ruins the game,
00:15:11.010 --> 00:15:12.990
if anyone can start
kicking all the players
00:15:12.990 --> 00:15:16.530
and harassing, that sort of thing.
00:15:16.530 --> 00:15:18.810
But it did mean that the developers
00:15:18.810 --> 00:15:22.470
certainly had to start
working on a major update
00:15:22.470 --> 00:15:25.140
and they decided to do
a sort of rebranding
00:15:25.140 --> 00:15:28.740
where they started hinting
that the world was doomed.
00:15:28.740 --> 00:15:30.067
- [Sus] Oh, yeah.
00:15:30.067 --> 00:15:32.700
- \"Hundaparken\" was, I think
gonna be hit by a meteor,
00:15:32.700 --> 00:15:33.540
is that correct?
00:15:33.540 --> 00:15:34.530
- [Sus] Yeah, I think so.
00:15:34.530 --> 00:15:37.677
But for some reason it was so like
00:15:37.677 --> 00:15:41.760
the ground was breaking
apart and lava was coming out
00:15:41.760 --> 00:15:44.220
before the meteor hit.
00:15:44.220 --> 00:15:46.650
- [Allan] Yeah, real dooms day type stuff.
00:15:46.650 --> 00:15:49.620
They were doing a lot of
teasing on what was gonna come
00:15:49.620 --> 00:15:53.970
and they were trying to create
activities for the dogs to do
00:15:53.970 --> 00:15:55.160
to sort of prepare for this.
00:15:55.160 --> 00:15:59.670
There was a spaceship being
built to travel to another world
00:15:59.670 --> 00:16:00.840
to save all the dogs.
00:16:00.840 --> 00:16:04.290
That\'s a very nice little
trailer made for that
00:16:04.290 --> 00:16:08.010
that was shown on Danish
television where they introduce
00:16:08.010 --> 00:16:11.130
the fact that now they are
migrating to another world
00:16:11.130 --> 00:16:14.640
and all the dogs are
inside this big spaceship
00:16:14.640 --> 00:16:17.280
and then landing on a
new world to explore.
00:16:17.280 --> 00:16:19.350
And with that they did a bunch of small
00:16:19.350 --> 00:16:22.860
quality of life changes and
also introduced a bigger things
00:16:22.860 --> 00:16:26.040
such as abilities and such.
00:16:26.040 --> 00:16:29.340
I know Sus, that\'s about
where you stopped playing,
00:16:29.340 --> 00:16:30.600
I believe?
00:16:30.600 --> 00:16:33.840
- [Sus] Yeah, I think, mainly
because it was too big.
00:16:33.840 --> 00:16:37.320
They combined all three countries into one
00:16:37.320 --> 00:16:40.950
and also they took away this tile format
00:16:40.950 --> 00:16:45.240
where we are on one tile
in the bigger map system.
00:16:45.240 --> 00:16:47.070
It was just one open world,
00:16:47.070 --> 00:16:50.613
you didn\'t have to load every
room, if that makes sense.
00:16:51.780 --> 00:16:53.160
- [Allan] In \"Hundaparken 2\" especially,
00:16:53.160 --> 00:16:57.720
the design philosophy was
to try and enable people
00:16:57.720 --> 00:16:59.730
to play the kind of
things they wanted to do,
00:16:59.730 --> 00:17:01.500
to enable users to do that
00:17:01.500 --> 00:17:03.180
but because these were young users,
00:17:03.180 --> 00:17:05.460
they tended to role play a lot
00:17:05.460 --> 00:17:08.430
like playing out relationships
and that sort of thing.
00:17:08.430 --> 00:17:11.820
And one of the very early
things that happened
00:17:11.820 --> 00:17:14.280
was that people would
attempt to get married
00:17:14.280 --> 00:17:17.190
and there was not such system for that.
00:17:17.190 --> 00:17:21.030
So the game developers
started adding items
00:17:21.030 --> 00:17:23.100
that would allow that to happen,
00:17:23.100 --> 00:17:27.210
trying to facilitate the
plays that people were making.
00:17:27.210 --> 00:17:29.160
And I think maybe that\'s
a good time for us
00:17:29.160 --> 00:17:34.020
to head to the Gravplassen
part of the map.
00:17:34.020 --> 00:17:37.770
This is the graveyard but
since that\'s the closest thing
00:17:37.770 --> 00:17:40.950
to a church, this is also
generally where you would expect
00:17:40.950 --> 00:17:42.901
to have weddings and that sort of thing.
00:17:42.901 --> 00:17:46.068
(bright upbeat music)
00:17:48.822 --> 00:17:51.150
So there is one thing that didn\'t make it
00:17:51.150 --> 00:17:55.020
past \"Hundaparken 1\" and it sort of plays
00:17:55.020 --> 00:17:58.470
into the karma system where
there was an item you could get
00:17:58.470 --> 00:18:03.000
at that time, I\'ve heard
refer to it in different ways,
00:18:03.000 --> 00:18:06.420
either as a sausage or
more often as a dildo.
00:18:06.420 --> 00:18:07.560
- [Sus] Oh, no.
00:18:07.560 --> 00:18:11.520
- [Allan] Where you would
use this item on another dog
00:18:11.520 --> 00:18:14.430
to insert it into their anus
00:18:14.430 --> 00:18:17.306
and they would then run around with it
00:18:17.306 --> 00:18:20.430
and be unable to remove
it by their own power,
00:18:20.430 --> 00:18:22.680
would need help from someone else.
00:18:22.680 --> 00:18:25.710
Helping another dog like
that would help your karma.
00:18:25.710 --> 00:18:30.060
And I\'m not sure but I think
I remember inserting it
00:18:30.060 --> 00:18:32.073
would make you lose karma.
00:18:34.110 --> 00:18:35.430
This has not made it
00:18:35.430 --> 00:18:38.340
past the first version of \"Hundaparken\".
00:18:40.410 --> 00:18:43.170
- [Sus] In regards to things
that would decrease karma,
00:18:43.170 --> 00:18:46.950
I think the Molotovs were also,
00:18:46.950 --> 00:18:50.730
I think it\'s still here, that
you can buy it at at the shop.
00:18:50.730 --> 00:18:55.200
It\'s the Molotov cocktail kind
of thing where you basically,
00:18:55.200 --> 00:18:58.260
you throw it at another
dog and then it\'s black,
00:18:58.260 --> 00:18:59.940
as in it\'s been burnt.
00:18:59.940 --> 00:19:01.980
There\'s a burning animation.
00:19:01.980 --> 00:19:05.100
But I do think that you throw it around
00:19:05.100 --> 00:19:07.410
and then at some point
someone would explode
00:19:07.410 --> 00:19:08.670
and you wouldn\'t really know who.
00:19:08.670 --> 00:19:10.110
So it was kinda like playing,
00:19:10.110 --> 00:19:12.720
is it called \"Hot Potato\" that game?
00:19:12.720 --> 00:19:14.077
Something like that.
00:19:14.077 --> 00:19:17.077
(bright game music)
00:19:27.783 --> 00:19:32.783
- [Allan] \"Hundaparken
2\" launched in 2009.
00:19:32.790 --> 00:19:36.840
Two years later, SKUM, the
youth portal closed down
00:19:36.840 --> 00:19:41.220
on DR\'s homepage which then meant
00:19:41.220 --> 00:19:44.160
that \"Hundaparken\"
basically had no place to go
00:19:44.160 --> 00:19:46.350
and would have to shut down.
00:19:46.350 --> 00:19:48.540
With the closure of SKUM in 2011,
00:19:50.857 --> 00:19:54.090
\"Hundaparken\" still had a lot of users
00:19:54.090 --> 00:19:56.880
that were very attached to their dogs.
00:19:56.880 --> 00:20:00.900
And so two of the then
developers decided to buy out
00:20:00.900 --> 00:20:03.750
the right to \"Hundaparken\"
and then continue running it
00:20:03.750 --> 00:20:05.430
on private servers.
00:20:05.430 --> 00:20:06.930
And so they did.
00:20:06.930 --> 00:20:09.570
And that allowed people
to continue logging in
00:20:09.570 --> 00:20:14.160
even if it was no longer run
by the public broadcast system.
00:20:14.160 --> 00:20:16.590
This also led to a bunch of other issues,
00:20:16.590 --> 00:20:19.710
certainly, they had to start
figuring out what that meant
00:20:19.710 --> 00:20:21.647
for administrators and moderators
and that\'s sort of thing.
00:20:21.647 --> 00:20:24.150
And they needed to find hosting.
00:20:24.150 --> 00:20:27.930
You\'ll notice there\'s no
in-game way of funding the game.
00:20:27.930 --> 00:20:29.700
Nothing costs actual money,
00:20:29.700 --> 00:20:32.460
that was simply not
something that you would do
00:20:32.460 --> 00:20:35.460
with the public broadcasting
system for a thing
00:20:35.460 --> 00:20:37.650
aimed the children or just in general
00:20:37.650 --> 00:20:40.350
since it was supposed to
be owned by the people.
00:20:40.350 --> 00:20:44.130
So this meant that it was
sort of a hobby side project
00:20:44.130 --> 00:20:47.340
they were continuing to run
to allow people to continue
00:20:47.340 --> 00:20:50.730
to have access to all their
friends and their dogs.
00:20:50.730 --> 00:20:54.480
And that in turn meant
that they had to find
00:20:54.480 --> 00:20:57.240
some cheap postings so
they wouldn\'t get ruined
00:20:57.240 --> 00:20:59.493
from all the people
still accessing the site.
00:21:00.330 --> 00:21:02.280
And there\'s a funny story about that.
00:21:02.280 --> 00:21:06.870
They had an Norwegian user
who had repeatedly tried
00:21:06.870 --> 00:21:09.360
to game the system, trying to make sure
00:21:09.360 --> 00:21:14.360
that he would rank up, get some
kind of recognition in-game,
00:21:14.370 --> 00:21:19.370
he was very obsessed with
this and tried to suggest
00:21:20.220 --> 00:21:23.460
that they do hosting on a specific
00:21:23.460 --> 00:21:27.300
very cheap hosting service
and the developers ended up
00:21:27.300 --> 00:21:30.330
jumping on this because
that helped them out a lot.
00:21:30.330 --> 00:21:32.730
But eventually they started figuring out
00:21:32.730 --> 00:21:35.940
that other private
servers of \"Hundaparken\"
00:21:35.940 --> 00:21:38.010
started popping into existence.
00:21:38.010 --> 00:21:41.250
Clearly somehow, someone
was copying their code
00:21:41.250 --> 00:21:44.040
and it was not like
open source or anything
00:21:44.040 --> 00:21:45.450
so that shouldn\'t happen.
00:21:45.450 --> 00:21:47.430
So after taking a whole lot,
00:21:47.430 --> 00:21:51.210
it turns out that the hosting
service that they\'re using
00:21:51.210 --> 00:21:56.210
is actually in the name of
this Norwegian guy\'s mom.
00:21:56.340 --> 00:22:00.660
He had somehow managed
to convince her to create
00:22:00.660 --> 00:22:05.660
a hosting service in her name
so that he would have access
00:22:06.000 --> 00:22:08.910
to all the code running on that server
00:22:08.910 --> 00:22:12.840
so he could create copies
where he was the admin
00:22:12.840 --> 00:22:14.013
and would have power.
00:22:15.240 --> 00:22:16.540
- [Narrator] That is wild.
00:22:17.580 --> 00:22:22.580
- [Allan] Yes and the then
owners got sort of scared
00:22:23.310 --> 00:22:24.840
about what this would mean.
00:22:24.840 --> 00:22:28.350
They were fearing like a coup of the game
00:22:28.350 --> 00:22:30.540
but they sort of burned
out on this whole thing.
00:22:30.540 --> 00:22:32.210
It took all the fun out
of it because that meant
00:22:32.210 --> 00:22:35.310
they were not working on the actual game,
00:22:35.310 --> 00:22:37.830
improving that the way they had before
00:22:37.830 --> 00:22:41.040
where it was all about
listening to what the users
00:22:41.040 --> 00:22:43.980
wanted and trying to make that happen.
00:22:43.980 --> 00:22:47.373
And instead it was all about
what do we do about this fella?
00:22:48.300 --> 00:22:53.300
Which is sort of how one of
them let himself be bought out
00:22:54.090 --> 00:22:58.590
by two admins who had been
there since the early days,
00:22:58.590 --> 00:23:02.790
two Norwegian women, who had
grown from moderators to admins
00:23:02.790 --> 00:23:07.036
and then bought him out so they
had a share of \"Hundaparken\"
00:23:07.036 --> 00:23:10.500
and could then continue
running it more actively
00:23:10.500 --> 00:23:12.150
which they have done ever since.
00:23:12.150 --> 00:23:15.360
They are very engaged in making sure
00:23:15.360 --> 00:23:17.283
that this place is still running.
00:23:18.180 --> 00:23:20.880
I asked them why \"Hundaparken\"
00:23:20.880 --> 00:23:24.600
and the answer I got was
sort of the usual answer
00:23:24.600 --> 00:23:26.640
that you get with these things that,
00:23:26.640 --> 00:23:29.790
obviously, there\'s a large
part of nostalgia about it.
00:23:29.790 --> 00:23:31.200
They grew up in this game,
00:23:31.200 --> 00:23:35.400
have a lot of very positive
memories associated with it
00:23:35.400 --> 00:23:37.860
but also they just couldn\'t
stomach the thought of it
00:23:37.860 --> 00:23:41.460
disappearing with all of their friends
00:23:41.460 --> 00:23:44.760
and everyone they knew
and all these memories.
00:23:44.760 --> 00:23:47.160
And I completely understand that,
00:23:47.160 --> 00:23:49.410
that\'s the same reason that led me
00:23:49.410 --> 00:23:53.010
to go into a video game
preservation in the first case,
00:23:53.010 --> 00:23:57.450
that I just cannot stomach
the idea of these things
00:23:57.450 --> 00:23:59.400
that are very important to a lot of people
00:23:59.400 --> 00:24:03.600
just disappearing completely forever.
00:24:03.600 --> 00:24:07.590
They have this Discord
server that has since become
00:24:07.590 --> 00:24:09.600
this central point for people to interact
00:24:09.600 --> 00:24:11.790
outside of the game in the ways that
00:24:11.790 --> 00:24:13.650
the game does not facilitate.
00:24:13.650 --> 00:24:17.340
People have been posting
all their old screenshots
00:24:17.340 --> 00:24:20.880
and videos they had
made, not purposely so,
00:24:20.880 --> 00:24:24.060
but an actual archival preservation effort
00:24:24.060 --> 00:24:27.570
that just sort of spawned
naturally out of nostalgia
00:24:27.570 --> 00:24:30.360
and community and that\'s pretty cool.
00:24:30.360 --> 00:24:34.410
They have created a party
committee where people sit down
00:24:34.410 --> 00:24:36.570
and think about what kind
of events they can do
00:24:36.570 --> 00:24:38.640
to keep the thing fresh.
00:24:38.640 --> 00:24:42.390
This is all really a
continuation of the way
00:24:42.390 --> 00:24:47.193
that the game was always
very user design friendly.
00:24:54.870 --> 00:24:59.870
The original instance of
\"Hundaparken 2\" was handed over
00:25:00.510 --> 00:25:04.650
to the new owners and they
kept running it for a while
00:25:04.650 --> 00:25:09.270
but the game was
Flash-based and as you know,
00:25:09.270 --> 00:25:13.020
Flash was recently discontinued.
00:25:13.020 --> 00:25:17.070
Support was removed from every web browser
00:25:17.070 --> 00:25:22.070
and that resulted in one
of the biggest erasures
00:25:23.040 --> 00:25:26.550
of digital culture that has ever happened.
00:25:26.550 --> 00:25:29.430
In the case of a lot of
these games from \"Newgrounds\"
00:25:29.430 --> 00:25:30.360
and the like,
00:25:30.360 --> 00:25:32.700
there have been preservation
efforts elsewhere,
00:25:32.700 --> 00:25:36.240
but obviously this meant that
\"Hundaparken\" was gonna die.
00:25:36.240 --> 00:25:41.004
This started the next major
crisis in the lifespan
00:25:41.004 --> 00:25:46.004
of \"Hundaparken\" and they did
a bunch of event-type things
00:25:46.710 --> 00:25:49.800
like trying to collect
crystals for a science dog
00:25:49.800 --> 00:25:54.720
that they had added as an NPC
who would then create a portal
00:25:54.720 --> 00:25:56.760
to another dimension.
00:25:56.760 --> 00:26:00.210
And once that happened,
the game briefly shut down
00:26:00.210 --> 00:26:04.350
and opened again in November 2021
00:26:04.350 --> 00:26:09.350
after they had finished making
an entirely new \"Hundaparken\"
00:26:10.350 --> 00:26:13.320
in a new engine which would
still run in the browser.
00:26:13.320 --> 00:26:15.120
And that\'s what we are playing now.
00:26:15.120 --> 00:26:17.880
This is also why it\'s lacking in some ways
00:26:17.880 --> 00:26:19.470
that \"Hundaparken 2\" didn\'t
00:26:19.470 --> 00:26:23.160
because this is all new
re-implementation of the game
00:26:23.160 --> 00:26:26.190
and they\'re still missing
a bunch of features
00:26:26.190 --> 00:26:29.160
but it\'s still there,
you can still access it.
00:26:29.160 --> 00:26:31.920
And as you notice, there\'s
still a bunch of users
00:26:31.920 --> 00:26:36.920
just hanging around every
single day, just logging in,
00:26:37.560 --> 00:26:40.800
and I think that\'s pretty wild for a thing
00:26:40.800 --> 00:26:44.370
that is no longer advertised anywhere.
00:26:44.370 --> 00:26:47.850
The game is sort of lackluster
00:26:47.850 --> 00:26:52.850
compared to any newer chat
games and that sort of thing.
00:26:52.920 --> 00:26:54.750
If it\'s for the gameplay,
00:26:54.750 --> 00:26:58.740
you are probably better
off playing \"Final Fantasy\"
00:26:58.740 --> 00:26:59.910
but it\'s still here
00:26:59.910 --> 00:27:03.663
and people are still
participating actively with it.
00:27:04.808 --> 00:27:08.220
And the amount of effort it
must have been to make sure
00:27:08.220 --> 00:27:11.160
that it survived the death of Flash,
00:27:11.160 --> 00:27:12.540
building it from the ground up
00:27:12.540 --> 00:27:17.540
by a very small amount of
people is honestly incredible,
00:27:19.740 --> 00:27:22.350
because it could just have died
with every other flash game
00:27:22.350 --> 00:27:26.458
but it\'s still here and
that\'s frankly amazing.
00:27:26.458 --> 00:27:29.625
(bright upbeat music)
00:27:35.248 --> 00:27:38.415
(bright upbeat music)
00:27:44.040 --> 00:27:45.900
This version of the game
00:27:45.900 --> 00:27:48.840
does not actually have
any child users anymore.
00:27:48.840 --> 00:27:52.260
The average age of the user base advances
00:27:52.260 --> 00:27:57.260
by a year every year, these
are all old users essentially.
00:27:59.490 --> 00:28:02.583
You see this computer here on the right,
00:28:04.020 --> 00:28:06.360
if you click that and click shop,
00:28:06.360 --> 00:28:11.360
you\'ll notice that a very
special skill that is newly added
00:28:11.880 --> 00:28:14.373
to this \"Hundaparken 3\" version.
00:28:15.540 --> 00:28:18.700
And the thing is that because
these are all adults now
00:28:19.650 --> 00:28:24.300
and the game is run by
former users who fell in love
00:28:24.300 --> 00:28:29.190
with the room-making system
like the level editor,
00:28:29.190 --> 00:28:31.950
they implemented that for users to use.
00:28:31.950 --> 00:28:33.480
They can design rooms,
00:28:33.480 --> 00:28:35.580
they\'re not gonna show up in the main game
00:28:35.580 --> 00:28:38.700
but they can share them
through the Discord server
00:28:38.700 --> 00:28:41.910
and then the admins can load
them up in one special zone
00:28:41.910 --> 00:28:44.490
where other people can experience them.
00:28:44.490 --> 00:28:46.260
I\'ve actually just gotten in contact
00:28:46.260 --> 00:28:48.660
with one of the current
owners who will come in
00:28:48.660 --> 00:28:49.493
and show us a thing.
00:28:49.493 --> 00:28:53.703
So if you go down to Slottsplassen
and enter the castle.
00:28:57.448 --> 00:28:58.980
- [Iria] Hi.
00:28:58.980 --> 00:29:02.141
- [Allan] So Iria, that
you may see on the screen
00:29:02.141 --> 00:29:03.993
is one of the owners.
00:29:06.390 --> 00:29:09.886
This is the place that I
mentioned where the admins
00:29:09.886 --> 00:29:13.680
can swap in user-created rooms.
00:29:13.680 --> 00:29:15.300
Today there has been an event,
00:29:15.300 --> 00:29:17.770
a competition of true or false questions
00:29:19.474 --> 00:29:21.393
but now we are doing something else.
00:29:24.390 --> 00:29:28.623
I do like the way it slowly loads in.
00:29:32.089 --> 00:29:36.352
So this is a room created
by user called Hdgf.
00:29:36.352 --> 00:29:37.380
- [Sus] Hdgf.
00:29:37.380 --> 00:29:39.530
- [Allan] I believe
it\'s the pronunciation.
00:29:41.042 --> 00:29:44.125
(soft upbeat music)
00:29:49.100 --> 00:29:51.960
- [Sus] Back in the first park,
00:29:51.960 --> 00:29:55.110
this was a place for me
to actually have friends.
00:29:55.110 --> 00:30:00.110
I was very much an
outsider when I was a kid
00:30:00.150 --> 00:30:01.890
and got bullied in school,
00:30:01.890 --> 00:30:06.000
so there was really nobody to
hang out with after school.
00:30:06.000 --> 00:30:09.660
So the fact that I could
find other kids too
00:30:09.660 --> 00:30:12.600
to have fun with and chat
with and interact with
00:30:12.600 --> 00:30:13.830
meant a lot to me.
00:30:13.830 --> 00:30:15.630
And I think other kids on there
00:30:15.630 --> 00:30:18.420
had the same kind of experience that,
00:30:18.420 --> 00:30:20.370
it was a place where you could be yourself
00:30:20.370 --> 00:30:25.080
and you could like dig
for bones and level up
00:30:25.080 --> 00:30:28.863
and you could just have fun
while also having friends there.
00:30:30.000 --> 00:30:33.690
I am a diagnosed autistic person.
00:30:33.690 --> 00:30:37.230
I got diagnosed back when
Asperger\'s was still a thing,
00:30:37.230 --> 00:30:39.480
apparently that\'s not a thing anymore.
00:30:39.480 --> 00:30:43.770
I don\'t know but I would say that I\'m like
00:30:43.770 --> 00:30:47.430
on the much more functional
end of the spectrum.
00:30:47.430 --> 00:30:49.800
I\'m very aware of my body
00:30:49.800 --> 00:30:53.520
and I also have like
struggles with anxiety,
00:30:53.520 --> 00:30:58.448
so if something feels off
I can get very anxious
00:30:58.448 --> 00:31:03.063
so that\'s my biggest
struggles with my autism.
00:31:04.080 --> 00:31:09.080
And yeah, I definitely felt
much more safe in \"Hundaparken\"
00:31:11.280 --> 00:31:13.740
because there wasn\'t any pressure
00:31:13.740 --> 00:31:18.740
and I guess for me it became
also like pretty traumatic
00:31:21.780 --> 00:31:24.186
when it comes to interacting with people
00:31:24.186 --> 00:31:28.560
because like every time I was at school,
00:31:28.560 --> 00:31:30.510
I would just get bullied, right?
00:31:30.510 --> 00:31:35.510
And so, I isolated myself a lot
when I met other humans too,
00:31:37.410 --> 00:31:41.730
basically being very fearful
in interactions in general.
00:31:41.730 --> 00:31:44.760
I still struggle with
that so the fact that
00:31:44.760 --> 00:31:49.020
I could be like a pixel
talking to another pixel
00:31:49.020 --> 00:31:51.393
through text was just amazing.
00:31:54.000 --> 00:31:56.250
As a human being,
00:31:56.250 --> 00:32:01.250
you want to like interact
with other humans, right?
00:32:01.830 --> 00:32:06.540
And the fact that there was
no way of doing that for me
00:32:06.540 --> 00:32:07.800
was terrible.
00:32:07.800 --> 00:32:12.800
So the fact that I ended up a
place where I could do that,
00:32:13.890 --> 00:32:17.630
I could be human with other
humans without being too human
00:32:17.630 --> 00:32:22.080
or how you would put it, it was amazing.
00:32:22.080 --> 00:32:25.163
(soft upbeat music)
00:32:27.060 --> 00:32:29.610
- [Allan] You may have noticed
when you are walking around,
00:32:29.610 --> 00:32:32.371
one of the very common things that happens
00:32:32.371 --> 00:32:35.880
is that people will greet
you by name as you walk past
00:32:35.880 --> 00:32:37.143
when you enter an area.
00:32:38.310 --> 00:32:41.700
That seems to be like a
cultural \"Hundaparken\" thing,
00:32:41.700 --> 00:32:43.740
that people greet you as you appear.
00:32:43.740 --> 00:32:47.640
- [Sus] And that\'s not very
normal in the real world, right?
00:32:47.640 --> 00:32:50.070
And I think it\'s gotten
worse over the years.
00:32:50.070 --> 00:32:53.340
We\'ve distanced ourselves
a lot from each other
00:32:53.340 --> 00:32:55.230
and I find that so sad.
00:32:55.230 --> 00:32:59.340
- [Allan] Scandinavia
famously has this concept,
00:32:59.340 --> 00:33:04.340
the Law of Jante, that you
have no worth as a person,
00:33:04.380 --> 00:33:06.720
you should not believe
yourself to be better
00:33:06.720 --> 00:33:09.570
than other people because you\'re not.
00:33:09.570 --> 00:33:11.940
There\'s a whole set of rules around this,
00:33:11.940 --> 00:33:15.480
it comes from an Norwegian
book but it\'s an expression
00:33:15.480 --> 00:33:19.500
of something internalized in
much of an northern Europe
00:33:19.500 --> 00:33:22.380
which is funny when we
keep scoring really well
00:33:22.380 --> 00:33:23.970
in happiest countries.
00:33:23.970 --> 00:33:27.150
But a lot of that is this concept that
00:33:27.150 --> 00:33:31.020
you shouldn\'t believe that
you are something special
00:33:31.020 --> 00:33:33.330
and that you are better than others
00:33:33.330 --> 00:33:35.790
and it\'s considered incredibly rude
00:33:35.790 --> 00:33:39.393
to try and posit yourself as such.
00:33:40.620 --> 00:33:43.050
But it also means that when
you\'re sitting on a bus
00:33:43.050 --> 00:33:46.650
in Denmark, you should
never speak to other people
00:33:46.650 --> 00:33:48.420
and if other people speak to you,
00:33:48.420 --> 00:33:51.600
presumably you\'ll be pointing
towards the headphones
00:33:51.600 --> 00:33:53.123
you are presumably
wearing to indicate that
00:33:53.123 --> 00:33:55.980
you are not interested
in speaking to people.
00:33:55.980 --> 00:33:58.410
This is very weird and they\'re breaking
00:33:58.410 --> 00:34:02.520
into your personal space
and that sort of thing.
00:34:02.520 --> 00:34:03.750
And I think that sort of plays
00:34:03.750 --> 00:34:06.900
into some of what Sus was talking about,
00:34:06.900 --> 00:34:09.240
that to quote Cheers,
00:34:09.240 --> 00:34:12.060
\"A Place Where Everybody Knows Your Name\",
00:34:12.060 --> 00:34:14.760
it\'s nice to feel a sense of
belonging and this is something
00:34:14.760 --> 00:34:17.130
that the internet can create.
00:34:17.130 --> 00:34:20.970
And back in 2003, if you
were a neurodivergent,
00:34:20.970 --> 00:34:24.480
the internet was probably your
best chance of finding people
00:34:24.480 --> 00:34:26.343
who would not be bothered by that.
00:34:28.050 --> 00:34:31.020
- [Sus] Yeah and and also just
that you\'re not being judged
00:34:31.020 --> 00:34:35.010
on your looks or if you were having ticks.
00:34:35.010 --> 00:34:38.340
I like to fiddle when I
get nervous especially
00:34:38.340 --> 00:34:41.790
and a lot of things that people can see
00:34:41.790 --> 00:34:44.213
and be also very like, \"What is she doing?
00:34:44.213 --> 00:34:49.213
\"That\'s so weird,\" or
something, is also taken away
00:34:50.520 --> 00:34:52.683
in these online worlds.
00:34:53.640 --> 00:34:56.730
When it comes to popularity and stuff,
00:34:56.730 --> 00:34:59.183
it was about are you a nice person,
00:34:59.183 --> 00:35:01.020
are you fun to be around?
00:35:01.020 --> 00:35:05.760
Obviously, also a bit
about like having rare hats
00:35:05.760 --> 00:35:10.500
or something, but I never
remember it being about
00:35:10.500 --> 00:35:14.160
for instance, what level
or like rank you are.
00:35:14.160 --> 00:35:15.967
It would much more be,
00:35:15.967 --> 00:35:19.800
\"Oh, congratulations you
reached the space dog rank,\"
00:35:19.800 --> 00:35:20.633
or whatever.
00:35:22.470 --> 00:35:24.960
- [Allan] I obviously try and preserve
00:35:24.960 --> 00:35:26.340
all Danish video games.
00:35:26.340 --> 00:35:29.460
That generally means I
don\'t spend a lot of time
00:35:29.460 --> 00:35:33.150
on each one but \"Hundaparken\"
is a fairly major
00:35:33.150 --> 00:35:38.150
cultural media in Denmark and
so this was a very good excuse
00:35:38.580 --> 00:35:41.490
for me to actually dig in
and talk to the developers
00:35:41.490 --> 00:35:42.783
and see what\'s still out there
00:35:42.783 --> 00:35:45.660
that we could potentially preserve
00:35:45.660 --> 00:35:47.010
in the national collection.
00:35:49.200 --> 00:35:53.010
One of them specifically
managed to find an old backup
00:35:53.010 --> 00:35:55.590
which had all of the old assets
00:35:55.590 --> 00:35:57.960
from the first version of \"Hundaparken\",
00:35:57.960 --> 00:36:00.570
several of which had been assumed lost
00:36:00.570 --> 00:36:02.310
by the current owners.
00:36:02.310 --> 00:36:04.050
So I managed to send that to them
00:36:04.050 --> 00:36:05.880
so they can start implementing that
00:36:05.880 --> 00:36:08.007
in this third \"Hundaparken\".
00:36:11.610 --> 00:36:14.400
We are very lucky that
we are written directly
00:36:14.400 --> 00:36:17.220
into Danish law, like
the direct deposit laws,
00:36:17.220 --> 00:36:21.540
we get through copies of
every work of media sent to us
00:36:21.540 --> 00:36:24.510
for preservation in two
different cities in Denmark.
00:36:24.510 --> 00:36:26.880
So in case that one of
the cities is burned down,
00:36:26.880 --> 00:36:28.280
we still have the other one.
00:36:29.940 --> 00:36:31.440
We are fairly lucky in Denmark
00:36:31.440 --> 00:36:35.550
but we still run into trouble
with even if we have saved it,
00:36:35.550 --> 00:36:40.550
copyright law still limits our
ability to give people access
00:36:41.400 --> 00:36:43.170
to the things afterwards.
00:36:43.170 --> 00:36:46.800
We cannot display things
without getting license
00:36:46.800 --> 00:36:51.178
from the rights holders to
put the things on display.
00:36:51.178 --> 00:36:53.290
Denmark does not have a fair use law
00:36:54.630 --> 00:36:58.590
which greatly limits what
I can do with these things
00:36:58.590 --> 00:37:00.090
after we have saved them even.
00:37:02.850 --> 00:37:06.060
I just think it\'s important
that people remember
00:37:06.060 --> 00:37:09.240
the importance of saving
these sorts of things
00:37:09.240 --> 00:37:11.190
in whatever form possible
00:37:11.190 --> 00:37:14.910
and maybe try and change
public discourse and politics
00:37:14.910 --> 00:37:18.210
in a way that enables
people actively working
00:37:18.210 --> 00:37:21.870
with preservation to do the
preservation work they want.
00:37:21.870 --> 00:37:25.080
If people who are trying
to do this to save our past
00:37:25.080 --> 00:37:30.080
get stopped by DRM or copyright,
that\'s really dangerous
00:37:30.690 --> 00:37:33.783
and we are gonna lose
so much of our heritage.
00:37:40.740 --> 00:37:42.533
One of the things that\'s of interest
00:37:42.533 --> 00:37:46.830
is \"Hundaparken\" is a
game in the Norwegian
00:37:46.830 --> 00:37:48.570
and Danish and Swedish language.
00:37:48.570 --> 00:37:52.440
You don\'t see that a lot,
especially not these days.
00:37:52.440 --> 00:37:54.956
Back then you would have
a couple of Flash games
00:37:54.956 --> 00:37:56.520
here and there but there was no really
00:37:56.520 --> 00:37:59.220
like multiplayer games of that sort .
00:37:59.220 --> 00:38:01.050
If you wanted to interact with others,
00:38:01.050 --> 00:38:03.450
it had to be through chat rooms
00:38:03.450 --> 00:38:07.327
which were lousy with pedophiles.
00:38:07.327 --> 00:38:11.100
\"Hundaparken\" was sort of
a safe space for children
00:38:11.100 --> 00:38:12.780
who wanted to interact with each other
00:38:12.780 --> 00:38:15.330
in a game-like environment
playing with each other.
00:38:17.160 --> 00:38:20.070
And it was in a language
that they could understand.
00:38:20.070 --> 00:38:23.785
It was also like the dogs very cute
00:38:23.785 --> 00:38:28.785
but still just crude enough
to be humorous to children.
00:38:29.220 --> 00:38:32.520
It was a good point for
children to start exploring
00:38:32.520 --> 00:38:36.930
online communication in
like safe environment
00:38:36.930 --> 00:38:38.970
and it was much beloved.
00:38:38.970 --> 00:38:41.970
Most times I talk about this with people,
00:38:41.970 --> 00:38:44.160
it unlocks core memories
00:38:44.160 --> 00:38:46.020
that they had completely forgotten about
00:38:46.020 --> 00:38:47.820
which I think is often the case
00:38:47.820 --> 00:38:50.580
when people suddenly remember
something from their childhood
00:38:50.580 --> 00:38:53.040
that they haven\'t thought about for years.
00:38:53.040 --> 00:38:55.923
Then they get very nostalgic
and gushing about it.
00:38:56.910 --> 00:39:01.910
And as far as how important
that is, only time will tell.
00:39:02.332 --> 00:39:05.499
(bright upbeat music)
00:39:11.010 --> 00:39:14.177
(bright upbeat music)
00:39:20.584 --> 00:39:23.751
(bright upbeat music)
00:39:29.452 --> 00:39:32.619
(bright upbeat music)
00:39:38.524 --> 00:39:41.691
(bright upbeat music)
00:39:47.565 --> 00:39:50.732
(bright upbeat music)
00:39:56.488 --> 00:39:59.655
(bright upbeat music)
00:40:05.612 --> 00:40:08.779
(bright upbeat music)
00:40:14.509 --> 00:40:17.676
(bright upbeat music)
00:40:23.497 --> 00:40:26.664
(bright upbeat music)
00:40:32.430 --> 00:40:34.763
(no audio)
00:40:42.552 --> 00:40:44.885
(no audio)
Distributor: Means TV
Length: 41 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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