In the mid 90's, a group called the Contact Consortium brought together…
Preserving Worlds S2 Ep2: Meridian 59 - A Culture of Absolute Conflict
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- Reviews
- Citation
- Cataloging
- Transcript
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Meridian 59 was one of the first graphical massively multiplayer online RPGs, and it's still one of the most violent. For almost 30 years, its players have enjoyed all the scheming, backstabbing, and intrigue of a never-ending 3rd grade recess. We spoke with a longtime player who rose to become an administrator of the game's first open-source fan server.
Citation
Main credits
Murphy, Derek (filmmaker)
Murphy, Derek (film director)
Murphy, Derek (narrator)
Zemil, Mitchell (filmmaker)
Other credits
Cinematography, Mitchell Zemil; editing, Mitchell Zemil; animation, Mitchell Zemil, Bachelor Soft; music, Graham Kartna.
Distributor subjects
No distributor subjects provided.Keywords
WEBVTT
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(shimmering)
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(birds chirping)
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(funky electronic music)
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(upbeat music)
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- [Derek] PvP, or player
versus player combat
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can be a touchy subject.
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Some online games discourage
it or disallow it entirely.
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Some allow it as a high-risk,
high-reward pursuit.
00:00:55.890 --> 00:00:58.323
And some thrive on the bloodshed.
00:00:59.370 --> 00:01:02.640
In 1996, a small team with scant resources
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threw together one of the first graphical,
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massively multiplayer
online RPGs, Meridian 59.
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The technology and the
market had only just reached
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the point that such a
game could be viable.
00:01:15.450 --> 00:01:17.973
So they had few prior models to work from.
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Without the staff and capital
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to build up epic fantasy quests,
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or stables of monsters to fight,
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they instead pulled from their memories
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of old playground games,
creating conditions
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that encouraged all the
scheming, backstabbing,
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and intrigue of a
never-ending 3rd grade recess.
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Though Meridian 59 became quite popular,
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a series of boneheaded
decisions from its publisher
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led to its demise only four
years after its launch.
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Ownership of the game
passed through several hands
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until 2012 when a couple
of its original developers
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acquired it and open sourced it.
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Releasing its code so anyone
could run their own servers
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and alter the game as they saw fit.
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Opening the game up in
this way gave it new life.
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Dozens of fan servers popped up,
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each running their own variant of the game
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to suit different styles of play.
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We spoke with Gar, an administrator
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of the first of these fan
servers, Open Meridian.
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(ethereal music)
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- [Matt] I am Matt Dymerski, AKA Gar.
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I have been working on
open source for Meridian 59
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for almost a decade now.
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And I was a player for
15 years before that.
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So, it has been quite the ride.
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- [Derek] When you warped,
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I noticed you left your robe behind.
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- [Matt] Oh, I made
those robes if you guys
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wanna grab them because your characters
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are standing around naked.
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We are currently in the
bar known as Familiars,
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which has been a classic staple
for 25 years in Meridian.
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This is where everyone
always comes to hang out,
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shout at each other, and
outside on the streets
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of the city of Tos, they have battles.
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This is the main place
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I think any Meridianite will recognize.
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The way that I got
started with Meridian 59,
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I was very young.
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The internet was very new.
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This was 1996, 1997-ish.
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I went online, I found, I guess,
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the first link that there was.
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Nobody told me about this.
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I was just a kid.
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This was the era where
I think everyone else
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was still playing text MUDs.
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But as a kid, I\'m not gonna
just play a text game.
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So, I found the first
graphical thing that came up
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and it was Meridian 59.
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I logged into the guest area of this game,
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because at the time
there was this guest area
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where you could only run
around on a low level character
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and if you logged off, it got deleted.
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So we made a culture among
all of us other guests
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of staying online as long as possible.
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Leaving your computer on overnight.
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And I got scammed the
first day that I was there.
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This was my first time on the internet
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and I had found a ruby item.
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And this character named Willy offered
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to take it and assess
it and sell it for me.
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And he took my ruby
and he never came back.
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That was my first harsh lesson, you know,
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joining the internet.
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And that\'s Meridian 59 in a nutshell.
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It was incredibly novel.
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We didn\'t understand anything about all
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of the modern systems
people play with these days.
00:04:13.260 --> 00:04:16.710
So, I would see a character
zooming through the sky
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like over buildings.
00:04:17.670 --> 00:04:19.350
And I kept asking myself, how do I jump?
00:04:19.350 --> 00:04:20.340
How do I fly?
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It turns out it\'s just lag.
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And the systems to handle lag and latency
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were very poor at the time.
00:04:26.520 --> 00:04:28.500
So you would often see
people going through walls
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and as a kid I just wondered,
how do I get the power?
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I didn\'t realize it was
actually bugs and mistakes.
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The social interaction was completely raw
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because they didn\'t have any
idea how to manage players,
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what rules they should set.
00:04:43.740 --> 00:04:46.080
So, especially early in
the days of Meridian,
00:04:46.080 --> 00:04:48.540
you could just attack anyone, anywhere.
00:04:48.540 --> 00:04:50.250
To the point where the Underworld,
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where you go when you die, was piled up
00:04:52.200 --> 00:04:54.750
with corpses because
you could attack people
00:04:54.750 --> 00:04:56.980
who had just died in the Underworld.
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I was so floored by this total madness.
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Didn\'t anybody think about this?
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But no, this is the first time anyone
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had ever done this on this scale.
00:05:05.070 --> 00:05:06.900
So it led to lots of hilarious situations
00:05:06.900 --> 00:05:08.880
and a culture of absolute conflict,
00:05:08.880 --> 00:05:10.980
because there was no real endgame.
00:05:10.980 --> 00:05:13.200
This was basically a test engine
00:05:13.200 --> 00:05:15.030
that these two brothers built.
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And the company 3DO built on top of it,
00:05:17.580 --> 00:05:19.530
but they never really evolved it
00:05:19.530 --> 00:05:21.210
to that full MMO status.
00:05:21.210 --> 00:05:22.920
You know, like World
of Warcraft has content
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all the way from beginning
to the end of your character,
00:05:25.170 --> 00:05:27.240
but in Meridian 59 when
you finish your character
00:05:27.240 --> 00:05:29.550
the only thing left to do is to turn
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on your fellow players
and slowly go insane
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as you all just conflict forever.
00:05:34.320 --> 00:05:36.873
Which is what we\'re
still doing to this day.
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You had your builders,
who were new people,
00:05:40.770 --> 00:05:41.603
they were still leveling up,
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they didn\'t know anything about the game
00:05:43.500 --> 00:05:44.460
other than what they had just learned.
00:05:44.460 --> 00:05:46.980
So they were easy prey for player killers.
00:05:46.980 --> 00:05:49.680
And we probably had the
most player killers,
00:05:49.680 --> 00:05:51.720
the most dedicated player
killers of all time
00:05:51.720 --> 00:05:53.940
in any game because there
was nothing stopping them.
00:05:53.940 --> 00:05:57.150
No rules, no safe places,
at least early on.
00:05:57.150 --> 00:05:57.983
And they would come down
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and they would fight you relentlessly.
00:05:59.640 --> 00:06:02.490
It led to a cultural
thing that we called KOS,
00:06:02.490 --> 00:06:03.540
kill on sight.
00:06:03.540 --> 00:06:05.340
Where if this person sees you,
00:06:05.340 --> 00:06:06.930
they\'re gonna attack you, mercilessly.
00:06:06.930 --> 00:06:09.750
And they we had that
evolve into KOS-til-reroll.
00:06:09.750 --> 00:06:11.580
Where this person was
going to attack you until
00:06:11.580 --> 00:06:13.830
you died so many times that you literally
00:06:13.830 --> 00:06:15.750
destroyed your character and started over
00:06:15.750 --> 00:06:18.333
with a new name just to
escape their harassment.
00:06:19.320 --> 00:06:20.910
To fight back against that,
00:06:20.910 --> 00:06:23.100
all of the good-minded
players became hunters
00:06:23.100 --> 00:06:24.330
and allied in giant guilds
00:06:24.330 --> 00:06:26.790
to try to chase down the player killers.
00:06:26.790 --> 00:06:28.950
Those guilds filled up with socializers
00:06:28.950 --> 00:06:30.480
who didn\'t do as much hunting,
00:06:30.480 --> 00:06:33.030
but loved to hang around
and chat and see the drama.
00:06:33.030 --> 00:06:35.880
And that essentially became the four types
00:06:35.880 --> 00:06:38.733
of players we hosted for decades.
00:06:42.900 --> 00:06:44.430
Any of these doors will take you outside
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into the city of Tos.
00:06:45.750 --> 00:06:46.950
It\'s actually snowing right now
00:06:46.950 --> 00:06:49.770
because it\'s winter in Meridian 59.
00:06:49.770 --> 00:06:52.560
This was definitely the place
where people fought and died.
00:06:52.560 --> 00:06:55.140
Streets of Tos are the bloodiest
battleground in the game.
00:06:55.140 --> 00:06:57.300
There\'s four other cities
and then an island city
00:06:57.300 --> 00:06:58.133
which is far away.
00:06:58.133 --> 00:07:00.510
And often combat can happen
around those places, too.
00:07:00.510 --> 00:07:02.553
But Tos was definitely the main heyday.
00:07:03.630 --> 00:07:05.520
I think people at the very start in beta
00:07:05.520 --> 00:07:07.050
used to just start in the city of Tos
00:07:07.050 --> 00:07:08.220
and be instantly attacked.
00:07:08.220 --> 00:07:10.950
So imagine you log into this online game,
00:07:10.950 --> 00:07:12.390
you\'ve just created your character,
00:07:12.390 --> 00:07:14.897
it loads, and someone kills you
00:07:14.897 --> 00:07:17.040
the instant you appear.
00:07:17.040 --> 00:07:19.410
- [Derek] Oh no, spawn camping in an MMO.
00:07:19.410 --> 00:07:20.810
- [Matt] Yeah, unbelievable.
00:07:24.780 --> 00:07:28.230
A lot of this is hearsay,
but the company 3DO,
00:07:28.230 --> 00:07:30.420
did not run Meridian well at all.
00:07:30.420 --> 00:07:32.850
They were a team of
essentially intern levels,
00:07:32.850 --> 00:07:36.180
new programmers and such,
given one of the first MMOs
00:07:36.180 --> 00:07:39.180
with no instruction, no
idea what they were doing
00:07:39.180 --> 00:07:41.040
and they did the best they
could with a limited budget.
00:07:41.040 --> 00:07:43.410
And at one point, I
believe they were working
00:07:43.410 --> 00:07:46.920
in the loading dock for whatever reason,
00:07:46.920 --> 00:07:48.930
all their computers had been
moved out to the loading dock.
00:07:48.930 --> 00:07:52.890
And so you can imagine the
total mess that all was.
00:07:52.890 --> 00:07:56.310
Eventually resulted in 3DO
shutting down Meridian 59
00:07:56.310 --> 00:07:58.200
because it wasn\'t profitable.
00:07:58.200 --> 00:08:01.170
And it was gone for awhile until in 2001,
00:08:01.170 --> 00:08:03.330
one of those people that had
worked for 3DO on this game,
00:08:03.330 --> 00:08:07.890
Psychochild, put I believe
$150,000 on his credit card
00:08:07.890 --> 00:08:11.730
to buy the rights from
3DO and reopen the game.
00:08:11.730 --> 00:08:13.020
And that was actually probably
00:08:13.020 --> 00:08:14.430
the best time for all of us.
00:08:14.430 --> 00:08:17.700
We had the entire community all united,
00:08:17.700 --> 00:08:18.960
all excited to be part of this.
00:08:18.960 --> 00:08:20.460
There was a whole beta
process where we got
00:08:20.460 --> 00:08:22.350
to debate on the forums about what changes
00:08:22.350 --> 00:08:23.550
we wanted to see.
00:08:23.550 --> 00:08:24.930
It re-released and it was great
00:08:24.930 --> 00:08:26.970
for a good solid couple of years.
00:08:26.970 --> 00:08:30.794
Until I believe there was
differences in control
00:08:30.794 --> 00:08:33.090
and creativity between the two people
00:08:33.090 --> 00:08:34.230
that had bought that game.
00:08:34.230 --> 00:08:37.410
Psychochild and an administrator named Q.
00:08:37.410 --> 00:08:38.610
They had some sort of falling out
00:08:38.610 --> 00:08:41.700
and so the game just
kind of sat un-added to
00:08:41.700 --> 00:08:45.660
until 2011 is my guess, around that time,
00:08:45.660 --> 00:08:47.610
when Zaphod, the original
creator the game,
00:08:47.610 --> 00:08:50.550
with his brother Zandermus
rebought the game, relaunched it
00:08:50.550 --> 00:08:51.960
and put it out on open source.
00:08:51.960 --> 00:08:54.720
Which was an amazing, amazing development
00:08:54.720 --> 00:08:56.760
that none of us expected.
00:08:56.760 --> 00:08:58.470
That was pretty much how that happened
00:08:58.470 --> 00:09:01.110
is a changing hands between
very passionate people
00:09:01.110 --> 00:09:03.333
after 3DO horribly mismanaged the game.
00:09:06.450 --> 00:09:08.640
It\'s been free ever since
Zaphod bought the game
00:09:08.640 --> 00:09:10.770
and to be honest, people were using
00:09:10.770 --> 00:09:11.970
an exploit with the billing company
00:09:11.970 --> 00:09:13.050
to get free accounts anyway.
00:09:13.050 --> 00:09:13.890
I do remember that.
00:09:13.890 --> 00:09:16.350
So, that was, fun.
00:09:16.350 --> 00:09:17.183
Quote unquote.
00:09:22.351 --> 00:09:25.860
The Open Meridian Project was
the first open source project.
00:09:25.860 --> 00:09:27.990
I was on this website called Gilroy\'s
00:09:27.990 --> 00:09:29.910
which is a famous forum that everyone
00:09:29.910 --> 00:09:31.470
in Meridian used to be on all the time,
00:09:31.470 --> 00:09:32.880
and probably still are.
00:09:32.880 --> 00:09:34.897
And I said, \"Hey, let\'s all get together.\"
00:09:34.897 --> 00:09:36.360
\"Let\'s all do this.\"
00:09:36.360 --> 00:09:38.543
And this guy named Daenks,
00:09:38.543 --> 00:09:40.830
who is still the host of this server,
00:09:40.830 --> 00:09:42.570
said, \"I can host, let\'s do this.\"
00:09:42.570 --> 00:09:44.850
So we got all the people
who were interested.
00:09:44.850 --> 00:09:47.850
We all combined our forces
and we launched this thing.
00:09:47.850 --> 00:09:49.620
And that\'s the server we\'re on right now
00:09:49.620 --> 00:09:53.850
is this 10-year-old server
that had many evolutions
00:09:53.850 --> 00:09:54.930
throughout its history.
00:09:54.930 --> 00:09:56.040
But we were definitely the first
00:09:56.040 --> 00:09:57.631
and we\'re still the longest
00:09:57.631 --> 00:09:58.740
of the open source servers themselves.
00:09:58.740 --> 00:10:01.200
What we became is a skills lab,
00:10:01.200 --> 00:10:04.740
happy to try any idea,
help people learn to code.
00:10:04.740 --> 00:10:07.080
We actually helped people
develop their careers
00:10:07.080 --> 00:10:09.120
and one person got into NASA now,
00:10:09.120 --> 00:10:10.650
working on programs for them.
00:10:10.650 --> 00:10:12.090
And I\'m in actual game development
00:10:12.090 --> 00:10:15.270
at a real company because of
my work on here, I assume,
00:10:15.270 --> 00:10:16.833
helped me get that job.
00:10:19.590 --> 00:10:21.150
We communicate with the administrators
00:10:21.150 --> 00:10:22.320
of the original game as well.
00:10:22.320 --> 00:10:24.030
And while we don\'t work for them,
00:10:24.030 --> 00:10:27.270
we often send some of our
code and changes up to them.
00:10:27.270 --> 00:10:30.360
What open source became was, for 15 years,
00:10:30.360 --> 00:10:33.630
players debated and argued
about changes for the game
00:10:33.630 --> 00:10:36.660
that we would never get
because first, 3DO went under,
00:10:36.660 --> 00:10:39.090
and then Near Death Studios,
they had a year or two
00:10:39.090 --> 00:10:40.500
of productivity but then, of course,
00:10:40.500 --> 00:10:42.240
they kind of disappeared as well.
00:10:42.240 --> 00:10:44.040
So most of Meridian\'s history has involved
00:10:44.040 --> 00:10:47.670
the players with no hope, no new content,
00:10:47.670 --> 00:10:49.320
no administrators coming to save the day,
00:10:49.320 --> 00:10:51.960
just debating endlessly about
how they would fix the game.
00:10:51.960 --> 00:10:54.210
So when the original creator Zaphod
00:10:54.210 --> 00:10:56.160
bought the game and made it open source,
00:10:56.160 --> 00:10:58.741
we took the opportunity to
finally implement all of that.
00:10:58.741 --> 00:10:59.760
And so the last 10 years or so,
00:10:59.760 --> 00:11:01.620
we figured out what ideas did work,
00:11:01.620 --> 00:11:02.910
and which ideas didn\'t work.
00:11:02.910 --> 00:11:05.130
And we had a couple golden ages,
00:11:05.130 --> 00:11:07.503
and here we are 25 years later total.
00:11:11.010 --> 00:11:14.640
My role is essentially
the person who dumps
00:11:14.640 --> 00:11:16.560
the energy of his soul into this game
00:11:16.560 --> 00:11:18.870
to keep it alive, at least
this little aspect of it.
00:11:18.870 --> 00:11:20.250
I\'ve been lead at times.
00:11:20.250 --> 00:11:23.160
I\'ve been banned from
my own server at times.
00:11:23.160 --> 00:11:25.890
I\'ve been recruiting
people and training them
00:11:25.890 --> 00:11:26.760
and helping them learn.
00:11:26.760 --> 00:11:28.050
But also doing the best I can
00:11:28.050 --> 00:11:29.550
to help the game as a whole.
00:11:29.550 --> 00:11:31.260
Just a massively long odyssey,
00:11:31.260 --> 00:11:33.303
full of all the drama you might expect.
00:11:34.147 --> 00:11:35.373
\"Game of Thrones\" style.
00:11:39.388 --> 00:11:41.888
(light music)
00:11:45.210 --> 00:11:48.600
We can go east here to the Arena.
00:11:48.600 --> 00:11:51.663
This is where a lot of Meridian\'s
dramatic events happened.
00:11:52.830 --> 00:11:55.410
We would have tournaments, duels,
00:11:55.410 --> 00:11:57.750
last man standings, all
sorts of events here
00:11:57.750 --> 00:11:59.610
and they were always this big thing.
00:11:59.610 --> 00:12:01.147
An administrator would
come by and he\'d say,
00:12:01.147 --> 00:12:03.810
\"All right in one month we\'re
gonna have a tournament.\"
00:12:03.810 --> 00:12:05.460
And this is the only way, usually,
00:12:05.460 --> 00:12:08.640
that you can get this item
called a Magic Spirit Helmet.
00:12:08.640 --> 00:12:10.800
Let me see if I can make one.
00:12:10.800 --> 00:12:12.480
And this Magic Spirit Helmet was always
00:12:12.480 --> 00:12:14.040
the most coveted item.
00:12:14.040 --> 00:12:15.720
It\'s the best helmet in the game.
00:12:15.720 --> 00:12:17.040
It looks cool compared to all
00:12:17.040 --> 00:12:18.953
of our other terrible graphics.
00:12:18.953 --> 00:12:20.880
But to get it, you have
to prepare your character.
00:12:20.880 --> 00:12:21.930
You have to get all your skills ready.
00:12:21.930 --> 00:12:23.490
You got all your items ready.
00:12:23.490 --> 00:12:24.960
All your reagents for your spells,
00:12:24.960 --> 00:12:26.760
and you gotta fight to
the death in this arena.
00:12:26.760 --> 00:12:28.590
And it was always so much drama.
00:12:28.590 --> 00:12:30.240
Guildmates would fall out.
00:12:30.240 --> 00:12:31.500
Enemies would become friends.
00:12:31.500 --> 00:12:33.510
All sorts of things,
like shifting alliances.
00:12:33.510 --> 00:12:36.090
And most of it was observed
by like hundreds of people
00:12:36.090 --> 00:12:39.003
sitting in these stands and
watching that happen live.
00:12:41.310 --> 00:12:43.980
I participated in the Arena
as much as I possibly could
00:12:43.980 --> 00:12:46.710
because I absolutely love
that kind of gameplay.
00:12:46.710 --> 00:12:48.510
I played for the tournaments,
I played for the dueling,
00:12:48.510 --> 00:12:49.980
because it was very controlled.
00:12:49.980 --> 00:12:50.970
This was the only place
00:12:50.970 --> 00:12:53.280
where you could get controlled combat.
00:12:53.280 --> 00:12:54.630
Because out in the world,
00:12:54.630 --> 00:12:56.160
no matter what you were trying to do,
00:12:56.160 --> 00:12:58.050
like 10 other people were gonna show up
00:12:58.050 --> 00:13:00.000
and pursue their own agenda.
00:13:00.000 --> 00:13:02.250
So if you\'re gonna try to
attack someone you don\'t like,
00:13:02.250 --> 00:13:03.450
well two of his buddies show up,
00:13:03.450 --> 00:13:04.830
and then three of your buddies show up,
00:13:04.830 --> 00:13:06.450
and then five unrelated people show up
00:13:06.450 --> 00:13:07.980
to attack you for no reason.
00:13:07.980 --> 00:13:09.480
So, this was the only place where
00:13:09.480 --> 00:13:11.723
you could actually control
what was happening.
00:13:14.280 --> 00:13:16.470
We would have hundreds of
people in these stands,
00:13:16.470 --> 00:13:18.960
which would, of course,
sometimes lag the combat.
00:13:18.960 --> 00:13:20.850
But that\'s just something
you had to deal with.
00:13:20.850 --> 00:13:23.340
And the absolute best events were here
00:13:23.340 --> 00:13:26.460
back when the code was
still a bit spaghetti code.
00:13:26.460 --> 00:13:29.190
So, maybe an administrator
would spawn a monster
00:13:29.190 --> 00:13:30.810
or something for fun.
00:13:30.810 --> 00:13:32.610
And it would go on a rampage
00:13:32.610 --> 00:13:34.050
and start killing people in the stands.
00:13:34.050 --> 00:13:35.970
And the administrator\'s like, \"Oops.\"
00:13:35.970 --> 00:13:37.770
We\'re laughing the whole time,
00:13:37.770 --> 00:13:40.133
stealing loot off the
ground, that kind of thing.
00:13:42.930 --> 00:13:44.760
Yeah, the administrators of Meridian 59
00:13:44.760 --> 00:13:46.230
are both a blessing and a curse.
00:13:46.230 --> 00:13:49.590
Invariably, every single one goes insane
00:13:49.590 --> 00:13:51.540
and does something ridiculous.
00:13:51.540 --> 00:13:54.360
Many are famous for
summoning all the players
00:13:54.360 --> 00:13:56.730
in the game to a single
room and surrounding them
00:13:56.730 --> 00:13:58.260
with the highest level
monsters in the game
00:13:58.260 --> 00:14:00.150
to suddenly be murdered for no reason.
00:14:00.150 --> 00:14:04.290
Or selling in game shillings
for real life money,
00:14:04.290 --> 00:14:05.520
that kind of thing.
00:14:05.520 --> 00:14:07.770
The only administrators I have ever seen
00:14:07.770 --> 00:14:09.780
that didn\'t go insane are myself
00:14:09.780 --> 00:14:11.230
and the current admin of 101.
00:14:12.782 --> 00:14:14.940
And you know, that\'s arguable
whether we\'re actually
00:14:14.940 --> 00:14:15.903
still sane or not.
00:14:18.600 --> 00:14:21.090
It\'s all part of the social drama here.
00:14:21.090 --> 00:14:24.780
Because the only endgame
is social conflict.
00:14:24.780 --> 00:14:26.820
And so what better way to get a leg up
00:14:26.820 --> 00:14:28.500
in the social conflict then send
00:14:28.500 --> 00:14:31.380
the administrator a message
and start befriending him?
00:14:31.380 --> 00:14:33.510
And you know, he has a
great time talking to you
00:14:33.510 --> 00:14:34.343
and he\'s like,
00:14:34.343 --> 00:14:35.467
\"Wow, you know it\'s really
hard being an administrator.\"
00:14:35.467 --> 00:14:36.997
\"I can\'t play like the other people can.\"
00:14:36.997 --> 00:14:38.430
\"I\'m glad you\'re talking to me.\"
00:14:38.430 --> 00:14:40.050
You know, a couple months
into this friendship
00:14:40.050 --> 00:14:40.897
that new friend is like,
00:14:40.897 --> 00:14:43.380
\"Well, what if you just made me an item?\"
00:14:43.380 --> 00:14:44.213
And the administrators like,
00:14:44.213 --> 00:14:45.046
\"Oh, I don\'t know.\"
00:14:45.046 --> 00:14:45.879
\"I probably shouldn\'t.\"
00:14:45.879 --> 00:14:47.370
\"But you know, okay.\"
00:14:47.370 --> 00:14:49.140
And it evolves from there until
00:14:49.140 --> 00:14:51.960
the whole server\'s angry
because this administrator
00:14:51.960 --> 00:14:54.450
is favoring one of the
guilds and making them items.
00:14:54.450 --> 00:14:57.360
And it\'s a whole dramatic situation.
00:14:57.360 --> 00:14:59.520
In one instance somebody
had a relationship
00:14:59.520 --> 00:15:01.920
they\'d started with one of
the girls playing the game.
00:15:01.920 --> 00:15:04.350
And that resulted in him smiting,
00:15:04.350 --> 00:15:07.473
instantly killing players that
were trying to hit on her.
00:15:08.760 --> 00:15:10.470
That is actually the
number one rule we made
00:15:10.470 --> 00:15:11.850
for this server is that there would be
00:15:11.850 --> 00:15:14.610
no administrators whatsoever.
00:15:14.610 --> 00:15:16.260
Which has actually helped it avoid
00:15:16.260 --> 00:15:18.690
much of that total madness.
00:15:18.690 --> 00:15:20.400
This administrator
character I\'m on right now
00:15:20.400 --> 00:15:21.900
is called MiniAdmini.
00:15:21.900 --> 00:15:23.400
So that it doesn\'t have a person\'s name.
00:15:23.400 --> 00:15:25.200
And we only use it sparingly.
00:15:25.200 --> 00:15:26.460
You notice it\'s not called Gar,
00:15:26.460 --> 00:15:28.170
even though that\'s my username.
00:15:28.170 --> 00:15:29.880
Because it\'s the only way to have people
00:15:29.880 --> 00:15:32.430
actually trust your server
and your administration.
00:15:34.302 --> 00:15:36.802
(light music)
00:15:42.510 --> 00:15:44.040
Give you a rundown on Meridian servers.
00:15:44.040 --> 00:15:47.730
There are about 20, I believe.
00:15:47.730 --> 00:15:50.820
The biggest are probably 101 and 102.
00:15:50.820 --> 00:15:52.800
Those are the official main servers owned
00:15:52.800 --> 00:15:54.240
by the original creator.
00:15:54.240 --> 00:15:56.220
They will be up forever,
as far as I can tell.
00:15:56.220 --> 00:15:57.720
They are his baby.
00:15:57.720 --> 00:16:00.240
He made this game with his brother.
00:16:00.240 --> 00:16:02.400
They implement bug fixes
and stuff like that,
00:16:02.400 --> 00:16:03.270
and little advancements.
00:16:03.270 --> 00:16:04.920
But their aim is to preserve
00:16:04.920 --> 00:16:06.780
the artistic integrity
of the original game,
00:16:06.780 --> 00:16:08.760
which I totally respect.
00:16:08.760 --> 00:16:12.480
103 here is the first open source server.
00:16:12.480 --> 00:16:15.240
We had a bunch of different
philosophies over the years,
00:16:15.240 --> 00:16:18.360
but the main thing was to
try to create new content,
00:16:18.360 --> 00:16:20.640
because Meridian is content starved.
00:16:20.640 --> 00:16:23.760
That content came in the
form of entirely new schools
00:16:23.760 --> 00:16:26.550
of spells and skills, new ways to boost
00:16:26.550 --> 00:16:28.110
your character stats and powers.
00:16:28.110 --> 00:16:30.630
New areas and new lands that we made.
00:16:30.630 --> 00:16:33.150
The people that play here
ended up being mainly people
00:16:33.150 --> 00:16:34.620
who wanted to play for new content.
00:16:34.620 --> 00:16:36.510
You know, PvE type folk
who wanted to fight
00:16:36.510 --> 00:16:39.360
against monsters and
improve their characters.
00:16:39.360 --> 00:16:42.090
The PvP players who wanted
to fight against each other
00:16:42.090 --> 00:16:45.709
went to a pair of servers
numbered 105 and 112.
00:16:45.709 --> 00:16:48.930
And one 112 is pure German,
a German language server.
00:16:48.930 --> 00:16:50.940
And they are still over there today
00:16:50.940 --> 00:16:52.800
fighting each other with
the same old grudges
00:16:52.800 --> 00:16:54.123
from 20 years ago.
00:16:55.320 --> 00:16:58.740
After that there\'s server 420.
00:16:58.740 --> 00:17:00.270
That server was split off
00:17:00.270 --> 00:17:02.250
of the 105 code base.
00:17:02.250 --> 00:17:03.750
The people that are running 420 wanted
00:17:03.750 --> 00:17:05.580
to make changes to the game that the owner
00:17:05.580 --> 00:17:06.990
of that server didn\'t agree with.
00:17:06.990 --> 00:17:09.180
Because he\'s not making dramatic changes.
00:17:09.180 --> 00:17:12.150
He\'s keeping it mainly
the same to his vision.
00:17:12.150 --> 00:17:14.490
And I believe there\'s yet
another new server coming out
00:17:14.490 --> 00:17:16.230
and splitting off of that code base.
00:17:16.230 --> 00:17:19.380
There\'s like 15 different
servers I know of
00:17:19.380 --> 00:17:23.550
that are all private,
run by family, friends,
00:17:23.550 --> 00:17:26.220
just for each other, just
for nostalgia purposes.
00:17:26.220 --> 00:17:28.530
There\'s a Korean server
somewhere that I think
00:17:28.530 --> 00:17:29.970
has like 40 players.
00:17:29.970 --> 00:17:33.273
And I think that\'s my understanding
of the full situation.
00:17:34.590 --> 00:17:38.100
I would say that the
main draw of Meridian 59
00:17:38.100 --> 00:17:39.870
was the melting pot that we had
00:17:39.870 --> 00:17:41.850
in the late \'90s and early 2000s.
00:17:41.850 --> 00:17:44.190
And once open source
allowed the different types
00:17:44.190 --> 00:17:45.690
of players to go their separate ways,
00:17:45.690 --> 00:17:47.580
it was never quite the same.
00:17:47.580 --> 00:17:50.280
All the PvP players went to
go fight each other forever.
00:17:50.280 --> 00:17:52.800
And all of the PvE players played here,
00:17:52.800 --> 00:17:56.040
and all the nostalgia
players are on 101 and 102.
00:17:56.040 --> 00:18:00.570
And so it just lost that
insane magic that it had
00:18:00.570 --> 00:18:02.400
where you were stuck on this game
00:18:02.400 --> 00:18:03.810
with these people that you loved
00:18:03.810 --> 00:18:04.980
and that you hated.
00:18:04.980 --> 00:18:07.890
And there was nothing you
could do but interact with them
00:18:07.890 --> 00:18:09.990
and figure out a way to
coexist and have fun.
00:18:09.990 --> 00:18:12.000
And now they all went their separate ways
00:18:12.000 --> 00:18:13.020
with different rule sets,
00:18:13.020 --> 00:18:15.060
and they\'re customizing their
servers the way they like.
00:18:15.060 --> 00:18:17.760
And I don\'t know, it\'s just
never been the same since.
00:18:22.397 --> 00:18:24.897
(light music)
00:18:32.490 --> 00:18:35.760
This is the center of the
desert continent that we added.
00:18:35.760 --> 00:18:38.700
I essentially built this
whole continent myself.
00:18:38.700 --> 00:18:41.430
That\'s not so much a brag, it\'s just like,
00:18:41.430 --> 00:18:43.530
holy crap, I\'ve put so
much time into this game.
00:18:43.530 --> 00:18:46.680
But we built this to
give the game something
00:18:46.680 --> 00:18:49.023
to do once you\'re actually
a built character.
00:18:49.023 --> 00:18:51.420
It\'s the center of an elemental desert
00:18:51.420 --> 00:18:54.030
that switches phases throughout the day.
00:18:54.030 --> 00:18:55.320
The entire continent will be blasted
00:18:55.320 --> 00:18:57.300
by lightning hazards in the morning,
00:18:57.300 --> 00:19:00.630
acid hazards in the evening,
fire hazards during the day,
00:19:00.630 --> 00:19:02.340
and cold hazards at night.
00:19:02.340 --> 00:19:04.800
It\'s got multiple dungeons called Prisms
00:19:04.800 --> 00:19:07.203
that you can enter to
seal the elemental planes.
00:19:12.510 --> 00:19:14.420
The most difficult part
about art for this game
00:19:14.420 --> 00:19:16.950
is actually finding things
that look bad enough
00:19:16.950 --> 00:19:19.050
to fit the old style.
00:19:19.050 --> 00:19:20.430
Because there\'s plenty of art out there,
00:19:20.430 --> 00:19:21.450
especially free art.
00:19:21.450 --> 00:19:23.130
But it looks too good.
00:19:23.130 --> 00:19:24.153
It\'s too high res.
00:19:28.170 --> 00:19:31.020
We\'re at the top of a
giant volcanic crater
00:19:31.020 --> 00:19:33.630
that you can actually angle
your camera down and see.
00:19:33.630 --> 00:19:35.980
If you fall down there,
you will die instantly.
00:19:37.980 --> 00:19:40.530
This is the entrance to the Prism of Fire
00:19:40.530 --> 00:19:42.720
where you can go in an
fight rock elementals
00:19:42.720 --> 00:19:44.547
from the Plane of Fire and seal that.
00:19:44.547 --> 00:19:47.250
And if you do seal that, this whole thing
00:19:47.250 --> 00:19:49.530
will fill up with water and you\'ll be able
00:19:49.530 --> 00:19:52.080
to cross to the other side
to that other waterfall.
00:19:53.700 --> 00:19:57.240
This is one of the fist
dungeons that we made.
00:19:57.240 --> 00:19:59.610
It\'s like a raid, so
everyone can gather here
00:19:59.610 --> 00:20:02.070
for like 60 seconds and that it descends
00:20:02.070 --> 00:20:03.393
into the Plane of Fire.
00:20:04.260 --> 00:20:07.260
I\'m wondering if there\'s a
way I can keep you guys alive.
00:20:07.260 --> 00:20:08.640
Let\'s see here.
00:20:08.640 --> 00:20:11.123
I\'m just gonna give you like
a million hit points, I think.
00:20:12.420 --> 00:20:14.220
All of this technology here,
00:20:14.220 --> 00:20:16.350
in terms of the advancing, opening room,
00:20:16.350 --> 00:20:18.420
and more of the stuff,
and the monsters here,
00:20:18.420 --> 00:20:19.920
we had to create all of this.
00:20:19.920 --> 00:20:23.250
Because the game wasn\'t
really capable of it before.
00:20:23.250 --> 00:20:24.720
- [Derek] Are you uh...
00:20:24.720 --> 00:20:26.430
Kissing them to death right now?
00:20:26.430 --> 00:20:28.950
- [Matt] Oh, the
administrator insta-kill spell
00:20:28.950 --> 00:20:32.460
has like a blowing a kiss kind of thing.
00:20:32.460 --> 00:20:33.423
It\'s ridiculous.
00:20:35.610 --> 00:20:37.310
So, players got a huge kick out of this.
00:20:37.310 --> 00:20:39.860
It was the first real raid
dungeon we\'ve ever made.
00:20:40.890 --> 00:20:42.630
Before this we only just had rooms
00:20:42.630 --> 00:20:44.330
where monsters would slowly spawn.
00:20:46.140 --> 00:20:49.560
Now we can actually see
the water here is rising,
00:20:49.560 --> 00:20:51.210
as I described before.
00:20:51.210 --> 00:20:52.170
So it\'s safe here.
00:20:52.170 --> 00:20:53.520
There\'s no more periodic damage.
00:20:53.520 --> 00:20:55.020
And this whole thing fills up.
00:20:55.980 --> 00:20:57.510
I don\'t think any game I\'ve ever played
00:20:57.510 --> 00:21:00.540
has approached the depth of
relationships this game has.
00:21:00.540 --> 00:21:04.410
Because you have a server
with 100 people or less on it.
00:21:04.410 --> 00:21:07.050
Every single person knows
every single other person
00:21:07.050 --> 00:21:10.890
to the point where if a
new character logs on,
00:21:10.890 --> 00:21:13.440
we can try to guess who
it is from their behavior
00:21:13.440 --> 00:21:15.210
or the way they talk,
or what they\'re doing.
00:21:15.210 --> 00:21:18.270
So all of the rivalries are very bitter.
00:21:18.270 --> 00:21:19.980
All of the friendships are very deep.
00:21:19.980 --> 00:21:21.780
Everyone knows each other.
00:21:21.780 --> 00:21:25.743
To the point where we\'ve all
been fighting for 20 years.
00:21:26.640 --> 00:21:27.570
I try to avoid it.
00:21:27.570 --> 00:21:28.887
Like, I love playing for PvP,
00:21:28.887 --> 00:21:30.810
but I try to avoid the
drama and the shouting.
00:21:30.810 --> 00:21:33.150
But I still have
rivalries even at my level
00:21:33.150 --> 00:21:33.983
as an administrator.
00:21:33.983 --> 00:21:36.750
You know, fellow administrators
and stuff like that.
00:21:36.750 --> 00:21:38.400
I would say many of the relationships
00:21:38.400 --> 00:21:39.540
are frenemy relationships.
00:21:39.540 --> 00:21:41.430
Especially on the PvP servers where people
00:21:41.430 --> 00:21:44.520
change allegiances and
change guilds constantly.
00:21:44.520 --> 00:21:45.990
Like, they\'ll be on your team one day
00:21:45.990 --> 00:21:47.250
and on the other the next.
00:21:47.250 --> 00:21:50.190
But then, there are some that
you just really hate that guy.
00:21:50.190 --> 00:21:52.530
You would never work with
them, never play with them.
00:21:52.530 --> 00:21:54.933
So there are some serious rivalries, yeah.
00:21:56.010 --> 00:21:57.720
One thing that is nice about the community
00:21:57.720 --> 00:22:00.120
is they don\'t get personal in that way.
00:22:00.120 --> 00:22:01.470
So they might hate your character
00:22:01.470 --> 00:22:03.060
and they might try to
kill you in the game,
00:22:03.060 --> 00:22:05.610
but it\'s very frowned on to comment
00:22:05.610 --> 00:22:07.320
on someone\'s real life.
00:22:07.320 --> 00:22:09.150
We have been starting to lose players
00:22:09.150 --> 00:22:11.460
and even one of the developers
I mentioned, Psychochild,
00:22:11.460 --> 00:22:13.170
who bought the game in 2001,
00:22:13.170 --> 00:22:15.030
he died recently and we all showed up
00:22:15.030 --> 00:22:16.800
for a funeral on the main servers.
00:22:16.800 --> 00:22:18.720
There was 150 people there.
00:22:18.720 --> 00:22:20.490
No insults, no conflict,
00:22:20.490 --> 00:22:23.340
because as much as its part of the game,
00:22:23.340 --> 00:22:24.780
real lives have been left out of it.
00:22:24.780 --> 00:22:26.910
I think that\'s one
amazing thing about this.
00:22:26.910 --> 00:22:29.700
Because if it transcended
outside the game,
00:22:29.700 --> 00:22:31.750
it would be a huge problem for everybody.
00:22:35.730 --> 00:22:37.620
I think it would be great to see this area
00:22:37.620 --> 00:22:38.490
that\'s just to the east.
00:22:38.490 --> 00:22:41.520
Because this is probably the
coolest thing we\'ve ever done.
00:22:41.520 --> 00:22:45.033
And it stretched the engine
here to its absolute limits.
00:22:46.290 --> 00:22:48.330
This is the destroyed city of Biskalane,
00:22:48.330 --> 00:22:50.670
heart of this desert
continent\'s civilization.
00:22:50.670 --> 00:22:52.560
We are in the bottom
of their central canal,
00:22:52.560 --> 00:22:54.460
because there\'s no water here anymore.
00:22:56.370 --> 00:23:00.150
This area actually shows
off the light engine
00:23:00.150 --> 00:23:02.400
that I don\'t think was native to the game.
00:23:02.400 --> 00:23:04.200
A lot of upgrades have
been made over the years.
00:23:04.200 --> 00:23:07.680
So, it\'s like an unusually
good light engine
00:23:07.680 --> 00:23:10.740
suddenly in this terrible,
old graphical game.
00:23:10.740 --> 00:23:12.870
And it plays really well in this maze
00:23:12.870 --> 00:23:14.760
where we turn off the auto-map,
00:23:14.760 --> 00:23:17.250
and we turn off all sources
of light except a torch
00:23:17.250 --> 00:23:19.320
and you just have to make your way
00:23:19.320 --> 00:23:20.733
through all sorts of traps.
00:23:23.280 --> 00:23:25.350
Whenever anyone fully leaves the dungeon,
00:23:25.350 --> 00:23:28.440
if there\'s nobody left in it,
it changes layout completely.
00:23:28.440 --> 00:23:30.990
So all the traps, all the rooms change.
00:23:30.990 --> 00:23:34.260
It\'s deadly and it\'s
trying to kill the player.
00:23:34.260 --> 00:23:37.410
And a lot of the players sort
of figured that out over time.
00:23:37.410 --> 00:23:38.243
And they\'re like,
00:23:38.243 --> 00:23:39.930
\"I feel like you\'re just trying
to kill us with this area.\"
00:23:39.930 --> 00:23:41.317
And I\'m like, \"Yes, absolutely.\"
00:23:41.317 --> 00:23:42.900
\"We are trying to kill you.\"
00:23:42.900 --> 00:23:44.880
Because you gotta give
these endgame characters
00:23:44.880 --> 00:23:46.180
something to do, you know?
00:23:52.530 --> 00:23:54.000
Where you are now in the desert continent,
00:23:54.000 --> 00:23:56.610
they have their own afterlife, actually.
00:23:56.610 --> 00:24:00.903
So we\'ll take you back to
the real world\'s afterlife.
00:24:02.460 --> 00:24:05.520
So right about here is where every player
00:24:05.520 --> 00:24:09.000
in Meridian has felt
that horror, that pain.
00:24:09.000 --> 00:24:10.863
I just got killed! I\'m so angry!
00:24:11.880 --> 00:24:13.440
But they would end up here,
00:24:13.440 --> 00:24:14.820
and this is the sight they would see.
00:24:14.820 --> 00:24:18.213
And they\'d be furious, and
they\'d be so ready for revenge.
00:24:20.280 --> 00:24:22.380
If you were very low
health and someone else
00:24:22.380 --> 00:24:24.180
was a very high level character,
00:24:24.180 --> 00:24:25.410
they could kill you in one hit.
00:24:25.410 --> 00:24:26.550
So you\'re just walking along,
00:24:26.550 --> 00:24:28.080
all of a sudden your screen goes red,
00:24:28.080 --> 00:24:29.910
and you\'re in the Underworld.
00:24:29.910 --> 00:24:31.203
It was so infuriating.
00:24:32.430 --> 00:24:33.840
This game\'s also full of loot.
00:24:33.840 --> 00:24:36.900
So when you die, anyone
can take all of your stuff.
00:24:36.900 --> 00:24:39.367
That\'s the best part is
taunting other people.
00:24:39.367 --> 00:24:40.207
\"Hey, I got your loot.\"
00:24:40.207 --> 00:24:41.730
\"I got your armor. I got your weapons.\"
00:24:41.730 --> 00:24:45.344
And they\'re like, so furious
that you stole all their stuff.
00:24:45.344 --> 00:24:47.310
- [Derek] Ha! And then
they have to kill you back.
00:24:47.310 --> 00:24:49.050
- [Matt] Yeah, and then you
drop everything you had.
00:24:49.050 --> 00:24:50.800
It all goes around in a mad circle.
00:24:51.900 --> 00:24:53.730
It did get to the point
that I had memorized
00:24:53.730 --> 00:24:56.220
the presses of the keys
to get up these steps.
00:24:56.220 --> 00:24:57.990
I can still feel it because I died
00:24:57.990 --> 00:24:59.440
so many times over the years.
00:25:01.050 --> 00:25:04.080
Back in the day, you could
actually find the Underworld
00:25:04.080 --> 00:25:05.493
in the crypt in Tos.
00:25:06.390 --> 00:25:07.980
And then they made it a separate area
00:25:07.980 --> 00:25:10.230
that you\'re sort of
teleported to when you die.
00:25:10.230 --> 00:25:12.450
But I did think it was
very interesting how
00:25:12.450 --> 00:25:13.560
they tried that first.
00:25:13.560 --> 00:25:15.900
Because they didn\'t
have any MMO knowledge.
00:25:15.900 --> 00:25:17.340
MMOs just didn\'t exist.
00:25:17.340 --> 00:25:20.040
So imagine the place where
people go when they die
00:25:20.040 --> 00:25:21.870
being actually accessible in the world.
00:25:21.870 --> 00:25:23.193
Like, how weird is that?
00:25:26.940 --> 00:25:28.380
We added the entire desert continent,
00:25:28.380 --> 00:25:30.750
including the new afterlife.
00:25:30.750 --> 00:25:33.000
I think the best way
to get there is to just
00:25:33.000 --> 00:25:35.133
teleport you guys there and have you die.
00:25:38.760 --> 00:25:41.220
- [Derek] Oh, so it seems like
the geometry didn\'t change,
00:25:41.220 --> 00:25:43.590
but everything went gray scale.
00:25:43.590 --> 00:25:45.840
- [Matt] Right, it took a ton of effort
00:25:45.840 --> 00:25:49.230
to match the geometries,
so that wherever you die
00:25:49.230 --> 00:25:52.290
it looks the same, if that makes sense?
00:25:52.290 --> 00:25:55.710
So, it\'s kind of like
shifting you to another plane.
00:25:55.710 --> 00:25:58.080
And it took way too much
effort to make that happen.
00:25:58.080 --> 00:25:59.403
It was not worth it.
00:26:00.600 --> 00:26:02.820
Interestingly, there\'s actually
some dungeons down here
00:26:02.820 --> 00:26:04.530
that you can do while you\'re dead.
00:26:04.530 --> 00:26:06.840
The Prism of Life and the Prism of Death.
00:26:06.840 --> 00:26:08.490
And if you beat the Prism of Life,
00:26:08.490 --> 00:26:10.440
you can be resurrected
without any penalty.
00:26:10.440 --> 00:26:12.090
Which I think is really fun.
00:26:12.090 --> 00:26:13.620
But the Prism of Death, we don\'t go there.
00:26:13.620 --> 00:26:14.870
That\'s way too dangerous.
00:26:17.231 --> 00:26:19.731
(light music)
00:26:26.220 --> 00:26:29.790
Meridian 59 is different from modern MMOs,
00:26:29.790 --> 00:26:32.730
because of the intimacy of
the servers that you play on.
00:26:32.730 --> 00:26:34.110
You\'ll have relationships with pretty much
00:26:34.110 --> 00:26:35.340
every single player on there.
00:26:35.340 --> 00:26:37.350
And your actions matter greatly.
00:26:37.350 --> 00:26:38.910
One of the things that kept me coming back
00:26:38.910 --> 00:26:40.800
and so many others for so long,
00:26:40.800 --> 00:26:42.690
was if you don\'t come back,
00:26:42.690 --> 00:26:45.030
if you don\'t keep playing, it\'ll die.
00:26:45.030 --> 00:26:46.560
The population will drop to zero
00:26:46.560 --> 00:26:48.033
and it\'ll just be dead.
00:26:48.870 --> 00:26:51.570
It\'ll take a massive update or a new owner
00:26:51.570 --> 00:26:52.650
to bring it back to life.
00:26:52.650 --> 00:26:54.750
And that happened multiple times.
00:26:54.750 --> 00:26:55.890
Until someone else came along
00:26:55.890 --> 00:26:57.360
to revitalize the game.
00:26:57.360 --> 00:27:00.300
So, we have our hearts
and souls tied up in this.
00:27:00.300 --> 00:27:01.680
Other MMOs have hundreds
00:27:01.680 --> 00:27:03.150
or thousands of players who go on there.
00:27:03.150 --> 00:27:05.900
They won\'t even know who you
are if you quit, you know?
00:27:10.770 --> 00:27:11.910
Role playing used to be big
00:27:11.910 --> 00:27:14.220
back in the late 90s, early 2000s.
00:27:14.220 --> 00:27:16.170
It\'s definitely not done at all, anymore.
00:27:16.170 --> 00:27:18.510
Other than, the character
that you play in the game
00:27:18.510 --> 00:27:21.720
can be very different from the
person that you actually are.
00:27:21.720 --> 00:27:23.640
A lot of players log
in here to be a nasty,
00:27:23.640 --> 00:27:26.340
vicious player killer that everyone hates.
00:27:26.340 --> 00:27:28.410
And then we\'re hanging out on
the servers Discord channel
00:27:28.410 --> 00:27:29.490
and they\'re perfectly nice,
00:27:29.490 --> 00:27:31.050
and they\'re lovely human beings.
00:27:31.050 --> 00:27:32.317
And I\'m like, \"This guy?
00:27:32.317 --> 00:27:34.770
\"This is the guy that just
murdered all those newbies?\"
00:27:34.770 --> 00:27:36.813
I mean, to each their own, I guess.
00:27:41.100 --> 00:27:44.010
The guild hall system in this
game is fantastic and amazing.
00:27:44.010 --> 00:27:46.560
Actually, if you come over
here I can show you one.
00:27:47.790 --> 00:27:49.797
Oh actually, I think somebody
owns this guild hall,
00:27:49.797 --> 00:27:51.120
but they\'re not around right now,
00:27:51.120 --> 00:27:53.820
so we\'re gonna open this
door with an admin command.
00:27:53.820 --> 00:27:55.370
We\'re not gonna steal anything.
00:27:56.520 --> 00:27:58.200
These secret doors can only be opened
00:27:58.200 --> 00:27:59.760
by high ranking members of the guild
00:27:59.760 --> 00:28:01.740
to enter the hall, but once they\'re open
00:28:01.740 --> 00:28:03.870
anyone else can follow you inside.
00:28:03.870 --> 00:28:05.310
So what I would like to do,
00:28:05.310 --> 00:28:07.710
when I was a jerk player, long, long ago,
00:28:07.710 --> 00:28:08.910
is hang around invisible.
00:28:08.910 --> 00:28:11.100
And hang around like
morphed into a rat maybe.
00:28:11.100 --> 00:28:12.810
Something small, something
people wouldn\'t see.
00:28:12.810 --> 00:28:13.980
And when someone opened the door,
00:28:13.980 --> 00:28:16.083
I\'d follow them inside and I\'d hide.
00:28:18.660 --> 00:28:21.060
So this is where guild
members might hang out.
00:28:21.060 --> 00:28:21.930
And you might be able to see
00:28:21.930 --> 00:28:23.100
in the upper corner of your screen
00:28:23.100 --> 00:28:24.090
there\'s some enchantments here
00:28:24.090 --> 00:28:26.840
that aid mana regeneration,
health, that kind of stuff.
00:28:27.750 --> 00:28:29.160
You can also drink this water here
00:28:29.160 --> 00:28:30.660
in this particular guild hall.
00:28:32.130 --> 00:28:33.600
So players come here to hang out,
00:28:33.600 --> 00:28:35.790
practice their spells,
build their characters,
00:28:35.790 --> 00:28:37.690
store their gear, and stuff like that.
00:28:38.850 --> 00:28:41.520
Every hall has an even secret-er door
00:28:41.520 --> 00:28:43.110
that can only be opened with a password
00:28:43.110 --> 00:28:46.170
and it has chests behind
it, like full of loot.
00:28:46.170 --> 00:28:47.460
And this is what I played for.
00:28:47.460 --> 00:28:49.023
This and tournaments.
00:28:51.210 --> 00:28:53.400
So what I would do is sneak in here.
00:28:53.400 --> 00:28:54.810
I\'d wait for them to say the password
00:28:54.810 --> 00:28:56.850
and then I\'d follow them in there.
00:28:56.850 --> 00:28:57.750
And maybe this is the point
00:28:57.750 --> 00:28:58.980
where I attack them and kill them.
00:28:58.980 --> 00:29:00.510
Or maybe I just hide.
00:29:00.510 --> 00:29:04.200
But these chests, chock full
of massive amounts of loot.
00:29:04.200 --> 00:29:05.550
This is the collective work
00:29:05.550 --> 00:29:06.960
of dozens of players depending
00:29:06.960 --> 00:29:09.000
on the size of the guild, obviously.
00:29:09.000 --> 00:29:11.430
And if you can manage to
steal it without them knowing,
00:29:11.430 --> 00:29:13.890
it\'s just the sweetest
feeling in the world.
00:29:13.890 --> 00:29:15.870
That\'s like the personal thing
that I always played for.
00:29:15.870 --> 00:29:18.270
I was definitely hated
for that for a long time.
00:29:21.060 --> 00:29:23.520
The espionage and subterfuge is great.
00:29:23.520 --> 00:29:25.320
You\'d often have people
join your guild pretending
00:29:25.320 --> 00:29:27.570
to be someone else so that they
could get access to the hall
00:29:27.570 --> 00:29:28.770
and steal all that loot.
00:29:29.850 --> 00:29:31.560
But if you don\'t do that
stealth successfully,
00:29:31.560 --> 00:29:33.570
and the guild members know
that you\'re in the hall,
00:29:33.570 --> 00:29:35.310
that\'s when Guild Hall Combat begins,
00:29:35.310 --> 00:29:36.750
because the guild messages each other,
00:29:36.750 --> 00:29:37.687
they call each other, they\'re like,
00:29:37.687 --> 00:29:38.737
\"Someone\'s in our hall!\"
00:29:38.737 --> 00:29:40.080
\"Come on, man, get online.\"
00:29:40.080 --> 00:29:43.650
Everybody shows up and suddenly
you\'ve got total mayhem.
00:29:43.650 --> 00:29:44.820
Because in these guild halls,
00:29:44.820 --> 00:29:46.710
anyone can attack anyone.
00:29:46.710 --> 00:29:48.270
You\'re not protected by being an innocent
00:29:48.270 --> 00:29:49.890
like you might be in town.
00:29:49.890 --> 00:29:51.480
And so it\'s just absolute mayhem
00:29:51.480 --> 00:29:54.240
as the guild members all come
try to secure their hall.
00:29:54.240 --> 00:29:56.310
And of course, you call
anybody who\'s their enemy.
00:29:56.310 --> 00:29:57.967
You\'re like, \"Hey, I
know we\'re not friends,\"
00:29:57.967 --> 00:29:58.827
\"but I\'m in this guy\'s guild hall.\"
00:29:58.827 --> 00:30:00.480
\"Do you wanna come steal it with me?\"
00:30:00.480 --> 00:30:03.060
And often they\'re like,
\"Yeah, absolutely.\"
00:30:03.060 --> 00:30:04.710
Every interested faction will show up
00:30:04.710 --> 00:30:06.540
to battle each other to the death.
00:30:06.540 --> 00:30:08.160
And the prize, the stakes are
00:30:08.160 --> 00:30:10.773
that hard work, all that
loot the guild builds up.
00:30:11.760 --> 00:30:13.200
When you successfully
defend your guild hall
00:30:13.200 --> 00:30:14.940
and get all the invaders out,
00:30:14.940 --> 00:30:16.650
such an incredible feeling.
00:30:16.650 --> 00:30:19.300
Almost as good as stealing
someone else\'s guild hall.
00:30:24.930 --> 00:30:27.540
If the hall isn\'t owned
by anyone currently,
00:30:27.540 --> 00:30:31.004
you can go to the Guildmaster
in the city of Barloque
00:30:31.004 --> 00:30:33.986
and you can purchase
that hall for your own.
00:30:33.986 --> 00:30:36.002
And magical defenses will be put in place
00:30:36.002 --> 00:30:36.835
so that only your guild can access it.
00:30:36.835 --> 00:30:38.250
And anyone currently in the hall
00:30:38.250 --> 00:30:39.570
will be kicked out.
00:30:39.570 --> 00:30:43.683
But other than that, you have
to actually flip the switch.
00:30:44.970 --> 00:30:47.550
And if you can keep the
switch down for 10 minutes,
00:30:47.550 --> 00:30:49.290
then the hall will be conquered.
00:30:49.290 --> 00:30:51.090
And for an hour after it\'s conquered,
00:30:51.090 --> 00:30:52.920
only you can buy that hall.
00:30:52.920 --> 00:30:55.170
I can actually show you
the switch in this hall.
00:30:55.170 --> 00:30:57.810
They\'re usually in like a
hidden or defensible location.
00:30:57.810 --> 00:30:58.643
This one\'s great.
00:30:58.643 --> 00:31:01.710
It\'s actually through an illusionary wall.
00:31:01.710 --> 00:31:04.730
This here is the Mystical
Shield Deactivator.
00:31:04.730 --> 00:31:06.720
If you flip it off, then
all the defenses come down
00:31:06.720 --> 00:31:09.090
and anyone can access the
hall for the next 10 minutes
00:31:09.090 --> 00:31:09.923
and then it\'s conquered.
00:31:09.923 --> 00:31:11.970
So, the guilds would
try to fight their way
00:31:11.970 --> 00:31:14.130
to this switch to either
turn it on or back off
00:31:14.130 --> 00:31:15.510
depending on their goal.
00:31:15.510 --> 00:31:17.510
Very king of the hill, capture the flag.
00:31:18.870 --> 00:31:20.160
And you might notice that the map
00:31:20.160 --> 00:31:22.860
doesn\'t show any of this
because this is supposed
00:31:22.860 --> 00:31:24.240
to be stuff that only your guild knows.
00:31:24.240 --> 00:31:26.160
And so, some people made it their business
00:31:26.160 --> 00:31:29.130
to always own a hall for years and years
00:31:29.130 --> 00:31:31.863
so that no one else could
ever figure out its secrets.
00:31:36.900 --> 00:31:39.030
I\'ve just never seen any other modern game
00:31:39.030 --> 00:31:42.420
with the cajones, I guess,
to put this much on the line.
00:31:42.420 --> 00:31:44.490
Because there\'s so much
loot in these chests,
00:31:44.490 --> 00:31:46.230
it\'s months of work.
00:31:46.230 --> 00:31:48.030
Just unbelievable stakes.
00:31:48.030 --> 00:31:49.770
And I don\'t think any
game could let players
00:31:49.770 --> 00:31:51.470
put that much on the line anymore.
00:31:52.410 --> 00:31:54.270
The original game has 13.
00:31:54.270 --> 00:31:55.950
I believe we\'ve added three or four.
00:31:55.950 --> 00:31:58.410
This is one of the new ones,
obviously, because it\'s here.
00:31:58.410 --> 00:32:01.380
But the old ones are quite a bit simpler.
00:32:01.380 --> 00:32:02.930
If you wanna see some of those.
00:32:05.250 --> 00:32:07.320
This was actually the
game\'s first Guild Hall,
00:32:07.320 --> 00:32:08.730
Mercenary Alley.
00:32:08.730 --> 00:32:09.750
If you can see the map there,
00:32:09.750 --> 00:32:11.193
it\'s essentially one room.
00:32:13.050 --> 00:32:14.580
This place has a news globe
00:32:14.580 --> 00:32:16.500
where they post to the guild
and some other features
00:32:16.500 --> 00:32:19.133
that we added later that
the main servers don\'t have.
00:32:20.550 --> 00:32:21.540
This one\'s abandoned.
00:32:21.540 --> 00:32:22.740
There\'s no posts here.
00:32:22.740 --> 00:32:23.573
If you look at the globe.
00:32:23.573 --> 00:32:25.801
But normally it\'s filled with stuff like,
00:32:25.801 --> 00:32:26.850
here\'s the secret password.
00:32:26.850 --> 00:32:28.590
And of course, as a thief, I love that.
00:32:28.590 --> 00:32:31.253
When you just post your
secret password on your globe.
00:32:33.360 --> 00:32:34.530
I\'ll show you the big one
00:32:34.530 --> 00:32:38.070
that everyone just is
absolutely always obsessed with.
00:32:38.070 --> 00:32:39.520
Oh, this one\'s owned as well.
00:32:40.482 --> 00:32:43.324
Well, I hope they don\'t mind
if we sneak in here for a bit.
00:32:43.324 --> 00:32:46.380
This one\'s so big people actually
used to get married there.
00:32:46.380 --> 00:32:50.820
I remember being 12 and
attending a wedding in this area.
00:32:50.820 --> 00:32:53.580
The Wryn\'s Keep is the
one they all fight over.
00:32:53.580 --> 00:32:54.720
It\'s friggin enormous.
00:32:54.720 --> 00:32:55.553
Just so cool.
00:32:56.580 --> 00:32:57.660
And it\'s the most expensive.
00:32:57.660 --> 00:32:59.250
Like, you need a really big guild
00:32:59.250 --> 00:33:00.450
to maintain the rent for this one,
00:33:00.450 --> 00:33:01.770
because players do have to pay rent
00:33:01.770 --> 00:33:03.393
to the NPC to keep these things.
00:33:04.890 --> 00:33:05.850
Sort of like a way to ensure
00:33:05.850 --> 00:33:08.550
they don\'t just buy a hall and disappear.
00:33:08.550 --> 00:33:11.190
I think this one is 12,000
a day or 18,000 a day.
00:33:11.190 --> 00:33:12.093
It really adds up.
00:33:13.050 --> 00:33:14.130
If you don\'t log in for a week,
00:33:14.130 --> 00:33:16.920
you\'re facing like 100,000 shilling rent.
00:33:16.920 --> 00:33:18.540
It\'s definitely a lot.
00:33:18.540 --> 00:33:20.400
Like players, if they
had a million shillings
00:33:20.400 --> 00:33:21.540
they were very rich.
00:33:21.540 --> 00:33:23.940
So one player couldn\'t really
fund this by themselves
00:33:23.940 --> 00:33:25.413
back in the day, not nearly.
00:33:27.960 --> 00:33:29.400
A lot of players often sell shillings
00:33:29.400 --> 00:33:30.750
for real life money.
00:33:30.750 --> 00:33:32.070
There was some drama around that.
00:33:32.070 --> 00:33:33.960
And it was never really allowed.
00:33:33.960 --> 00:33:36.960
But enforcement against that
wasn\'t really possible, either.
00:33:36.960 --> 00:33:40.050
There was always this really
gray market situation.
00:33:40.050 --> 00:33:42.300
The open source servers boosted
money production enough.
00:33:42.300 --> 00:33:44.490
I think it\'s not really a
sought after resource anymore.
00:33:44.490 --> 00:33:46.740
Which I\'m kinda disappointed about.
00:33:46.740 --> 00:33:48.630
But back in the day I
actually sold shillings
00:33:48.630 --> 00:33:50.130
for real life money when I was in college
00:33:50.130 --> 00:33:53.070
to fund some of my college experience.
00:33:53.070 --> 00:33:54.540
It was like 100 real life dollars
00:33:54.540 --> 00:33:56.100
per million in game shillings.
00:33:56.100 --> 00:33:57.300
It paid my rent back at a time
00:33:57.300 --> 00:33:58.980
when I didn\'t have any income, so,
00:33:58.980 --> 00:34:00.333
that was a thing.
00:34:04.950 --> 00:34:07.470
In terms of guild halls and
their tiers and rankings,
00:34:07.470 --> 00:34:09.420
this is the absolute best, for sure.
00:34:09.420 --> 00:34:12.480
But there\'s a whole spread
based on the size of your guild.
00:34:12.480 --> 00:34:15.420
Small ones, like the one
we saw that was just room,
00:34:15.420 --> 00:34:16.253
very cheap.
00:34:17.400 --> 00:34:19.710
Some guild halls, the absolute cheapest,
00:34:19.710 --> 00:34:21.660
are literally in the sewers.
00:34:21.660 --> 00:34:23.610
If you really don\'t have any money.
00:34:23.610 --> 00:34:25.740
So they try to make a good spread.
00:34:25.740 --> 00:34:28.650
And they\'re often hidden around places
00:34:28.650 --> 00:34:31.560
as sort of very different type of draw
00:34:31.560 --> 00:34:33.780
for why you might travel to a place.
00:34:33.780 --> 00:34:34.983
Like how often are you just gonna go
00:34:34.983 --> 00:34:36.750
into the sewers for no reason?
00:34:36.750 --> 00:34:39.420
Well, if you know that your
enemy owns that guild hall,
00:34:39.420 --> 00:34:41.400
you\'re gonna check on it every so often.
00:34:41.400 --> 00:34:42.990
And if you see them in there,
00:34:42.990 --> 00:34:45.510
turns out in that hall,
because it\'s so terrible,
00:34:45.510 --> 00:34:47.100
you can shoot arrows through the gate.
00:34:47.100 --> 00:34:48.120
So if they\'re standing around,
00:34:48.120 --> 00:34:49.740
they\'re AFK, they\'re not at the computer.
00:34:49.740 --> 00:34:50.970
You could literally shoot arrows through
00:34:50.970 --> 00:34:52.020
the gate and kill them while they\'re
00:34:52.020 --> 00:34:53.130
inside their own guild hall.
00:34:53.130 --> 00:34:55.353
So that\'s like, you get what you pay for.
00:34:56.880 --> 00:34:59.340
It helps to have a base of operations
00:34:59.340 --> 00:35:00.510
where all the guild members can go to.
00:35:00.510 --> 00:35:02.130
And the thing that gathers them here
00:35:02.130 --> 00:35:04.440
is that if you use spells like Rescue,
00:35:04.440 --> 00:35:06.960
which teleports you back to safety,
00:35:06.960 --> 00:35:08.790
it\'ll take you to your guild hall first.
00:35:08.790 --> 00:35:10.740
So it\'s an easy place for guilds to gather
00:35:10.740 --> 00:35:12.390
and launch offensives from.
00:35:12.390 --> 00:35:14.550
Or also return if it\'s under attack.
00:35:14.550 --> 00:35:16.470
But they would absolutely hatch schemes
00:35:16.470 --> 00:35:18.090
to try to get the bigger
and better guild halls,
00:35:18.090 --> 00:35:20.610
because when you have a
small one and your guild
00:35:20.610 --> 00:35:23.553
has out grown it, you
really need to move up.
00:35:25.200 --> 00:35:27.270
At the golden age, like
the heyday of the game
00:35:27.270 --> 00:35:29.610
when there were just
like dozens of guilds,
00:35:29.610 --> 00:35:32.070
it was really hard to get a guild hall.
00:35:32.070 --> 00:35:33.000
You just couldn\'t do it.
00:35:33.000 --> 00:35:34.710
Like, they\'re not gonna sell it to you.
00:35:34.710 --> 00:35:35.793
They\'re not even gonna
tell you who owns it.
00:35:35.793 --> 00:35:37.470
They don\'t want you to know who owns it
00:35:37.470 --> 00:35:40.020
because then you could
follow those people inside.
00:35:40.020 --> 00:35:42.300
So you would just walk up
to these owned guild halls.
00:35:42.300 --> 00:35:45.240
You\'d broadcast like,
hey, who owns Wryn\'s Keep?
00:35:45.240 --> 00:35:47.520
And no one would answer you.
00:35:47.520 --> 00:35:49.530
And so you\'d have to do
your own reconnaissance.
00:35:49.530 --> 00:35:52.590
You\'d have to follow
people, see where they go.
00:35:52.590 --> 00:35:54.840
And once you figured out
who actually owned the hall,
00:35:54.840 --> 00:35:57.060
then you\'d start stalking those members.
00:35:57.060 --> 00:35:58.830
And the best part would be if they used
00:35:58.830 --> 00:36:00.900
their teleportation spell like Rescue,
00:36:00.900 --> 00:36:03.090
you\'re watching them Rescue
and you tell a guild member
00:36:03.090 --> 00:36:05.580
waiting by the hall, hey,
I just saw \'em Rescue.
00:36:05.580 --> 00:36:06.540
Be ready.
00:36:06.540 --> 00:36:08.490
So you wait like your 10 seconds
00:36:08.490 --> 00:36:09.450
and you\'re like, \"Okay, go now.\"
00:36:09.450 --> 00:36:11.460
And you enter the hall
the door should be open,
00:36:11.460 --> 00:36:13.050
because the guy rescued back.
00:36:13.050 --> 00:36:15.300
But then you rush in
because you coordinated
00:36:15.300 --> 00:36:16.710
with your guild member.
00:36:16.710 --> 00:36:18.453
And then you launch the attack.
00:36:26.520 --> 00:36:28.200
The experience of switching
from the player side
00:36:28.200 --> 00:36:30.270
to the developer side
was a very strange one.
00:36:30.270 --> 00:36:32.250
But I think I was always
destined for that course
00:36:32.250 --> 00:36:33.900
because as I played the original game
00:36:33.900 --> 00:36:37.153
and came head to head with
its flaws and limitations,
00:36:37.153 --> 00:36:38.557
I would go to the forums and I would post,
00:36:38.557 --> 00:36:39.937
\"Hey, this should change.\"
00:36:39.937 --> 00:36:41.280
\"We should have more content.\"
00:36:41.280 --> 00:36:43.650
Or you know, \"The system
needs refinement.\"
00:36:43.650 --> 00:36:45.060
I was always famous for being
00:36:45.060 --> 00:36:46.653
the original forum warrior.
00:36:47.850 --> 00:36:49.200
I had like 10,000 posts
00:36:49.200 --> 00:36:50.713
on that original website Gilroy\'s.
00:36:50.713 --> 00:36:52.410
I was in every thread.
00:36:52.410 --> 00:36:53.550
I go back and read it and I\'m like,
00:36:53.550 --> 00:36:57.240
oh my god, this 14-year-old
kid had nothing better to do.
00:36:57.240 --> 00:36:58.230
And then I realized that
00:36:58.230 --> 00:36:59.803
no one was gonna change those things.
00:36:59.803 --> 00:37:02.070
I sort of gave up on that
until Zaphod came back
00:37:02.070 --> 00:37:03.360
and made it open sourced.
00:37:03.360 --> 00:37:06.480
And I realized, we can do this ourselves.
00:37:06.480 --> 00:37:07.860
And that was a mind blowing moment where,
00:37:07.860 --> 00:37:09.540
absolutely being the catalyst for this.
00:37:09.540 --> 00:37:10.387
I\'m like, \"Let\'s do this.\"
00:37:10.387 --> 00:37:11.610
\"Let\'s put this together.\"
00:37:11.610 --> 00:37:13.080
Let\'s get this community that has debated
00:37:13.080 --> 00:37:14.100
these changes for decades.
00:37:14.100 --> 00:37:15.660
Let\'s actually make it happen.
00:37:15.660 --> 00:37:16.590
And we did.
00:37:16.590 --> 00:37:18.720
We sparked two or three
golden ages of this game
00:37:18.720 --> 00:37:20.220
with hundreds of players that came back.
00:37:20.220 --> 00:37:21.990
The population was higher than ever.
00:37:21.990 --> 00:37:24.499
We had over 100 people at one point.
00:37:24.499 --> 00:37:26.948
I\'ve never seen it like that.
00:37:26.948 --> 00:37:28.620
I didn\'t actually get to play through
00:37:28.620 --> 00:37:30.600
those golden ages because I
was on the developer side,
00:37:30.600 --> 00:37:32.700
but it was almost more rewarding.
00:37:32.700 --> 00:37:36.120
Coming up with ideas, figuring
out ways to implement them.
00:37:36.120 --> 00:37:38.700
I wasn\'t some professional programmer,
00:37:38.700 --> 00:37:40.620
I had to figure this out with
a bunch of other amateurs
00:37:40.620 --> 00:37:43.080
looking at this proprietary
software code thinking,
00:37:43.080 --> 00:37:44.000
how do we do this?
00:37:44.000 --> 00:37:45.270
In this insanely old engine.
00:37:45.270 --> 00:37:47.270
It\'s not supposed to be able to do this.
00:37:48.292 --> 00:37:49.470
And it felt incredibly rewarding to,
00:37:49.470 --> 00:37:51.990
instead of just debating
fruitlessly on a forum forever,
00:37:51.990 --> 00:37:53.670
to actually implement these ideas
00:37:53.670 --> 00:37:56.820
and find out whether or not
our ideas were actually good.
00:37:56.820 --> 00:38:00.120
And the vast majority of the
time, no, they were terrible.
00:38:00.120 --> 00:38:01.350
But in that refinement we found
00:38:01.350 --> 00:38:03.533
some really good stuff
that I\'m really proud of.
00:38:05.880 --> 00:38:08.380
(light music)
00:38:18.616 --> 00:38:19.980
I think we\'re at the end of this era
00:38:19.980 --> 00:38:21.420
of Meridian 59 where everything
00:38:21.420 --> 00:38:23.160
that could be done with
the current community
00:38:23.160 --> 00:38:25.830
and open source pretty much has been done.
00:38:25.830 --> 00:38:27.600
And I think a lot of attention
is actually returning
00:38:27.600 --> 00:38:29.490
to the main servers as
people who are active
00:38:29.490 --> 00:38:31.740
in the game now are
doing it for nostalgia.
00:38:31.740 --> 00:38:34.467
They wanna play what they played in 2001
00:38:34.467 --> 00:38:38.163
and 2005 and this version, 103
is massively different now.
00:38:39.679 --> 00:38:42.240
We have literally doubled the
number of spells and skills.
00:38:42.240 --> 00:38:44.130
We\'ve doubled the number
of monsters in the game.
00:38:44.130 --> 00:38:46.260
Like tripled the land size.
00:38:46.260 --> 00:38:47.490
So the nostalgia players return
00:38:47.490 --> 00:38:49.410
to find it totally different.
00:38:49.410 --> 00:38:50.910
We\'re just not the right
fit for them anymore.
00:38:50.910 --> 00:38:53.160
Just like we\'re not the
right fit for the PvP group
00:38:53.160 --> 00:38:55.680
that wants to fight
each other for eternity.
00:38:55.680 --> 00:38:56.790
So I think the main servers
00:38:56.790 --> 00:38:59.160
are gonna be Meridian\'s mainstay.
00:38:59.160 --> 00:39:00.630
I think another era of Meridian
00:39:00.630 --> 00:39:03.090
is gonna begin when all the
current open servers die off.
00:39:03.090 --> 00:39:05.397
And in the future, players
out of the main server
00:39:05.397 --> 00:39:07.837
are gonna say, \"Hey, I\'ve got ideas.\"
00:39:07.837 --> 00:39:09.397
\"Let\'s make an open source server.\"
00:39:09.397 --> 00:39:11.460
\"Nobody\'s ever done this before.\"
00:39:11.460 --> 00:39:12.337
And we\'ll be like,
00:39:12.337 --> 00:39:14.490
\"Well, I mean, we have done this before.\"
00:39:14.490 --> 00:39:18.210
But it\'s up to them to
do that now, you know?
00:39:18.210 --> 00:39:20.510
It\'s up to them to have
their own experiences.
00:39:22.365 --> 00:39:24.865
(light music)
00:39:52.419 --> 00:39:55.836
(funky electronic music)
00:40:17.763 --> 00:40:21.096
(funky music continues)
Distributor: Means TV
Length: 41 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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