WorldsChat is a social virtual world that was launched in 1994, and is…
Preserving Worlds S2 Ep7: DIY - You Gotta Put in the Work
- Description
- Reviews
- Citation
- Cataloging
- Transcript
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Anyone who spends too much time on the internet knows that the design of an online space can profoundly influence the types of interactions that occur there.
Unsatisfied by the options available on the market, some small, independent developers have sought to create their own non-profit alternatives.
We spoke with them to learn about their methods, their tools, and the ways their communities were able to benefit from their efforts.
Citation
Main credits
Murphy, Derek (filmmaker)
Murphy, Derek (film director)
Murphy, Derek (narrator)
Zemil, Mitchell (filmmaker)
Other credits
Cinematography, Mitchell Zemil; editing, Mitchell Zemil; animation, Mitchell Zemil, Bachelor Soft; music, Graham Kartna, Voyage Futur, Eyeliner.
Distributor subjects
No distributor subjects provided.Keywords
WEBVTT
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(screen fizzing)
(gentle music)
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(birds chirping)
(upbeat synth music)
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(upbeat synth music continues)
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(screen bleeping)
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(metal clinking)
(gentle music)
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(gentle music continues)
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- Anyone who spends too much
time on the internet knows
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that the design of an online space
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can profoundly influence the types
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of interactions that occur there.
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The actions your avatar can take,
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your means of communication,
the social rules
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that are enforced and
the kinds of barriers
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to entry in place like subscription cost
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or hardware requirements,
all of these factors
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and more shape the
demographics of a virtual world
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and the ways its visitors
relate to one another.
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Too often the profit motive
twists these design choices
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in directions that damage
community cohesion.
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Unsatisfied by the options
available on the market,
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some small independent developers
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have sought to create
their own alternatives
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to better serve their communities.
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Without the resources
available to large companies
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or organizations, these
creators have found ways
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to operate their own DIY virtual worlds
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with sustainable costs and labor.
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We spoke with a few of these developers
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to learn about their methods, their tools,
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and the ways their communities
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were able to benefit from their efforts.
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(gentle music continues)
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- My name is Paolo Pedercini.
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I\'ve been making leftist
video games since 2003
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as Molleindustria and I
teach video games here
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in Pittsburgh and I also
curate a space for independent
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and experimental video
games called LIKELIKE.
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It looks exactly like this.
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It\'s 20 by 20 feet space.
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It\'s kinda like an empty
room with some video games.
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The long story is that when COVID hit,
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my family was quite close to
the first European epicenter
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in Italy and from the news
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that I was hearing coming from Italy,
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I immediately understood
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that the pandemic was gonna
last quite a long time.
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And so I started pretty early
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to equip myself to have some
kind of like transition.
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And also I already was starting
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to plan an online game development class
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that was both meant to be taken online
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but also about online
world and online games.
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This is the first iteration
of LIKELIKE Online
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and it was made to supplant
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and replace the actual events
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that were obviously interrupted
due to the pandemic.
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This version here was
created for two exhibitions
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that were centered on games
that were like made in PICO-8
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and Bitsy, which are two very DIYs,
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almost like fanzine tools for game making.
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Both of them are working with
tight constrains visually.
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So I decided to make an environment
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that was reminiscent of
this kind of graphics.
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It\'s a very early internet sort
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of like visual chat kind
of experience, right?
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And because it\'s so restrained,
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also the interactions that people had
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were very reminiscent of early internet
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for those of you who have lived through.
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Here we are in the backyard,
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which is also a part
of the physical space.
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The exhibition space tends to
be pretty intense sensory wise
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\'cause it\'s a small space
with big projections
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and a lot of people and so the backyard
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is a little bit of a chill
loud zone, a decompression zone
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and I was surprised to see how even
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in a tiny space like this,
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the backyard was essentially
having the same function.
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I just put it as a joke
putting my dog there,
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hoping that people who are familiar
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with the actual space
would recognize that.
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(gentle music)
This environment
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is a three-dimensional immersive
reproduction of LIKELIKE,
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which is this kind of like a garage
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in the middle of Pittsburgh.
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It is relatively easy
to curate a show online,
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you just send a bunch of links.
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But what I wanted to recreate
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was a bit of the social environment
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of actually entering a space.
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When we have exhibitions in real life,
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we always have a sensory
enhancement experience
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that is connected to the exhibition.
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The idea is to have something
that is not just a audiovisual
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and it\'s usually something that you eat
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or maybe something that you feel or smell.
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We had a show about games about dogs.
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We invited all the dogs in
the neighborhood to show up,
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but also we had dog treats
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and human treats that looked
exactly like dog treats
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and they were served together
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and you had to think a little
bit before getting one.
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Usually it is some kind of
like stuff that you eat.
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As a callback to that,
you have it here too,
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even though it\'s just
on a visual kind of way.
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(gentle music)
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One thing that I wanted to
do here, which is something
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that not even sophisticated
commercial online games do,
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I wanted to have a sense of
seeing where people are looking.
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Ideally if I approach you
and I look at your feet,
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you will see me looking at your feet.
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It\'s like a kind of telepresence
that you don\'t usually have
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in most online games
and I wanted to do that
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because it seemed very in-theme with that.
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But yeah, it\'s also kind of
like a lot of data going back
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and forth on this very DIY server.
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Yeah, so like it kind of like crashes
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when you reach like 20
people in the same room.
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The city one is a little bit more stable,
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there\'s less data sort of like going on.
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(upbeat music)
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Actually in the backyard
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are some of the most interesting dynamics
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that were happening.
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You know, people were
just like changing avatars
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to little babies because
there is a small avatar,
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kinda like trolling
each other in this space
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and these kind of interactions inspire me
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to expand the space and create
a whole museum out of it.
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And if you want, I can give you a tour.
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(upbeat music continues)
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The idea of the oMoMA is that
there are different rooms.
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There are I think like nine or 10 rooms
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and they all have a little experience
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that is about in the mediated
interaction in the space.
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For example here in the
hallway you will see
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that there is some kind
of installation art there,
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but the catch is that each of us
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is likely to see a different
kind of installation.
00:07:43.800 --> 00:07:46.080
You might see a tree,
you might see a crack,
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you might see a scaffolding
and that is sort of like trying
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to set the tone of what this space is,
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which is kind of like a space
where it\'s not too concerned
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about the seamless objectivity
of the online space.
00:08:04.110 --> 00:08:05.970
So in the Consonant Room,
00:08:05.970 --> 00:08:07.530
consider that most of interaction
00:08:07.530 --> 00:08:11.070
should happen through typing,
right, not through voice.
00:08:11.070 --> 00:08:14.940
And so you can try to
strike a conversation
00:08:14.940 --> 00:08:19.940
and all of the vowels will
be converted into one vowel.
00:08:20.100 --> 00:08:23.730
In this case, all the
vowels will become I\'s.
00:08:23.730 --> 00:08:26.100
But then every minute the rule changes
00:08:26.100 --> 00:08:28.440
and so all the vowels might be removed
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or all the vowels might become O,
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and so you try to communicate
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with other people in this very
arbitrary constrained way.
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All right, let\'s go upstairs,
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I\'m giving you a speed run in here.
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So each one in this room
sees each other as a sheep
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because there is this
assumption in online worlds
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that the world is objective, right?
00:08:57.210 --> 00:09:00.390
What I\'m seeing is what
everybody else is seeing
00:09:00.390 --> 00:09:03.570
and there are engineers working super hard
00:09:03.570 --> 00:09:05.850
to make sure that the world
00:09:05.850 --> 00:09:09.243
in the respective instances
are perfectly aligned.
00:09:11.220 --> 00:09:12.840
It\'s more funny if I don\'t tell you
00:09:12.840 --> 00:09:15.183
and everybody thinks they are the humans.
00:09:17.340 --> 00:09:20.730
The Censorship Room is a bit of a remake
00:09:20.730 --> 00:09:24.210
of an old game I made that
had a similar mechanic.
00:09:24.210 --> 00:09:28.080
In this room, you can
say one word only once
00:09:28.080 --> 00:09:31.650
and this word will be
basically banned forever.
00:09:31.650 --> 00:09:33.990
So if you\'re saying like elephant,
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you can say it once,
00:09:35.280 --> 00:09:38.280
at least since the last
time the server started,
00:09:38.280 --> 00:09:40.080
but you cannot say elephant anymore.
00:09:40.080 --> 00:09:44.730
So you have to figure out
ways to have conversations
00:09:44.730 --> 00:09:49.730
despite this ever-restricting
narrowing of the dictionary.
00:09:53.040 --> 00:09:56.880
I created this room here that
is specifically for role play
00:09:56.880 --> 00:09:59.340
and it\'s like a freeform role play
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in which you are assigned
a role upon entering
00:10:02.580 --> 00:10:05.220
and they are roles of a family,
00:10:05.220 --> 00:10:08.130
kind of like a suburban
stereotypical family.
00:10:08.130 --> 00:10:10.440
And so you already have
a little bit of a prompt
00:10:10.440 --> 00:10:14.850
and you\'re encouraged to play your role.
00:10:14.850 --> 00:10:19.140
All the people who show up
after all the roles are taken
00:10:19.140 --> 00:10:23.220
are basically like little bugs
so they can still spectate
00:10:23.220 --> 00:10:28.220
but they are moving around
as one pixel jumping around.
00:10:28.680 --> 00:10:31.170
There are some role playing worlds,
00:10:31.170 --> 00:10:33.360
instances in \"Roblox\"
00:10:33.360 --> 00:10:35.100
in which people are
hanging out and roleplaying
00:10:35.100 --> 00:10:37.020
but they are never that restrictive
00:10:37.020 --> 00:10:39.780
in that like giving you
a very specific scenario
00:10:39.780 --> 00:10:40.920
to role play.
00:10:40.920 --> 00:10:42.870
So this was a relatively, you know,
00:10:42.870 --> 00:10:45.630
a novel experience for
many people who showed up
00:10:45.630 --> 00:10:49.380
and they actually kind of
like got into it quite a lot,
00:10:49.380 --> 00:10:52.192
kind of weirdly good role play.
00:10:52.192 --> 00:10:55.140
(upbeat music continues)
00:10:55.140 --> 00:10:57.990
So the Dark Room is for cybersex
00:10:57.990 --> 00:11:01.200
and you have to cybersex really.
00:11:01.200 --> 00:11:03.570
So you can type something
00:11:03.570 --> 00:11:06.900
and one of the words in your sentence
00:11:06.900 --> 00:11:11.900
will be turned into raunchy
or like sexually themed word,
00:11:12.180 --> 00:11:14.190
but you don\'t know
which one it\'s gonna be,
00:11:14.190 --> 00:11:17.433
and your conversation will
be weirdly sexualized.
00:11:18.570 --> 00:11:23.070
I\'ll take you to the VIP
Room, which is the last room.
00:11:23.070 --> 00:11:25.920
In the VIP Room, only
three visitors are allowed
00:11:25.920 --> 00:11:29.640
because it\'s very exclusive
and it\'s first in first out,
00:11:29.640 --> 00:11:31.920
meaning that if another person shows up,
00:11:31.920 --> 00:11:33.993
one of us will be kicked out.
00:11:34.980 --> 00:11:36.030
And you\'re kicked out
00:11:38.056 --> 00:11:42.120
and you restart from the
beginning, from the bottom part,
00:11:42.120 --> 00:11:45.873
from the bottom entrance
and so you have to, like,
00:11:47.280 --> 00:11:50.043
go back three flights of stairs.
00:11:51.690 --> 00:11:54.150
But on the other hand you
can have a chocolate fountain
00:11:54.150 --> 00:11:57.480
and the kind of stuff that you know,
00:11:57.480 --> 00:12:00.540
rich people enjoy in their VIP rooms
00:12:00.540 --> 00:12:02.913
at museums and during events.
00:12:05.250 --> 00:12:09.990
In the art world, basically
everything became a Zoom call.
00:12:09.990 --> 00:12:14.190
Everything became a panel and
I immediately got tired of it
00:12:14.190 --> 00:12:17.310
and I thought it was
like really atrocious,
00:12:17.310 --> 00:12:19.353
and so I decided to make something
00:12:19.353 --> 00:12:22.800
that was like maybe like
visually more interesting
00:12:22.800 --> 00:12:24.930
and experientially a
little bit more interesting
00:12:24.930 --> 00:12:27.840
than just connecting on a Zoom
00:12:27.840 --> 00:12:29.550
and the essentially turning everything
00:12:29.550 --> 00:12:31.113
into an office meeting.
00:12:32.010 --> 00:12:35.730
I think I was conceiving
it as a class material
00:12:35.730 --> 00:12:39.420
for my students and I created it in a way
00:12:39.420 --> 00:12:42.210
that could be easily moddable
00:12:42.210 --> 00:12:45.300
and I created to be
relatively clear to understand
00:12:45.300 --> 00:12:47.340
for students who had never worked
00:12:47.340 --> 00:12:50.640
on this particular complex format.
00:12:50.640 --> 00:12:53.890
And so once I had it,
I just posted it online
00:12:53.890 --> 00:12:55.387
and I was like, \"Well, it seems
00:12:55.387 --> 00:12:57.157
\"that everybody\'s sort of
like trying to figure out
00:12:57.157 --> 00:13:00.420
\"how to make exhibitions remotely,\"
00:13:00.420 --> 00:13:02.730
and they were sometimes using you know,
00:13:02.730 --> 00:13:07.410
proprietary things or more
like startup-y things.
00:13:07.410 --> 00:13:09.450
This one gave you the freedom
00:13:09.450 --> 00:13:12.630
to do really like pretty
much everything you wanted.
00:13:12.630 --> 00:13:14.160
Everything was in your power
00:13:14.160 --> 00:13:16.833
if you knew a little bit
of JavaScript essentially.
00:13:18.150 --> 00:13:21.060
I thought it was just
gonna be class material,
00:13:21.060 --> 00:13:22.950
some kind of like educational material
00:13:22.950 --> 00:13:24.690
but actually people deployed it
00:13:24.690 --> 00:13:29.122
for even bigger projects than mine.
00:13:29.122 --> 00:13:32.490
(upbeat music continues)
00:13:32.490 --> 00:13:36.810
- Hello, I\'m Cecile and
I am a graphic designer
00:13:36.810 --> 00:13:39.930
and I guess game designer in Melbourne.
00:13:39.930 --> 00:13:41.220
I make things on my computer
00:13:41.220 --> 00:13:45.060
and one of those things is the Zones.
00:13:45.060 --> 00:13:47.280
- I\'m Jay, I\'m a game designer
00:13:47.280 --> 00:13:49.590
and programmer from Hobart, Tasmania
00:13:49.590 --> 00:13:51.570
and I\'m currently based in Sydney.
00:13:51.570 --> 00:13:53.670
Normally I consider my
main sort of interest
00:13:53.670 --> 00:13:56.970
in kind of like narrative
games a bit before the pandemic
00:13:56.970 --> 00:13:59.910
but then even more sort of like
exacerbated by the pandemic,
00:13:59.910 --> 00:14:03.300
became interested in social
games and social spaces.
00:14:03.300 --> 00:14:05.460
Then also getting to
kinda contribute to it
00:14:05.460 --> 00:14:07.760
through the creation of
these different Zones.
00:14:09.551 --> 00:14:12.000
- The reason why I
found out about LIKELIKE
00:14:12.000 --> 00:14:14.430
and LIKELIKE Online in particular
00:14:14.430 --> 00:14:18.780
is because I was invited to
exhibit one of my Bitsy games
00:14:18.780 --> 00:14:22.200
in this space and it felt very
novel at the time, not novel,
00:14:22.200 --> 00:14:24.870
but it kinda like reminded
me of the type of things
00:14:24.870 --> 00:14:26.640
that I like about the internet.
00:14:26.640 --> 00:14:29.760
Going to the launch party
that they held online
00:14:29.760 --> 00:14:31.020
was super fun.
00:14:31.020 --> 00:14:33.330
I only dropped in for like an
hour or something like that,
00:14:33.330 --> 00:14:35.160
but it was really nice to see
00:14:35.160 --> 00:14:37.860
that you could just kind
of like be in a room
00:14:37.860 --> 00:14:41.070
with other people and that
felt special in a time
00:14:41.070 --> 00:14:43.653
where that was not
really happening anymore.
00:14:44.580 --> 00:14:46.560
- After initially
hearing about the project
00:14:46.560 --> 00:14:48.390
and checking it out,
00:14:48.390 --> 00:14:52.050
I saw someone retweet about
the source being available
00:14:52.050 --> 00:14:53.610
and that put that in my mind
00:14:53.610 --> 00:14:55.950
that it was possible
to use this source code
00:14:55.950 --> 00:14:58.710
to build another online space.
00:14:58.710 --> 00:15:00.720
- Freeplay Independent Games Festival,
00:15:00.720 --> 00:15:03.690
which is this game
festival here in Melbourne
00:15:03.690 --> 00:15:05.970
that usually happens in real life
00:15:05.970 --> 00:15:07.830
but obviously it was not happening
00:15:07.830 --> 00:15:10.320
in real life during the lockdowns,
00:15:10.320 --> 00:15:11.790
they decided to move that online
00:15:11.790 --> 00:15:16.237
and then Jay reached out to me
and Jay was like, \"Hey, like,
00:15:16.237 --> 00:15:20.160
\"let\'s make something
from the LIKELIKE code.\"
00:15:20.160 --> 00:15:22.810
And I was like, \"Sounds
great, let\'s do it (laughs).\"
00:15:25.110 --> 00:15:29.346
So as the volunteer bot
says \"Welcome to the Zone,\"
00:15:29.346 --> 00:15:32.280
(laughs) I call it the Zone Warehouse
00:15:32.280 --> 00:15:35.820
and it\'s not a real place, it\'s
a place from my imagination.
00:15:35.820 --> 00:15:40.110
It\'s very much inspired by
so many of these DIY spaces
00:15:40.110 --> 00:15:42.300
in Melbourne being in like old warehouses,
00:15:42.300 --> 00:15:43.803
converted ones and stuff.
00:15:45.360 --> 00:15:49.200
This is the screening room and
this would\'ve been the place
00:15:49.200 --> 00:15:51.270
where people would come in
00:15:51.270 --> 00:15:55.380
and did people watch talks
here in the 2020 edition?
00:15:55.380 --> 00:15:56.598
I think they did.
00:15:56.598 --> 00:15:58.680
- Yeah, yeah, they watched
talks over the weekend.
00:15:58.680 --> 00:16:01.170
- Everyone could come in
and watch the talks live
00:16:01.170 --> 00:16:05.040
and discuss them and just be part of it.
00:16:05.040 --> 00:16:07.230
- One of my initial
interests was this was like,
00:16:07.230 --> 00:16:09.660
can we like mash YouTube embed
00:16:09.660 --> 00:16:12.660
into the LIKELIKE Online source code
00:16:12.660 --> 00:16:16.500
and manage to very awkwardly DIY do that.
00:16:16.500 --> 00:16:19.620
- On the Saturday night, I believe,
00:16:19.620 --> 00:16:22.530
we did this fun little online party,
00:16:22.530 --> 00:16:25.080
where we just like play videos of YouTube,
00:16:25.080 --> 00:16:27.687
kind of silly songs or
bangers or whatever (laughs),
00:16:29.048 --> 00:16:33.540
and it felt very heartwarming
in that sense, I guess.
00:16:33.540 --> 00:16:35.220
- It really gave people this chance
00:16:35.220 --> 00:16:38.490
to kinda gather together,
which would\'ve been denied
00:16:38.490 --> 00:16:40.713
due to it not being safe to do that.
00:16:42.090 --> 00:16:46.170
- It\'s actually wild how much
the YouTube embed became part
00:16:46.170 --> 00:16:47.880
of the identity of the space.
00:16:47.880 --> 00:16:50.850
Like everyone remembers the screen
00:16:50.850 --> 00:16:52.833
and us playing music on there.
00:16:56.100 --> 00:17:00.000
This is the exhibition room
of the first Freeplay Zone.
00:17:00.000 --> 00:17:01.650
We had decided to have a room
00:17:01.650 --> 00:17:03.540
where we can exhibit a bunch of games
00:17:03.540 --> 00:17:06.450
and there\'s also access
to a mysterious room,
00:17:06.450 --> 00:17:07.650
which is great (laughs).
00:17:09.600 --> 00:17:11.130
- So we\'ve got the rooms downstairs
00:17:11.130 --> 00:17:12.837
that are grounded in real spaces
00:17:12.837 --> 00:17:16.980
and then it\'s more surreal place upstairs
00:17:16.980 --> 00:17:19.980
for these more experimental games.
00:17:19.980 --> 00:17:24.033
- Yeah, it\'s great, I had
a lot of fun making these.
00:17:25.890 --> 00:17:28.260
- One of the things I was
quite interested in doing this
00:17:28.260 --> 00:17:30.270
was sort of like, building
these kind of like moments
00:17:30.270 --> 00:17:33.930
that would happen where
you\'d all be online together
00:17:33.930 --> 00:17:36.000
and then something would
change about the space
00:17:36.000 --> 00:17:37.927
and you\'d be like, \"Well,
like were you there
00:17:37.927 --> 00:17:39.660
\"when this thing happened online?\"
00:17:39.660 --> 00:17:41.670
and some things like that.
00:17:41.670 --> 00:17:45.330
So we tried to have some
bit of a sense of that.
00:17:45.330 --> 00:17:46.290
This is like one thing we sort
00:17:46.290 --> 00:17:48.480
of added kind of the
like end of the festival
00:17:48.480 --> 00:17:51.063
to have a bit of a simple day night cycle.
00:17:54.870 --> 00:17:56.970
- Hello and welcome to Melbourne (laughs).
00:17:58.710 --> 00:18:02.760
This is the outside of
this real life building
00:18:02.760 --> 00:18:04.080
called The Capitol.
00:18:04.080 --> 00:18:09.080
This was the venue for the one
night event called Parallels.
00:18:11.340 --> 00:18:13.080
Parallels is like,
00:18:13.080 --> 00:18:15.690
I guess you could say it\'s
like a spinoff of Freeplay.
00:18:15.690 --> 00:18:17.850
It is organized by the Freeplay people.
00:18:17.850 --> 00:18:18.683
For a lot of people
00:18:18.683 --> 00:18:21.540
it\'s the highlight of Melbourne
International Games Week,
00:18:21.540 --> 00:18:24.510
which is in October every year.
00:18:24.510 --> 00:18:27.930
It\'s not like a lot of
the business-pilled events
00:18:27.930 --> 00:18:29.640
that happened during that week.
00:18:29.640 --> 00:18:32.523
That\'s why people like this
event because it\'s different.
00:18:34.740 --> 00:18:37.860
Parallels was in October, 2020.
00:18:37.860 --> 00:18:41.220
At that point we had
spent how many months?
00:18:41.220 --> 00:18:43.860
Many months in like full lockdown.
00:18:43.860 --> 00:18:46.710
So the timing of it was quite interesting
00:18:46.710 --> 00:18:49.740
and a lot of people I think
resonated with the space itself
00:18:49.740 --> 00:18:52.080
because of its familiarity
00:18:52.080 --> 00:18:54.360
and also like now that
they were also familiar
00:18:54.360 --> 00:18:57.360
with the concept of a zone as well,
00:18:57.360 --> 00:19:02.360
there was this feeling
of coming back somewhere
00:19:02.940 --> 00:19:05.427
that is twofold and
that was cool (laughs).
00:19:06.724 --> 00:19:09.840
(upbeat music)
00:19:09.840 --> 00:19:11.510
- When I\'d gone to LIKELIKE Online,
00:19:11.510 --> 00:19:14.970
it was basically just myself
or maybe one other person there
00:19:14.970 --> 00:19:16.920
and so it was like very empty and quiet.
00:19:16.920 --> 00:19:18.480
So like the first Freeplay Zone
00:19:18.480 --> 00:19:22.440
when there was up to 50 or
60 people at max capacity,
00:19:22.440 --> 00:19:23.587
that was like, \"Wow, like this
00:19:23.587 --> 00:19:25.407
\"is so different to my experience
00:19:25.407 --> 00:19:28.710
\"of just exploring
Paolo\'s space by myself.\"
00:19:28.710 --> 00:19:32.220
The experience of being in our
space with all these people
00:19:32.220 --> 00:19:34.710
and like, everyone chatting
and joking and laughing
00:19:34.710 --> 00:19:37.260
and reacting to the talks
and everything like that
00:19:37.260 --> 00:19:40.263
was just, like really amazing.
00:19:41.370 --> 00:19:43.800
But then after that, Parallels,
00:19:43.800 --> 00:19:47.310
that was maybe up to 100 people or.
00:19:47.310 --> 00:19:48.863
- There was 250 was it?
00:19:49.800 --> 00:19:52.530
There was like a default limit
for the room or something.
00:19:52.530 --> 00:19:56.520
We just didn\'t imagine that
it would go anywhere near that
00:19:56.520 --> 00:19:58.890
but actually like so
many people logged in,
00:19:58.890 --> 00:19:59.827
that some people were like,
00:19:59.827 --> 00:20:01.537
\"Oh, I literally can\'t go in
00:20:01.537 --> 00:20:03.930
\"because it says like it\'s full,\"
00:20:03.930 --> 00:20:05.580
and we\'re like, \"Oh no (laughs).\"
00:20:07.830 --> 00:20:11.220
Just truly didn\'t expect
how popular this event
00:20:11.220 --> 00:20:14.070
would be, it\'s wild.
00:20:14.070 --> 00:20:16.380
But I think what we have realized
00:20:16.380 --> 00:20:18.030
with this edition of Parallels
00:20:18.030 --> 00:20:20.250
is that on a purely personal level,
00:20:20.250 --> 00:20:23.400
I didn\'t vibe with the
way that this event went
00:20:23.400 --> 00:20:26.550
as well as like the previous zone went.
00:20:26.550 --> 00:20:29.250
Part of it is probably because
there were so many people
00:20:29.250 --> 00:20:30.840
and it was really overwhelming.
00:20:30.840 --> 00:20:33.030
There was too many people
and too many rooms.
00:20:33.030 --> 00:20:35.430
You had like two completely
different groups,
00:20:35.430 --> 00:20:38.220
one in the theater room watching the talks
00:20:38.220 --> 00:20:40.740
and one other not really
interacting with that
00:20:40.740 --> 00:20:42.957
and it kind of became strange (laughs).
00:20:44.160 --> 00:20:46.260
It just felt like there was a disconnect
00:20:46.260 --> 00:20:48.120
between how I felt about the space
00:20:48.120 --> 00:20:50.520
and how other people felt about the space.
00:20:50.520 --> 00:20:52.530
There was a bit of a discomfort about that
00:20:52.530 --> 00:20:54.510
but that was kinda like
a learning experience
00:20:54.510 --> 00:20:56.250
in that sense where I\'m like okay,
00:20:56.250 --> 00:21:00.450
we can go a little less
hard about about the space
00:21:00.450 --> 00:21:01.950
and making it like grandiose
00:21:01.950 --> 00:21:04.120
or like huge or you know
like that sort of thing
00:21:04.120 --> 00:21:07.140
where we kind of like learned
that actually more rooms
00:21:07.140 --> 00:21:11.010
is not better and we don\'t
need to put extra effort
00:21:11.010 --> 00:21:15.360
into making a larger space
if that means that there
00:21:15.360 --> 00:21:18.074
is less of a sense of being together.
00:21:18.074 --> 00:21:20.741
(upbeat music)
00:21:25.650 --> 00:21:28.980
- So I guess the Research
in Game-Making space next?
00:21:28.980 --> 00:21:30.300
- Yeah, let\'s do that.
00:21:30.300 --> 00:21:33.630
It\'s kinda a different one,
I\'m excited about that one.
00:21:33.630 --> 00:21:36.843
Welcome to Brisbane.
- Yeah, we\'ve hopped
00:21:36.843 --> 00:21:39.120
on a zone flight.
(Cecile laughing)
00:21:39.120 --> 00:21:41.550
So this was one that
we were contacted about
00:21:41.550 --> 00:21:44.790
by the Australian games
academic, Brendan Keogh.
00:21:44.790 --> 00:21:48.390
He was originally gonna hold
a workshop or like symposium,
00:21:48.390 --> 00:21:51.300
sort of like a mini conference
for like different academics
00:21:51.300 --> 00:21:54.780
who are researching game
making to present their work.
00:21:54.780 --> 00:21:58.080
But this was another event that
was affected by the pandemic
00:21:58.080 --> 00:22:00.660
so we ended up moving that online.
00:22:00.660 --> 00:22:01.950
- So yeah, we got commissioned,
00:22:01.950 --> 00:22:05.520
this was like a legit commission I guess.
00:22:05.520 --> 00:22:08.340
I\'ve never been to Brisbane
but this is also a real place.
00:22:08.340 --> 00:22:12.390
So it was interesting in
contrast to the first zone
00:22:12.390 --> 00:22:16.680
where I kind of made up a
new place out of my memories
00:22:16.680 --> 00:22:20.820
and the Parallels Zone
in which I remade a place
00:22:20.820 --> 00:22:22.530
that I\'ve been to.
00:22:22.530 --> 00:22:27.279
This is remaking a place
that I\'ve never been to.
00:22:27.279 --> 00:22:29.946
(upbeat music)
00:22:34.650 --> 00:22:39.540
So this is a reworked version
of the first Freeplay Zone.
00:22:39.540 --> 00:22:41.427
I got better at Pixel art (laughs),
00:22:42.720 --> 00:22:45.510
so I decided to just add a
little bit more detail here
00:22:45.510 --> 00:22:48.810
and there and play with the
space a little bit more.
00:22:48.810 --> 00:22:51.960
- Right now the hole up to the secret area
00:22:51.960 --> 00:22:54.480
is currently blocked by a cat.
00:22:54.480 --> 00:22:57.240
Yeah, so that was the
like director of Freeplay,
00:22:57.240 --> 00:23:02.240
Chad Toprak\'s cat, but I
should be able to open that up.
00:23:04.020 --> 00:23:07.770
- This was a custom room that we made
00:23:07.770 --> 00:23:10.980
for the literary magazine
called \"Voiceworks,\"
00:23:10.980 --> 00:23:14.700
which is a national
magazine here in Australia.
00:23:14.700 --> 00:23:18.240
The launch of one of their
new issues at the time
00:23:18.240 --> 00:23:21.000
was happening the same week
that Freeplay was happening,
00:23:21.000 --> 00:23:23.280
and so I guess they had
decided with Freeplay
00:23:23.280 --> 00:23:25.440
to have a joint event type of thing.
00:23:25.440 --> 00:23:27.810
They asked us to make a bespoke room
00:23:27.810 --> 00:23:30.510
so that we could feature some of the works
00:23:30.510 --> 00:23:34.620
that also featured in the
online edition of the magazine
00:23:34.620 --> 00:23:37.410
and there was like all
these little quirky things
00:23:37.410 --> 00:23:40.367
to do just in time for the launch.
00:23:40.367 --> 00:23:44.310
(upbeat music continues)
00:23:44.310 --> 00:23:47.520
Yeah, so this is also the
revamped screening room
00:23:47.520 --> 00:23:50.733
where we made the video
a little bit bigger.
00:23:52.860 --> 00:23:55.080
I\'m just like really proud
of this work, honestly.
00:23:55.080 --> 00:23:57.480
People really, really resonated with it
00:23:57.480 --> 00:23:59.850
because it happened at a time
00:23:59.850 --> 00:24:03.000
where everyone just
really craved connection.
00:24:03.000 --> 00:24:06.060
A lot of people actually told
us that the Freeplay Zone
00:24:06.060 --> 00:24:10.410
or the Parallels Zone was
like the highlight of the year
00:24:10.410 --> 00:24:12.813
and like that\'s huge.
00:24:14.148 --> 00:24:15.210
- One of the like really special things
00:24:15.210 --> 00:24:17.100
for me about building these spaces
00:24:17.100 --> 00:24:18.180
was just how much this sort
00:24:18.180 --> 00:24:21.063
of broke down geographical boundaries.
00:24:22.397 --> 00:24:25.650
I had friends that I got to
see again in the Freeplay Zone
00:24:25.650 --> 00:24:29.490
from New Zealand who I
otherwise wouldn\'t have seen
00:24:29.490 --> 00:24:31.590
for a couple of years
00:24:31.590 --> 00:24:34.320
and for like a normal in-person Freeplay,
00:24:34.320 --> 00:24:35.490
they probably wouldn\'t have come
00:24:35.490 --> 00:24:38.250
because it\'s quite a lot of money to spend
00:24:38.250 --> 00:24:39.720
to fly internationally to come
00:24:39.720 --> 00:24:42.430
to a small DIY arts conference like that
00:24:43.440 --> 00:24:47.190
and have friendships with other
people become more in depth
00:24:47.190 --> 00:24:48.570
because you\'d had the chance to chat
00:24:48.570 --> 00:24:49.680
with them into the night
00:24:49.680 --> 00:24:50.830
and that sort of thing.
00:24:52.620 --> 00:24:55.320
- For me, a lot of my inspiration came
00:24:55.320 --> 00:24:58.080
from candle\'s Tinybird Zone.
00:24:58.080 --> 00:25:02.160
That became a really nice example
of people getting together
00:25:02.160 --> 00:25:05.160
to watch movies or whatever and
I just found that very nice.
00:25:08.100 --> 00:25:10.770
- [Mark] I\'m candle, otherwise
known as Mark Wonnacott,
00:25:10.770 --> 00:25:12.210
and for the last two years
00:25:12.210 --> 00:25:16.200
I\'ve been running an online
virtual space called Zone
00:25:16.200 --> 00:25:18.540
or Tinybird Zone.
00:25:18.540 --> 00:25:21.870
It was really at the
beginning of the pandemic
00:25:21.870 --> 00:25:26.788
and we thought, oh God, we\'re
all really depressed now.
00:25:26.788 --> 00:25:29.831
A whole month of lockdown,
what is going on?
00:25:29.831 --> 00:25:31.560
There\'s an artist called Scooter,
00:25:31.560 --> 00:25:33.690
he was doing a live stream on YouTube
00:25:33.690 --> 00:25:37.560
and some of us were watching
and was just kind of like, ah,
00:25:37.560 --> 00:25:41.160
all this ridiculous kind of
rave music is just like ahh!
00:25:41.160 --> 00:25:43.980
Giving us some badly needed serotonin.
00:25:43.980 --> 00:25:47.737
After his stream had finished,
we were kind of like, \"Ah,
00:25:47.737 --> 00:25:48.637
\"I wish it would keep going.
00:25:48.637 --> 00:25:52.050
\"I wish there was like an
after party or something.\"
00:25:52.050 --> 00:25:55.560
I remembered hearing about
WizMUD or seeing it somewhere
00:25:55.560 --> 00:25:59.010
and I don\'t think I\'d ever
logged in or used it or anything,
00:25:59.010 --> 00:26:01.537
but I said, \"Oh, I remember
this space existing,
00:26:01.537 --> 00:26:04.237
\"why don\'t we log in
and see what it\'s about
00:26:04.237 --> 00:26:05.407
\"and try it out?
00:26:05.407 --> 00:26:07.807
\"I think we can cue YouTube videos there
00:26:07.807 --> 00:26:10.767
\"so we can listen to all
the classic Europop.\"
00:26:11.614 --> 00:26:14.280
WizMUD is this online 3D world,
00:26:14.280 --> 00:26:16.737
seems to be in the style of \"RuneScape.\"
00:26:17.640 --> 00:26:20.700
You\'re a wizard, in this
low-poly \"RuneScape\" style.
00:26:20.700 --> 00:26:22.020
You can walk around the world
00:26:22.020 --> 00:26:25.590
and one of the main
attractions is this party room,
00:26:25.590 --> 00:26:27.030
like a really nice space
00:26:27.030 --> 00:26:30.300
where you can have YouTube
videos projected on a screen
00:26:30.300 --> 00:26:32.940
on the back and there\'s
this nice carpeted area
00:26:32.940 --> 00:26:35.100
and bean bags that you can sit on
00:26:35.100 --> 00:26:38.253
and just this really cozy
wizard hangout space.
00:26:40.500 --> 00:26:43.320
We logged in that night
and we had a wild time,
00:26:43.320 --> 00:26:46.440
I mean as wild as an
online YouTube party goes,
00:26:46.440 --> 00:26:49.470
but we had a lot of fun and
listened to a lot of music
00:26:49.470 --> 00:26:52.507
and enjoyed WizMUD so much
that we were like, \"Oh,
00:26:52.507 --> 00:26:54.357
\"gotta do this again next week.\"
00:26:55.740 --> 00:26:58.200
We ran into technical
problems now and then,
00:26:58.200 --> 00:26:59.970
and this is a recurring theme
00:26:59.970 --> 00:27:02.550
that the ability to search YouTube videos
00:27:02.550 --> 00:27:05.310
and to queue YouTube
videos would stop working
00:27:05.310 --> 00:27:08.100
and then we would be unable
to continue the party
00:27:08.100 --> 00:27:10.350
because the music had stopped.
00:27:10.350 --> 00:27:13.500
So in that sense we were relying
on like two third parties,
00:27:13.500 --> 00:27:16.140
the WizMUD admins and also YouTube
00:27:16.140 --> 00:27:17.790
who kept breaking everything
00:27:17.790 --> 00:27:20.250
or I guess we were running into the limits
00:27:20.250 --> 00:27:23.520
of the free service, and
combining that with the feeling
00:27:23.520 --> 00:27:27.600
that we were interlopers
in somebody\'s else\'s space,
00:27:27.600 --> 00:27:29.850
we didn\'t really know anyone from WizMUD,
00:27:29.850 --> 00:27:32.613
we had just remembered that
it existed and dropped in.
00:27:33.570 --> 00:27:35.190
It would be good if we had our own space
00:27:35.190 --> 00:27:37.860
and I know that I\'m interested
in experimenting again
00:27:37.860 --> 00:27:40.470
with this networking
and multiplayer stuff.
00:27:40.470 --> 00:27:42.390
Maybe I can put something together
00:27:42.390 --> 00:27:44.760
that we can use just for us.
00:27:44.760 --> 00:27:47.643
So that\'s where Zone really began.
00:27:48.570 --> 00:27:51.270
Zone originally started
as kind of HTML page
00:27:51.270 --> 00:27:55.170
with YouTube embed and a chat on the side
00:27:55.170 --> 00:27:58.470
and then pretty quickly I
managed to get it to the state
00:27:58.470 --> 00:28:01.830
where it kind of looked
like a room in a Bitsy game,
00:28:01.830 --> 00:28:04.020
again with a chat window on the side
00:28:04.020 --> 00:28:05.763
and the YouTube overlaid.
00:28:06.630 --> 00:28:07.770
It was doing what we wanted,
00:28:07.770 --> 00:28:11.160
but I felt like maybe we
haven\'t really captured enough
00:28:11.160 --> 00:28:14.940
of what we enjoyed about
the parties at WizMUD.
00:28:14.940 --> 00:28:19.940
So I thought maybe if we have
this more developed 3D space,
00:28:19.950 --> 00:28:22.263
it would, I don\'t know,
feel a bit more real.
00:28:24.420 --> 00:28:27.330
This is an earlier version of Zone
00:28:27.330 --> 00:28:29.940
or rather a kind of backup copy
00:28:29.940 --> 00:28:31.680
of an earlier version of Zone.
00:28:31.680 --> 00:28:36.680
This was the last time that
Zone was a 3D virtual world
00:28:37.620 --> 00:28:39.840
and I\'d added this feature
00:28:39.840 --> 00:28:42.570
where you could place the blocks around
00:28:42.570 --> 00:28:45.570
and kind of build the world up together.
00:28:45.570 --> 00:28:48.090
One of the main reasons
that the 3D was abandoned
00:28:48.090 --> 00:28:50.130
was just that in the end,
00:28:50.130 --> 00:28:52.440
Zone is the space where
we\'re coming together
00:28:52.440 --> 00:28:56.310
to watch some music
videos or watch a movie
00:28:56.310 --> 00:28:57.330
or something like that.
00:28:57.330 --> 00:29:00.420
So ultimately we wanna
be here in the center
00:29:00.420 --> 00:29:03.840
where the movie is being
projected onto the screen.
00:29:03.840 --> 00:29:07.080
So people will play
around with the building,
00:29:07.080 --> 00:29:10.110
but it\'s not like we\'ve
come here to build things,
00:29:10.110 --> 00:29:14.013
it\'s just this bolted
on, maybe distraction.
00:29:15.030 --> 00:29:18.180
I kinda sprung this 3D thing on people,
00:29:18.180 --> 00:29:19.860
which I guess is the story for everything
00:29:19.860 --> 00:29:22.470
is that I developed the space
00:29:22.470 --> 00:29:24.600
and there is a single version of it.
00:29:24.600 --> 00:29:26.940
So if I wanna add a feature,
00:29:26.940 --> 00:29:29.370
everyone else basically
has to put up with it
00:29:29.370 --> 00:29:32.700
and these days, I try to
be a bit more considerate
00:29:32.700 --> 00:29:35.013
about getting feedback from people.
00:29:37.440 --> 00:29:41.250
We\'re looking at the
current day version of Zone.
00:29:41.250 --> 00:29:44.520
This is the place we\'re
meeting up these days.
00:29:44.520 --> 00:29:46.870
I forgot that it says,
\"Piss,\" up top (laughs),
00:29:48.450 --> 00:29:51.753
but it\'s an accurate
reflection of the shenanigans.
00:29:52.890 --> 00:29:54.690
It\'s not a million miles away
00:29:54.690 --> 00:29:57.810
from the 2D version we had before.
00:29:57.810 --> 00:29:59.040
In terms of the features,
00:29:59.040 --> 00:30:02.760
it\'s quite similar to the
3D version you\'ve seen.
00:30:02.760 --> 00:30:06.750
You have the video playlist,
the avatar editing,
00:30:06.750 --> 00:30:08.190
and you have your remotes
00:30:08.190 --> 00:30:11.700
where you can express
yourself to some degree,
00:30:11.700 --> 00:30:14.580
the ability to leave
these messages around.
00:30:14.580 --> 00:30:15.690
They always stick around like,
00:30:15.690 --> 00:30:17.760
I have to clean these up now and then,
00:30:17.760 --> 00:30:19.920
not because people leave anything bad,
00:30:19.920 --> 00:30:22.800
but because eventually
there\'s just so many messages
00:30:22.800 --> 00:30:24.700
that there\'s nowhere to stand anymore.
00:30:26.280 --> 00:30:28.590
We were having problems
where the YouTube service
00:30:28.590 --> 00:30:30.390
would just blacklist you for a while
00:30:30.390 --> 00:30:33.270
for using too much of their services
00:30:33.270 --> 00:30:36.240
and it was becoming kind
of an existential threat
00:30:36.240 --> 00:30:37.230
for the space
00:30:37.230 --> 00:30:39.390
where it\'s like the primary
reason we\'re coming here
00:30:39.390 --> 00:30:41.310
is to watch YouTube videos together.
00:30:41.310 --> 00:30:44.460
When we ran into our first
major outage, for that reason,
00:30:44.460 --> 00:30:46.770
I got really concerned with trying
00:30:46.770 --> 00:30:49.980
to support having our own local files
00:30:49.980 --> 00:30:51.750
and being able to watch videos even
00:30:51.750 --> 00:30:53.730
if the YouTube had failed.
00:30:53.730 --> 00:30:56.760
And with that then we could
start watching movies not
00:30:56.760 --> 00:31:00.093
on YouTube and just like
whatever we felt like doing, so.
00:31:01.050 --> 00:31:02.640
Initially there was a lot of trial
00:31:02.640 --> 00:31:04.740
and error like in any software project,
00:31:04.740 --> 00:31:06.150
just trying to understand
00:31:06.150 --> 00:31:08.310
how the web networking stuff works,
00:31:08.310 --> 00:31:11.250
but there\'s a lot of examples
on how to do it online now.
00:31:11.250 --> 00:31:14.250
I guess it\'s in some ways
it\'s the browser or web stuff
00:31:14.250 --> 00:31:16.350
is quite mature because it\'s used
00:31:16.350 --> 00:31:18.723
by a lot of professional companies.
00:31:21.360 --> 00:31:22.980
There are a lot of little features
00:31:22.980 --> 00:31:26.100
that are specifically
tailored to our group
00:31:26.100 --> 00:31:28.020
and what we are going for.
00:31:28.020 --> 00:31:29.250
One big thing for me
00:31:29.250 --> 00:31:32.490
is that you don\'t need
a user account to join.
00:31:32.490 --> 00:31:34.830
On WizMUD and other spaces,
00:31:34.830 --> 00:31:35.910
you need to make an account
00:31:35.910 --> 00:31:38.730
and it\'s one more barrier of entry
00:31:38.730 --> 00:31:40.380
to inviting a friend along
00:31:40.380 --> 00:31:44.010
who\'s not necessarily the
veteran of online stuff,
00:31:44.010 --> 00:31:46.567
but if you can just send
them a link and say, \"Oh,
00:31:46.567 --> 00:31:48.877
\"just join this and then
you\'ll see the movie
00:31:48.877 --> 00:31:51.390
\"and you can chat or not chat,\"
00:31:51.390 --> 00:31:53.220
that has helped to like make it easier
00:31:53.220 --> 00:31:56.280
to bring in a few more people
who are friends of friends
00:31:56.280 --> 00:31:58.380
who wouldn\'t necessarily wanna
feel like they were jumping
00:31:58.380 --> 00:31:59.730
into the full commitment
00:31:59.730 --> 00:32:02.013
of starting a new game or something.
00:32:04.950 --> 00:32:08.610
A lot of us in Zone are
autistic, or trans and whatever
00:32:08.610 --> 00:32:09.870
and have all these reasons
00:32:09.870 --> 00:32:11.910
why we don\'t like to voice chat too much.
00:32:11.910 --> 00:32:16.080
So keeping it dedicated to
text chat was important to us.
00:32:16.080 --> 00:32:18.480
Some spaces, especially
since the pandemic,
00:32:18.480 --> 00:32:23.480
have really tried to emphasize
video and audio calls
00:32:23.700 --> 00:32:28.170
and kind of tried to be Zoom
with virtual world features,
00:32:28.170 --> 00:32:31.951
whereas we\'re all just happy
with the text chat here.
00:32:31.951 --> 00:32:34.618
(gentle music)
00:32:37.110 --> 00:32:38.397
The worries for the future of Zone
00:32:38.397 --> 00:32:42.090
are just maybe someday
some copyright holder
00:32:42.090 --> 00:32:43.590
will actually care
00:32:43.590 --> 00:32:46.890
and be able to come
after us with something.
00:32:46.890 --> 00:32:50.520
It is essentially similar to
pirate radio or something.
00:32:50.520 --> 00:32:52.440
There\'s not a lot of wiggle room there,
00:32:52.440 --> 00:32:55.710
but hopefully as 30 or so people,
00:32:55.710 --> 00:32:58.500
we\'ll just never be on the radar at all
00:32:58.500 --> 00:33:01.260
and we have no incentive to grow
00:33:01.260 --> 00:33:03.910
because we\'re not trying to
make any money out of it.
00:33:07.200 --> 00:33:09.810
The last kind of existential
threat to Zone is just the fact
00:33:09.810 --> 00:33:13.830
that it\'s a limited group of
people who started coming here
00:33:13.830 --> 00:33:16.920
because of the loneliness of the pandemic
00:33:16.920 --> 00:33:21.920
and maybe if and when
that all comes to an end,
00:33:22.200 --> 00:33:23.970
we\'ll move on with our lives
00:33:23.970 --> 00:33:27.633
and start living out in the fresh air.
00:33:28.530 --> 00:33:30.630
I think probably this is not the case
00:33:30.630 --> 00:33:33.090
because even before the pandemic,
00:33:33.090 --> 00:33:34.890
people like to watch movies together
00:33:34.890 --> 00:33:37.680
and we don\'t all live in the same country,
00:33:37.680 --> 00:33:39.720
so this is a convenient enough way
00:33:39.720 --> 00:33:41.760
for us to do that together.
00:33:41.760 --> 00:33:44.310
So I think it can survive.
00:33:44.310 --> 00:33:48.270
A lot of countries are going
back to, quote unquote, normal
00:33:48.270 --> 00:33:51.180
and despite that, Zone
is as strong as ever.
00:33:51.180 --> 00:33:54.025
So hopefully that continues.
00:33:54.025 --> 00:33:57.525
(gentle music continues)
00:33:58.770 --> 00:34:02.100
- I made a whole lot of friends
on the internet as a teen
00:34:02.100 --> 00:34:03.750
and then after a while that sort of stuff,
00:34:03.750 --> 00:34:04.950
like you don\'t really do that anymore
00:34:04.950 --> 00:34:08.160
because you already have
friends and you don\'t need more.
00:34:08.160 --> 00:34:12.330
But I think being able to
share a space really brings out
00:34:12.330 --> 00:34:15.603
that very organic way that
people will talk to each other.
00:34:16.529 --> 00:34:18.390
- I think with these kind
of spaces there\'s this sense
00:34:18.390 --> 00:34:21.150
of intimacy which you don\'t
get with these larger kind
00:34:21.150 --> 00:34:22.860
of social networks and just the ability
00:34:22.860 --> 00:34:25.160
to see all of the other avatars
00:34:25.160 --> 00:34:27.207
of the people that are in this space,
00:34:27.207 --> 00:34:29.730
and you sort of know who
is gonna see your message,
00:34:29.730 --> 00:34:30.810
who is gonna read it,
00:34:30.810 --> 00:34:34.503
and that makes it more
personal, more friendly.
00:34:36.150 --> 00:34:38.640
- [Mark] Just having a
little bit of presence
00:34:38.640 --> 00:34:40.410
is just quite nice.
00:34:40.410 --> 00:34:43.320
We can all be together and
feel a sense of presence,
00:34:43.320 --> 00:34:45.930
stand close to each other, dance around,
00:34:45.930 --> 00:34:49.260
and just have a little bit more than text.
00:34:49.260 --> 00:34:51.630
And I guess just the feeling of existing,
00:34:51.630 --> 00:34:54.090
even though you\'re not
speaking, is something.
00:34:54.090 --> 00:34:55.800
People can see that you\'re there
00:34:55.800 --> 00:34:59.190
or that you\'re excited
if you use the emotes,
00:34:59.190 --> 00:35:01.980
even if you don\'t have anything to say
00:35:01.980 --> 00:35:03.570
and you don\'t want to feel like you need
00:35:03.570 --> 00:35:07.413
to be speaking constantly
to exist in the space.
00:35:09.210 --> 00:35:11.820
- It\'s already very easy to
create your own little space
00:35:11.820 --> 00:35:14.400
on \"Roblox,\" on \"Minecraft,\"
00:35:14.400 --> 00:35:18.300
but usually the accessibility comes
00:35:18.300 --> 00:35:21.360
with a restriction of flexibility
00:35:21.360 --> 00:35:23.400
of what you can actually do,
00:35:23.400 --> 00:35:26.430
and usually it comes with a price tag,
00:35:26.430 --> 00:35:30.000
even if the product is
free, you are the product
00:35:30.000 --> 00:35:32.400
and so you are forced to operate
00:35:32.400 --> 00:35:36.090
within a particular ecosystem,
a particular economy
00:35:36.090 --> 00:35:39.813
and forced to basically
bring value to this platform.
00:35:41.340 --> 00:35:43.330
- I think also like the thing
00:35:43.330 --> 00:35:46.920
about all those proprietary
things is that, okay,
00:35:46.920 --> 00:35:49.080
you can make a zone in
like, fucking \"Minecraft\"
00:35:49.080 --> 00:35:52.110
or fucking \"Roblox or whatever,
00:35:52.110 --> 00:35:54.600
it is still like barrier of entry.
00:35:54.600 --> 00:35:57.030
You would have to have
that program installed.
00:35:57.030 --> 00:35:59.940
You would have to have
ways to access that thing
00:35:59.940 --> 00:36:02.100
that is like one step removed
00:36:02.100 --> 00:36:04.830
from simply loading up a website.
00:36:04.830 --> 00:36:07.110
I think like the browser based nature
00:36:07.110 --> 00:36:11.490
of the zones that we made
is like, I don\'t know,
00:36:11.490 --> 00:36:16.080
like I wouldn\'t even think
about doing it any other way
00:36:16.080 --> 00:36:18.270
because this is the simplest way to do it
00:36:18.270 --> 00:36:20.520
and it\'s also the most accessible one
00:36:20.520 --> 00:36:24.210
for both maker and visitor.
00:36:24.210 --> 00:36:27.540
- Yeah, like for event
that might be a few days
00:36:27.540 --> 00:36:30.090
or one night, to have
this really low barrier
00:36:30.090 --> 00:36:33.270
of entry of you\'ve just
gotta go to this URL,
00:36:33.270 --> 00:36:35.190
that makes it a lot more accessible
00:36:35.190 --> 00:36:37.740
and also makes it a lot more a thing
00:36:37.740 --> 00:36:39.270
that people are willing to make that jump
00:36:39.270 --> 00:36:42.000
and actually go check out,
compared to if they have
00:36:42.000 --> 00:36:45.480
to download a whole
program and make an account
00:36:45.480 --> 00:36:47.030
and all these things like that.
00:36:48.600 --> 00:36:50.220
- One thing about LIKELIKE
00:36:50.220 --> 00:36:54.150
is that it doesn\'t have
a lot of permanence,
00:36:54.150 --> 00:36:58.773
so you cannot really build
something that sticks around.
00:36:59.910 --> 00:37:03.270
That is usually a staple or
a feature of virtual world,
00:37:03.270 --> 00:37:05.310
that the world is essentially persistent
00:37:05.310 --> 00:37:10.140
and it sticks around and it\'s
modified by its inhabitants.
00:37:10.140 --> 00:37:12.690
LIKELIKE is more of an event space.
00:37:12.690 --> 00:37:14.580
Everything pretty much disappears
00:37:14.580 --> 00:37:17.640
and there is very little
you can do in the world.
00:37:17.640 --> 00:37:22.640
So I see it more of a
gathering space, which was,
00:37:23.118 --> 00:37:23.951
you know, the original intention,
00:37:23.951 --> 00:37:27.570
but it\'s also kinda
what I would rather see.
00:37:27.570 --> 00:37:29.700
The problem with virtual worlds
00:37:29.700 --> 00:37:34.700
is that it\'s hard to achieve
a critical mass of users
00:37:35.460 --> 00:37:37.590
that stick around for long enough
00:37:37.590 --> 00:37:39.990
to create some kind of social dynamic.
00:37:39.990 --> 00:37:41.340
You know what I mean?
00:37:41.340 --> 00:37:45.787
The way you can deal with
that is by instead of saying,
00:37:45.787 --> 00:37:50.497
\"Here\'s a small DIY version
of \'Second Life\' or something,
00:37:50.497 --> 00:37:53.250
\"or \'World of Warcraft,\'
instead of saying that,
00:37:53.250 --> 00:37:54.697
you can be like, \"Hey,
00:37:54.697 --> 00:37:58.087
\"why don\'t we all gather
together this Friday
00:37:58.087 --> 00:38:00.480
\"in this online space?\"
00:38:00.480 --> 00:38:03.990
And so I know that I can
probably gather a certain amount
00:38:03.990 --> 00:38:06.720
of people if we all decide to get together
00:38:06.720 --> 00:38:10.503
at a certain point and a
certain, you know, time.
00:38:12.388 --> 00:38:14.040
There is an asynchronous sort of community
00:38:14.040 --> 00:38:16.170
that is sort of like keeping in touch
00:38:16.170 --> 00:38:17.940
or like a mailing list,
00:38:17.940 --> 00:38:21.240
and then there is the
synchronous sort of experience.
00:38:21.240 --> 00:38:24.090
To me, if there is a future for, you know,
00:38:24.090 --> 00:38:29.090
DIY online games, it\'s less a
small version of \"Minecraft\"
00:38:31.290 --> 00:38:35.283
and more like a virtual
version of Burning Man.
00:38:39.420 --> 00:38:40.800
- The hosting that Paolo used
00:38:40.800 --> 00:38:43.410
for the original LIKELIKE was Glitch.
00:38:43.410 --> 00:38:46.353
And so we ended up using that
again for the Freeplay Zone.
00:38:47.280 --> 00:38:50.460
They do have a free tier,
but for projects like this
00:38:50.460 --> 00:38:52.500
where there are like a
lot of people connecting
00:38:52.500 --> 00:38:54.840
and there are a lot of
requests going back and forth,
00:38:54.840 --> 00:38:58.050
you do need to pay a paid membership.
00:38:58.050 --> 00:39:01.110
- With Glitch, I feel like
an increased frustration
00:39:01.110 --> 00:39:04.050
with it, (laughs) honestly.
00:39:04.050 --> 00:39:07.650
- Just with DIY spaces in real life,
00:39:07.650 --> 00:39:09.720
you have this great space for a community
00:39:09.720 --> 00:39:12.567
for a period of time, and then say like,
00:39:12.567 --> 00:39:13.920
the building that you\'re using
00:39:13.920 --> 00:39:17.130
for this DIY space gets
bought by someone else.
00:39:17.130 --> 00:39:19.770
- The new landlord comes in (laughs).
00:39:19.770 --> 00:39:22.470
- Yeah, and they wanna
go and knock it down
00:39:22.470 --> 00:39:24.060
and turn it into apartment blocks.
00:39:24.060 --> 00:39:26.280
And so the same pressures of capitalism
00:39:26.280 --> 00:39:29.883
that exist in real life exist online.
00:39:32.220 --> 00:39:34.560
- [Mark] It\'s definitely
easier now than it\'s ever been,
00:39:34.560 --> 00:39:38.250
especially with Paolo
Pedercini\'s LIKELIKE.
00:39:38.250 --> 00:39:41.130
It\'s easier than ever to make
these small virtual worlds,
00:39:41.130 --> 00:39:44.250
but I guess it\'s as
hard as it ever has been
00:39:44.250 --> 00:39:47.580
to make a community and
actually stick together
00:39:47.580 --> 00:39:49.398
and use such a space.
00:39:49.398 --> 00:39:52.065
(upbeat music)
00:39:53.460 --> 00:39:57.810
- To me, the utopian,
you know, leftist version
00:39:57.810 --> 00:40:02.250
of an online world is not a
world that is just simply full
00:40:02.250 --> 00:40:04.410
of leftist utopian people
00:40:04.410 --> 00:40:08.160
or a world that is used for escapism,
00:40:08.160 --> 00:40:11.610
a place where you go because
the actual world sucks,
00:40:11.610 --> 00:40:15.330
but definitely more of a
temporary autonomous zone
00:40:15.330 --> 00:40:18.180
of some sort, some kind of hangout place,
00:40:18.180 --> 00:40:20.370
a way to connect people that are far away
00:40:20.370 --> 00:40:25.370
and make them maybe experience
sociality in a different way,
00:40:25.980 --> 00:40:30.980
a place that maybe is aware
of how communication protocols
00:40:31.380 --> 00:40:34.890
are affecting the way
we communicate online,
00:40:34.890 --> 00:40:38.310
that your type of interaction
is always informed
00:40:38.310 --> 00:40:41.730
by the protocols and by whoever
established this protocol,
00:40:41.730 --> 00:40:43.953
usually the programmer, the designer.
00:40:44.970 --> 00:40:48.150
- If you look back from the
history of online worlds,
00:40:48.150 --> 00:40:51.150
back to MUDs, when they
were just all text based,
00:40:51.150 --> 00:40:53.640
some of the first online
shared virtual worlds
00:40:53.640 --> 00:40:56.550
were these non-commercial spaces
00:40:56.550 --> 00:40:58.680
and then it was only a bit later on,
00:40:58.680 --> 00:41:01.110
people worked out how to make money of it.
00:41:01.110 --> 00:41:03.690
MMOs started happening
00:41:03.690 --> 00:41:06.603
and then the space became commercialized.
00:41:07.964 --> 00:41:09.000
And then we\'re sort of at this point
00:41:09.000 --> 00:41:11.010
where we\'ve got these
non-commercial spaces
00:41:11.010 --> 00:41:13.380
really picking up, while
there\'s also this push
00:41:13.380 --> 00:41:15.180
to build these hyper commercial spaces
00:41:15.180 --> 00:41:17.760
with this kind of like a
metaverse stuff going on
00:41:17.760 --> 00:41:19.510
from different companies and so on.
00:41:21.541 --> 00:41:23.520
- Also, I think the meta stuff is so funny
00:41:23.520 --> 00:41:26.130
because it\'s like, look at
all this fancy technology
00:41:26.130 --> 00:41:28.827
that we\'re using for meetings (laughs).
00:41:31.320 --> 00:41:32.430
It\'s so boring.
00:41:32.430 --> 00:41:37.113
What a boring way of like
using anything like, oh God.
00:41:38.977 --> 00:41:42.030
(laughs) You don\'t even
have legs (laughs), ah.
00:41:47.190 --> 00:41:50.253
- It\'s almost inevitable if
you\'re creating a virtual world
00:41:50.253 --> 00:41:53.910
that you are expecting
participation from your user
00:41:53.910 --> 00:41:55.920
and your user become an asset
00:41:55.920 --> 00:41:58.530
and become the real wealth of that world.
00:41:58.530 --> 00:42:01.230
You can have the best infrastructure,
00:42:01.230 --> 00:42:04.320
the best \"World of
Warcraft\" type of world,
00:42:04.320 --> 00:42:07.290
but if you don\'t have the
people there making it alive,
00:42:07.290 --> 00:42:09.120
you can\'t really do anything.
00:42:09.120 --> 00:42:11.760
So the users are the value.
00:42:11.760 --> 00:42:13.580
- [Mark] The most important thing to Zone
00:42:13.580 --> 00:42:17.670
is that we\'re getting people
together for whatever activity,
00:42:17.670 --> 00:42:21.180
whether it\'s listening to
music or watching these movies.
00:42:21.180 --> 00:42:24.180
The technology is, it\'s
a nice tool for us,
00:42:24.180 --> 00:42:27.930
but it\'s not by any means the keystone
00:42:27.930 --> 00:42:30.810
that\'s unlocking our social potential.
00:42:30.810 --> 00:42:34.050
I think the people are
much more important to Zone
00:42:34.050 --> 00:42:36.300
than the technology that we have.
00:42:36.300 --> 00:42:39.930
This could never have
existed except for the fact
00:42:39.930 --> 00:42:44.370
that I had this group of
friends that I had met already
00:42:44.370 --> 00:42:46.653
and that we knew we wanted to hang out.
00:42:48.000 --> 00:42:53.000
- This sort of personalized
experience is the type of stuff
00:42:53.760 --> 00:42:58.593
that you can really only create
from knowing your community.
00:42:59.430 --> 00:43:02.220
A big company couldn\'t
do that, let\'s be honest.
00:43:02.220 --> 00:43:07.220
And we did it in a way that people forgot
00:43:07.770 --> 00:43:10.020
that this was a thing that existed.
00:43:10.020 --> 00:43:13.080
This was a way that people
could talk to each other,
00:43:13.080 --> 00:43:14.760
interact with each other,
00:43:14.760 --> 00:43:19.760
that doesn\'t rely on Zoom
or big business things.
00:43:20.790 --> 00:43:21.630
It\'s not something
00:43:21.630 --> 00:43:24.513
that you can fucking
focus group your way into.
00:43:25.500 --> 00:43:26.520
You gotta put in the work
00:43:26.520 --> 00:43:29.423
and I\'m glad that we did, you know?
00:43:29.423 --> 00:43:32.006
(gentle music)
00:43:38.032 --> 00:43:41.449
(gentle music continues)
00:43:47.013 --> 00:43:50.430
(gentle music continues)
00:43:56.030 --> 00:43:59.530
(gentle music continues)
00:44:05.856 --> 00:44:08.939
(upbeat synth music)
00:44:13.999 --> 00:44:17.916
(upbeat synth music continues)
00:44:23.038 --> 00:44:26.955
(upbeat synth music continues)
00:44:32.049 --> 00:44:35.966
(upbeat synth music continues)
00:44:41.046 --> 00:44:44.963
(upbeat synth music continues)
00:44:50.035 --> 00:44:53.952
(upbeat synth music continues)
00:44:59.033 --> 00:45:02.950
(upbeat synth music continues)
Distributor: Means TV
Length: 45 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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